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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Tue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Perma Stun 100%

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Perma Stun 100%

Post by Occuli.Imperator.Aquillon on Thu Feb 10, 2011 10:23 pm

I'm not certain if it's pure luck or a bug so meh. Well the hero is the Ork Warboss so here ya go.

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Re: Perma Stun 100%

Post by Grass Hopper on Mon Feb 14, 2011 4:44 pm

i havnt watched the replay, but im pretty sure ive fixed it. (I've reverted to the .46 stun system, i identified the bug in the code, was able to reproduce the bug, and was able to fix it so i could no longer reproduce the bug)
thats not to say it wont still bug for something else, but as far as we know, the stun bug is fixed

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Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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