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Help me expand these ideas
4 posters
Page 1 of 1
Help me expand these ideas
there heros btw...
screemer killer - tyranid carnifex
i dont actually have any ideas for this XD
im thinking...
adrenal glands - +attackspeed
regeneration - +regen
reinforced chittin - +hp/str?
bio plasma- dot and slow?
not many ideas for this guy
Zoanthrope:
synapse -
warp blast - small aoe dmg, or single target nuke... dunno
shadow in the warp - negative aura
psychic scream - if i can do it, make it a breath of fie with a stun or something
catalyst - something involving creeps or something
screemer killer - tyranid carnifex
i dont actually have any ideas for this XD
im thinking...
adrenal glands - +attackspeed
regeneration - +regen
reinforced chittin - +hp/str?
bio plasma- dot and slow?
not many ideas for this guy
Zoanthrope:
synapse -
warp blast - small aoe dmg, or single target nuke... dunno
shadow in the warp - negative aura
psychic scream - if i can do it, make it a breath of fie with a stun or something
catalyst - something involving creeps or something
Re: Help me expand these ideas
Zoanthrope:
Synapse - I got nothing
Warp Blast - Small AoE
Void Presence - Gives negative regeneration to all enemies nearby
Psychic Scream - Make it more like Roar instead of a breath of fire effect, it is a scream after all.
Catalyst - Creates a black hole that sucks in all creeps nearby, when the black hole collapses, it spawns a Warpforged Being who's power depends on how many creeps it sucks in. Maximum of 8 creeps. Being increases in strength every 2 creeps.
Synapse - I got nothing
Warp Blast - Small AoE
Void Presence - Gives negative regeneration to all enemies nearby
Psychic Scream - Make it more like Roar instead of a breath of fire effect, it is a scream after all.
Catalyst - Creates a black hole that sucks in all creeps nearby, when the black hole collapses, it spawns a Warpforged Being who's power depends on how many creeps it sucks in. Maximum of 8 creeps. Being increases in strength every 2 creeps.
Acoristo- Scout Initiate
- Posts : 4
Join date : 2009-06-02
Re: Help me expand these ideas
u do know what catalyst does in the game right?
it makes it so a target unit can attack even if the models have been killed before their initiative
thx for shadow in the warp skill tho
and i think i know what im doing for screem... its gona be a nova like skill... (poison nova, or shiva's active if u play dota) that will dmg, stun, and *maby* afect mana or status somehow
it makes it so a target unit can attack even if the models have been killed before their initiative
thx for shadow in the warp skill tho
and i think i know what im doing for screem... its gona be a nova like skill... (poison nova, or shiva's active if u play dota) that will dmg, stun, and *maby* afect mana or status somehow
Re: Help me expand these ideas
kk, i think i got an outline:
Zoanthrope
Stats:
strength: 22 + 1.7
agility: 15 + 1.4
->Intelligence: 26 + 2.7
movespeed: 290
attack range: 500
innate: synapse creature
(something about beacons for lesser tyranids, causing them to have more focused attacks) Causes all units near the Zoanthrope to deal an additional 3/6/9/12/18/24 magic damage to their target.
skill one: Psychic scream
(something about emiting terrifying high pitched screams that rend the very soul) emits a scream that casuses 70/120/170/220 damage, slows by 25/30/35/40% for 3 seconds, and lowers magic resistance by 3/6/9/12% for 13 seconds. magic resistance effects stack.
cd: 6 seconds. manacost: 70/80/90/100
skill two: Warp Blast
(something about concentrated warp energy exploding) after a small (~.5-1) delay, deals 120/200/280/360 (small)aoe damage at the target point, and knocks back a short distance
cd: 14 seconds. manacost: 100/115/130/145.
skill three: Shadow in the Warp
(somethign about iritating warp presence of zoanthropes) enemy units that cast spells nearby the zoanthope will take .3/.5/.7/.9x the spells manacost in damage
large aoe(~800-1100)
ult: Catalyst
(something about empowering the bodies of nearby nids to keep fighting) whenever a creep dies near the zoanthrope, it will keep attacking whoever killed it with max attackspeed for 3/5/7 attacks
med aoe(~400-700)
Zoanthrope
Stats:
strength: 22 + 1.7
agility: 15 + 1.4
->Intelligence: 26 + 2.7
movespeed: 290
attack range: 500
innate: synapse creature
(something about beacons for lesser tyranids, causing them to have more focused attacks) Causes all units near the Zoanthrope to deal an additional 3/6/9/12/18/24 magic damage to their target.
skill one: Psychic scream
(something about emiting terrifying high pitched screams that rend the very soul) emits a scream that casuses 70/120/170/220 damage, slows by 25/30/35/40% for 3 seconds, and lowers magic resistance by 3/6/9/12% for 13 seconds. magic resistance effects stack.
cd: 6 seconds. manacost: 70/80/90/100
skill two: Warp Blast
(something about concentrated warp energy exploding) after a small (~.5-1) delay, deals 120/200/280/360 (small)aoe damage at the target point, and knocks back a short distance
cd: 14 seconds. manacost: 100/115/130/145.
skill three: Shadow in the Warp
(somethign about iritating warp presence of zoanthropes) enemy units that cast spells nearby the zoanthope will take .3/.5/.7/.9x the spells manacost in damage
large aoe(~800-1100)
ult: Catalyst
(something about empowering the bodies of nearby nids to keep fighting) whenever a creep dies near the zoanthrope, it will keep attacking whoever killed it with max attackspeed for 3/5/7 attacks
med aoe(~400-700)
Re: Help me expand these ideas
Zoanthrope
Stats:
strength: 14 + 1.5
agility: 0 + 0
->Intelligence: 37 + 3.7
movespeed: 290
attack range: N/A
innate: Warp Blast
Mana Cost: 20/25/30/35/40/45/50
Casting Range: 500/550/600/650/700/750
CD: 3/2.7/2.4/2.1/1.8/1.5/1.2
AoE: Pinpoint
Duration: N/a
Deals 50/70/90/110/130/150 damage in a pinpoint AoE.
skill one: Psychic scream
Mana Cost: 150/190/230/270
Casting Range: None
CD: 30/27/24/21
AoE: 400
Duration: 2/3/4/5
Emits a high-pitched scream that deals 70/120/170/220 damage to nearby enemies, who are silenced and take +20/30/40/50% magic damage.
skill two: Psychic Shield
Mana Cost: 225/265/305/345
Casting range: None
CD: 40
AoE: N/a
Duration: 5/6/7/8
Removes all debuffs from the Zoanthrope and makes it immune to slows. In addition, all sources of damage have a 30/40/50/60% chance of being ignored.
skill three: Shadow in the Warp
Mana Cost: N/a
Casting range: N/a
CD: N/a
AoE: 650
Duration: N/a
Every time a nearby enemy casts a spell, there is a 10/15/20/25% chance that it will fail and they will take 50/75/100/125% of the mana cost in damage.
ult: Warp Storm
Mana Cost: 400/430/460
Casting range: 1000
CD: 200
AoE: 550
Duration: 10/15/20 seconds
Every enemy in the AoE is struck by a Warp Blast (That scales with the innate) once per second, with a 20/30/40% chance to be adminstered the 'Psychic scream' debuff (That scales with the skill) with each hit.
Stats:
strength: 14 + 1.5
agility: 0 + 0
->Intelligence: 37 + 3.7
movespeed: 290
attack range: N/A
innate: Warp Blast
Mana Cost: 20/25/30/35/40/45/50
Casting Range: 500/550/600/650/700/750
CD: 3/2.7/2.4/2.1/1.8/1.5/1.2
AoE: Pinpoint
Duration: N/a
Deals 50/70/90/110/130/150 damage in a pinpoint AoE.
skill one: Psychic scream
Mana Cost: 150/190/230/270
Casting Range: None
CD: 30/27/24/21
AoE: 400
Duration: 2/3/4/5
Emits a high-pitched scream that deals 70/120/170/220 damage to nearby enemies, who are silenced and take +20/30/40/50% magic damage.
skill two: Psychic Shield
Mana Cost: 225/265/305/345
Casting range: None
CD: 40
AoE: N/a
Duration: 5/6/7/8
Removes all debuffs from the Zoanthrope and makes it immune to slows. In addition, all sources of damage have a 30/40/50/60% chance of being ignored.
skill three: Shadow in the Warp
Mana Cost: N/a
Casting range: N/a
CD: N/a
AoE: 650
Duration: N/a
Every time a nearby enemy casts a spell, there is a 10/15/20/25% chance that it will fail and they will take 50/75/100/125% of the mana cost in damage.
ult: Warp Storm
Mana Cost: 400/430/460
Casting range: 1000
CD: 200
AoE: 550
Duration: 10/15/20 seconds
Every enemy in the AoE is struck by a Warp Blast (That scales with the innate) once per second, with a 20/30/40% chance to be adminstered the 'Psychic scream' debuff (That scales with the skill) with each hit.
Last edited by doomcowgod on Fri Jun 12, 2009 5:12 pm; edited 2 times in total
doomcowgod- Contributor
- Posts : 35
Join date : 2009-06-12
Re: Help me expand these ideas
He has no 'main attack', Warpblast is kind of a stand-in for it, as it's easily spammable and light on mana. Which is why he needs his 'Gimpy' int gain. He also has no armor, so he's vulnerable during the channel of his really strong ult >_>
doomcowgod- Contributor
- Posts : 35
Join date : 2009-06-12
Re: Help me expand these ideas
couple things wrong with that... zoanthropes do infact have claws and toxic miasma to fight with, and warp blast has a 4 second cd at level one... which really really sucks if thats your main attack. and unless he wants to skip out some of his skills, hes gona be stuck with a pretty crappy attack
Re: Help me expand these ideas
Do Zoanthropes even HAVE WS >_>?
doomcowgod- Contributor
- Posts : 35
Join date : 2009-06-12
Re: Help me expand these ideas
yep WS3, S4, A2 and they have toxic miasma, which reduces attakers ws by 1
Re: Help me expand these ideas
Well, if you give him a starting level of Warp blast, decrease the cooldown and mana cost... it's kinda hard to land, takes a bit of skill considering how small the AoE is, so making it only like 40-50 mana at level 7 with a 2-3 second cooldown wouldnt be too bad.
doomcowgod- Contributor
- Posts : 35
Join date : 2009-06-12
Re: Help me expand these ideas
Zoanthrope
Stats:
strength: 17 + 1.4
Agility: 10 + 0.8
->Intelligence: 26 + 3.4
movespeed: 290
attack range: prolly melee...
(note: will have a really low, if not non existant base damage)
innate: Warp Blast
Mana Cost: 30/35/40/45/50/55
Casting Range: 550/575/600/625/650/675
CD: 1.5/1.25/1/0.75/0.5/0.25
AoE: ~25-50
Deals 75/100/125/150/175/200 damage.
(note: i might revert back to your numbers.. who knows)
skill one: Psychic scream
Mana Cost: 150/190/230/270
Casting Range: self
CD: 26/24/22/20
AoE: 400
Duration: 2/3/4/5
Emits a high-pitched scream that deals 100/150/200/250 damage to nearby enemies, who are silenced and take +10/20/30/40% magic damage.
skill two: Psychic Shield
Mana Cost: 125/175/225/275
Casting range: self
CD: 23
Duration: 5/6/7/8
Removes all debuffs from the Zoanthrope and makes it immune to slows. In addition, all sources of damage have a 30/40/50/60% chance of being ignored.
skill three: Shadow in the Warp
AoE: 650
Every time a nearby enemy casts a spell, there is a 10/15/20/25% chance that it will fail and they will take 50/75/100/125% of the mana cost in damage.
ult: Warp Storm
Mana Cost: 200/300/400
Casting range: 800
CD: 180
AoE: 550
Duration: 4/6/8 seconds
Every enemy in the AoE is struck by a Warp Blast (That scales with the innate) once per second, with a 20/30/40% chance to be adminstered the 'Psychic scream' debuff (That scales with the skill) with each hit.
Stats:
strength: 17 + 1.4
Agility: 10 + 0.8
->Intelligence: 26 + 3.4
movespeed: 290
attack range: prolly melee...
(note: will have a really low, if not non existant base damage)
innate: Warp Blast
Mana Cost: 30/35/40/45/50/55
Casting Range: 550/575/600/625/650/675
CD: 1.5/1.25/1/0.75/0.5/0.25
AoE: ~25-50
Deals 75/100/125/150/175/200 damage.
(note: i might revert back to your numbers.. who knows)
skill one: Psychic scream
Mana Cost: 150/190/230/270
Casting Range: self
CD: 26/24/22/20
AoE: 400
Duration: 2/3/4/5
Emits a high-pitched scream that deals 100/150/200/250 damage to nearby enemies, who are silenced and take +10/20/30/40% magic damage.
skill two: Psychic Shield
Mana Cost: 125/175/225/275
Casting range: self
CD: 23
Duration: 5/6/7/8
Removes all debuffs from the Zoanthrope and makes it immune to slows. In addition, all sources of damage have a 30/40/50/60% chance of being ignored.
skill three: Shadow in the Warp
AoE: 650
Every time a nearby enemy casts a spell, there is a 10/15/20/25% chance that it will fail and they will take 50/75/100/125% of the mana cost in damage.
ult: Warp Storm
Mana Cost: 200/300/400
Casting range: 800
CD: 180
AoE: 550
Duration: 4/6/8 seconds
Every enemy in the AoE is struck by a Warp Blast (That scales with the innate) once per second, with a 20/30/40% chance to be adminstered the 'Psychic scream' debuff (That scales with the skill) with each hit.
Re: Help me expand these ideas
Old One Eye (Carnifex)
Stats:
->strength: 30 + 2.8
agility: 22 + 1.6
Intelligence: 10 + 1.4
movespeed: 250
attack range: Melee
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor and resistance by U/V/W/X/Y/Z every 10 minutes of the game.
skill one: Adrenal Sac
The sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use.
Mana Cost: 50/60/70/80
On self
Duration: 12/15/18/20 Seconds
+ O/P/Q/R Str + S/T/U/V Agi + W/X/Y/Z Movement speed
Cooldown: 1 minute
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked by W/X/Y/Z. Passive
skill three: Regenerate.
Carnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Cooldown: 5 minutes?
Duration 10 seconds
Cast on Self
Manacost: 100
+W/X/Y/Z Health per Second
ult: Spine Banks
There are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies.
AoE around Caster: 500
CD: 120
Mana Cost: 150/175/200
Slow by 50%/60%/70%
Damage: 150/200/250
Stats:
->strength: 30 + 2.8
agility: 22 + 1.6
Intelligence: 10 + 1.4
movespeed: 250
attack range: Melee
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor and resistance by U/V/W/X/Y/Z every 10 minutes of the game.
skill one: Adrenal Sac
The sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use.
Mana Cost: 50/60/70/80
On self
Duration: 12/15/18/20 Seconds
+ O/P/Q/R Str + S/T/U/V Agi + W/X/Y/Z Movement speed
Cooldown: 1 minute
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked by W/X/Y/Z. Passive
skill three: Regenerate.
Carnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Cooldown: 5 minutes?
Duration 10 seconds
Cast on Self
Manacost: 100
+W/X/Y/Z Health per Second
ult: Spine Banks
There are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies.
AoE around Caster: 500
CD: 120
Mana Cost: 150/175/200
Slow by 50%/60%/70%
Damage: 150/200/250
Last edited by reesespuffs on Tue Jun 30, 2009 8:53 pm; edited 1 time in total
reesespuffs- Contributor
- Posts : 27
Join date : 2009-06-26
Age : 31
Location : Over THARRRRRR!
Re: Help me expand these ideas
epic
why is he int?
movespeed is waay slow
regenerate is a bit quirky... 5 min cd for a regen skill?
other than that a solid hero
why is he int?
movespeed is waay slow
regenerate is a bit quirky... 5 min cd for a regen skill?
other than that a solid hero
Re: Help me expand these ideas
Didn't mean to do that, haha. Are you kidding me? Carnifex's are incredibly slow haha. And the regen is a bit op don't ya think? :/ Maybe not 5 mins, but you don't want him running into a base with imba HP/s and not dying
reesespuffs- Contributor
- Posts : 27
Join date : 2009-06-26
Age : 31
Location : Over THARRRRRR!
Re: Help me expand these ideas
depends on how much he regenerates
and 300 is a normal hero, so you would haev to buy 2 jetpacks (which isnt possible) just to walk at the same speed as most heros do naked... i would say 280 or 285
make it like a 30-40 cd, and have it regen... 10/20/30/40%? or like 10/15/20/25% over 20 seconds, or 10 seconds... or something like that
and 300 is a normal hero, so you would haev to buy 2 jetpacks (which isnt possible) just to walk at the same speed as most heros do naked... i would say 280 or 285
make it like a 30-40 cd, and have it regen... 10/20/30/40%? or like 10/15/20/25% over 20 seconds, or 10 seconds... or something like that
Re: Help me expand these ideas
Old One Eye (Carnifex)
Stats:
->strength: 30 + 2.8
agility: 22 + 1.6
Intelligence: 10 + 1.4
movespeed: 280
attack range: Melee
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor and resistance by U/V/W/X/Y/Z every 10 minutes of the game.
skill one: Adrenal Sac
The sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use.
Mana Cost: 50/60/70/80
On self
Duration: 12/15/18/20 Seconds
+ O/P/Q/R Str + S/T/U/V Agi + W/X/Y/Z Movement speed
Cooldown: 1 minute
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked by W/X/Y/Z. Passive
skill three: Regenerate.
Carnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Cooldown: 35 seconds
Duration 10 seconds
Cast on Self
Manacost: 100
+15%/25%/35%/45% of health
ult: Spine Banks
There are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies.
AoE around Caster: 500
CD: 120
Mana Cost: 150/175/200
Slow by 50%/60%/70%
Damage: 250/300/350
Stats:
->strength: 30 + 2.8
agility: 22 + 1.6
Intelligence: 10 + 1.4
movespeed: 280
attack range: Melee
innate: Bonded Exoskeleton
Bonded Exoskeletons come from ageing, and the older an organism the tougher its chitin. Various layers of bone, muscle and cartilage grow over various vital spots forming a sleek cover over the entire body. This makes creatures extremely tough and difficult to kill. Increases Armor and resistance by U/V/W/X/Y/Z every 10 minutes of the game.
skill one: Adrenal Sac
The sac is a special container for excess adrenaline which it can use to temporarily enhance its senses, abilities and physical attributes. It is not big enough for extended use and will run out and require refilling after a single use.
Mana Cost: 50/60/70/80
On self
Duration: 12/15/18/20 Seconds
+ O/P/Q/R Str + S/T/U/V Agi + W/X/Y/Z Movement speed
Cooldown: 1 minute
skill two: Acid Blood
Literally all of the creatures bodily fluids are acidic so deep wounds will spew acidic liquids over nearby units. It has an equally devastating effect on armour as it does on flesh and is especially effective against lightly armoured enemies. Does damage to nearby units upon being attacked by W/X/Y/Z. Passive
skill three: Regenerate.
Carnifexes have shown the ability to repair the most destructive battle damage, including delicate tissues and bodily organs, at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species.
Cooldown: 35 seconds
Duration 10 seconds
Cast on Self
Manacost: 100
+15%/25%/35%/45% of health
ult: Spine Banks
There are rows of spines embedded in cavities in the carapace of the creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies.
AoE around Caster: 500
CD: 120
Mana Cost: 150/175/200
Slow by 50%/60%/70%
Damage: 250/300/350
reesespuffs- Contributor
- Posts : 27
Join date : 2009-06-26
Age : 31
Location : Over THARRRRRR!
reesespuffs- Contributor
- Posts : 27
Join date : 2009-06-26
Age : 31
Location : Over THARRRRRR!
Similar topics
» Some Ideas
» Some Ideas, maybe more to come
» Map name ideas
» Upcomming ideas
» Throwing Hero/Spell Ideas Out there
» Some Ideas, maybe more to come
» Map name ideas
» Upcomming ideas
» Throwing Hero/Spell Ideas Out there
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