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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
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Wed Dec 10, 2014 3:28 pm by Grass Hopper

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» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Defenders of the HQ

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Defenders of the HQ

Post by Phyrak on Sat Jun 13, 2009 4:04 am

I have played this game with lots of friends, and always when one of the HQ's is being raided there is no one there to defend it.
does any agree with me with the lack of defence???

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Re: Defenders of the HQ

Post by Grass Hopper on Sat Jun 13, 2009 11:40 am

there are towers >.> and there getting buffed in the next version anyway
im also gona change the outposts a bit. when an outpost is destroyed, its gona become neutral, and whoever kills the neutral outpots gets controll... that'll also fix the possibility of denying an outpost

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Re: Defenders of the HQ

Post by Phyrak on Sun Jun 14, 2009 2:11 am

How about some defenders of the towers before the towers fall to the emeny???
mayb terminators or Nobz for the Orks

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Re: Defenders of the HQ

Post by billiam on Wed Aug 26, 2009 1:08 am

I think buying major units could help. Like buying a tank or elite unit to be sent by creeps. And give store access even if your dead to you can gain defending units while waiting for spawn. This would need a lot of balancing of could be spamed.

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Re: Defenders of the HQ

Post by DarkWanderer on Wed Aug 26, 2009 8:43 am

Hireables and creep upgrades are coming; just be patient guys. Smile The balancing is most likely why it's taking Grasshopper so long to get it done, but better to wait longer and have it done right than have something that could ruin the gameplay.

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Re: Defenders of the HQ

Post by Grass Hopper on Wed Aug 26, 2009 10:41 am

or im just in a rut right now and havnt got much done at all... but i like your version more dark Razz

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Re: Defenders of the HQ

Post by Fromundaman on Wed Aug 26, 2009 12:58 pm

Either/or really. We've just been spoiled by the whole 2 updates a week thing Razz

But yeah, hireable creeps would also give me something to do with all that late-game gold.
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Re: Defenders of the HQ

Post by Grass Hopper on Wed Aug 26, 2009 9:14 pm

lmao Razz

currently (in my thoughts anyway XD)
hireables would *cost* 1/5 of your honor, (so when u get 5 honor, it costs u 1, and when u get 10 it costs u 2, and cause of rounding, anything below wont cost u at all) and ~500 ish gold. they will spawn 3 sets of creeps at the main building, each going to a respective lane (helps against base sieges, so they dont spawn in a lane and die imediatly)
the more honor u have, the better the creeps will be, with most of them getting stats upgrades at 2/4/6/8 honor, and spawn count upgrades at 3 and 7 honor. and getting a '10 honor bonus' which is either a new skil / new better spawn

each hireable would have its own ~30 second cooldown time, so you wont have swarms of creeps being hired by each player.

and im prolly gona post this in a thread in development...

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Defenders of the HQ

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