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[hero][SCII][the imperium]Company commander

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[hero][SCII][the imperium]Company commander

Post by Grass Hopper on Sat Mar 08, 2014 2:33 am

Ursakar E. Creed - Lord Castellan of Cadia
"fluff"

toughness: 4
initiative: 4
intellect: 7

armor: 4 + 0.75/lvl
movespeed: 2.35
resistance: 25%

physical power: 27 + 3/lvl
ability power: 10 + 1/lvl


Innate: Lord Castellan of Cadia
"fluff"
Creed has access to his regimental advisors.
Officer of the Fleet
Spoiler:
"fluff" summons 4/5/6/7/8/9/10 tempestus scions to creeds position. Scions are controlled by Creed

Tempestus Scion:
350 hp
1 armor
2.4 movement speed
25% resistance

attack time: (as ranged lane creep)
range: (as ranged lane creep)
damage: 30

cooldown: 45
manacost: 60/70/80/90/100/110/120
Master of Ordinance
Spoiler:
"fluff" 3/3/4/4/5/5/6 bombardments strike a random point in the area over 4 seconds. Each deals 75/80/80/85/85/90/90 damage to enemies within 3 range.

targets: ground; enemy units
area: 6
range: 15
cooldown: 40
manacost: 80/85/90/95/100/105/110
Astropath
Spoiler:
"fluff" While on, unseen enemy units are marked. costs mana per second

targets: enemy units
area: 50/60/70/80/90/100/110
manacost: 50
mana per second: 4/5/6/7/8/9/10

one: Supreme Commander
"fluff"
Creed can issue a number of orders
Bring it Down!
Spoiler:
"fluff" Target takes 5/7/9/11/13/15% extra damage for 10 seconds

targets: enemy units
range: 8
cooldown: 25
manacost: 75
Fire on my Target!
Spoiler:
"fluff" all nearby creeps attack the target.

targets: enemy units
range: 8
area: 4
cooldown: 20
manacost: 50
Get Back in the Fight!
Spoiler:
"fluff" nearby allied units gain 50/75/100/125/150/175 hp and 4/5/6/7/8/9/10% movement speed for 6 seconds.

targets: allied units
area: 4
cooldown: 18
manacost: 90
First Rank, FIRE! Second Rank, FIRE!
Spoiler:
"fluff" nearby allied units gain +9/11/13/15/17/19% attack speed for 10 seconds.

target: allied units
area: 4
cooldown: 18
manacost: 80

two: Colors of Cadia
"fluff" Summons Color Sergeant Kell, who follows Creed. Kell has the Sworn Protector and Regimental Standard abilities.

manacost: 100
cooldown: 30
Color Sergeant Kell
Spoiler:
HP: 550
armor: 3/5/7/9/11/13
resistance: 25/27/28/30/32/34%
movespeed: 2.35

attack cool down: 1.7
damage: 60 + 0/4/8/12/16/20

Sworn Protector: Whenever Creed would take lethal damage, Kell takes that damage instead
Reginmental Standard: nearby allied creeps gain +3/4/5/6/7/8 armour and damage, and capture locations twice as fast (area: 6)

Three: Glorious Intervention
"fluff"
Whenever creed takes damage, there is a 10/14/18/22/26/30% chance that a nearby creep will take the damage instead.

area: 2

Ult: For the Glory of Cadia!
"fluff"
All nearby creeps attack the target point, gaining +15/30/45% attack speed and 10/15/20% movement speed
Nearby heroes gain the same bonus for 10 seconds.

Targets: ground; allied units
range: 30
area: 6
cooldown: 120
manacost: 175


Last edited by Grass Hopper on Thu May 01, 2014 5:42 pm; edited 4 times in total

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"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [hero][SCII][the imperium]Company commander

Post by DeusMechanicus on Sat Mar 08, 2014 10:04 pm

Solar Macharius

Racial:

Innate: Lord Commander of the Imperial Guard
Command Squad and/or Imperial Guard?

First: Master Strategist
Spellbook of orders.

Second: Helm of Macharius
Force field... something to do with that.

or

Second: Mancharian Cross
Award for innovative tactics / intelligence named after him. Buff.

Third: Commanding Presence
Some AoE passive buff.

Ultimate: Orbital Bombardment
Macharius' Emperor Class Battleship 'Lord of Light' makes it rain.

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HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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Re: [hero][SCII][the imperium]Company commander

Post by ZebioLizard on Sun Mar 09, 2014 7:35 am

Not Solar Macharius, because he's been out of sight for a long while and isn't much of a SC anymore.

Maybe CREED or someone else amongst the Imperiums finest.
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Re: [hero][SCII][the imperium]Company commander

Post by Grass Hopper on Sun Mar 09, 2014 12:29 pm

My second set was for creed. It kinda sucked tho

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [hero][SCII][the imperium]Company commander

Post by DeusMechanicus on Sun Mar 09, 2014 3:03 pm

Ursarkar E. Creed

Racial:

Innate: Lord Castellan of Cadia (Spellbook)
Officer of the Fleet (Cast): Summons X/X/... Militarum Tempestus.
Master of Ordinance (Cast): Calls down X/X/... bombardments on the area dealing X damage.
Astropath (Toggle): Marks position of all unseen enemy units within X/X/... distance, drains mana.

First: Supreme Commander (Cast, Spellbook)
Bring it Down! - Designated target takes X% additional damage for X seconds.
Fire on my Target! - Designated target is targeted by all allied creeps in area for X seconds.
Get Back in the Fight! - Allied creeps in X distance regain X health and gain X MS for X seconds.
First Rank, FIRE! Second Rank, FIRE! - Allied creeps in X distance gain AS for X seconds.

Second: Colours of Cadia (Cast)
Summons Colour Sergeant Jarran Kell to follow Creed.
Kell possesses the "Regimental Standard" aura and "Look Out - Arghh!" ability.
Regimental Standard - Allied units in X distance passively gain armor, dmg, and capture objectives faster.
Look Out - Arghh! - Any killing blow dealt to Lord Castellan instead kills Kell.

Third: Look Out - Arghh! (Passive)
X% chance damage done to Creed is instead dealt to an allied Creep within X distance.

Ultimate: For the Honour of Cadia! (Cast)
Lord Castellan chooses a location/objective.
All allied heroes within X distance of the Lord Castellan gain MS/AS for X seconds.
All allied creeps within X distance head towards the location/objective and gain MS/AS boost until death.


Last edited by DeusMechanicus on Fri Apr 25, 2014 3:55 pm; edited 6 times in total

_________________
“The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the Machine!”

HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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Re: [hero][SCII][the imperium]Company commander

Post by Grass Hopper on Sun Mar 09, 2014 6:55 pm

That works.
Pick the command squad over ig summon. The racial already gets guys on the ground.

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [hero][SCII][the imperium]Company commander

Post by Grass Hopper on Wed Mar 12, 2014 12:46 am

Innate:
Astropaths and officers of the fleet id like to make them affect creep pathing. But that has a potential to be either useles or powerful
(And potentially difficult to manage)
So here goes...
(Turns out this skill does nothing like what I was talking about before-)
Astropath: target point of interest. All creeps passing through that point get ms boost
Officer of the fleet: target point of interest. All enemy creeps passing thorough that point get -ms
(Although these seem much more like warlord abilities...)
Master of ordinance: target location to call Down x/x/x artilary strikes in the area.


For the record, I was going to suggest that each of the officers had an active skill with duration. While it was up (astro) allied creeps would always choose the target point of interest instead of randomly choosing and (fleet) enemy creeps always chose a point of interest that is occupied by the enemy (ie, don't move to uncaptured points)
But I decided these are too much of warlord abilities


Other than that your skills look good.
Only thing missing is TACTICAL GENIUS!

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [hero][SCII][the imperium]Company commander

Post by DeusMechanicus on Wed Mar 12, 2014 3:34 am

"For the Honour of Cadia!" pretty much does what your Tactical Genius did.

If you want the global effect of sending them straight at the enemy base add a Cast onto De Gloria Macharius. It's the book Creed was found with as a child detailing the life, campaigns and tactics of Macharius.

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“The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the Machine!”

HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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Re: [hero][SCII][the imperium]Company commander

Post by Grass Hopper on Wed Mar 12, 2014 12:58 pm

Fair enough. Nah it's good as it is.

We should just figure out what the innate does.
Btw: IG racial spawns troops and regen items at every outpost that is captured
(So the innate doesn't really need to summon guardsmen... With the rest of his set he'll be helping capture enough points)


Officers are astropath master of the fleet and master of ordinance and bodyguards right?
Is there also a standard bearer in there? I don't recall seeing one in the codex. We could prolly also toss in a vox caster or something

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [hero][SCII][the imperium]Company commander

Post by Grass Hopper on Wed Mar 12, 2014 2:06 pm

How does this sound:
Anything I can think of for the command squad seems too much like a warlord ability.

So innate: tactical genius
Target aoe. All creeps and max of one hero caught in aoe are teleported to the location of creeds next smart order. (Usually right clicking)
Ranges on everything to be determined

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [hero][SCII][the imperium]Company commander

Post by DeusMechanicus on Wed Mar 12, 2014 2:59 pm

Regimental Advisors are the Astropath, Officer of the Fleet, Master of Ordinance, and a Bodyguard. They're optional add-ons to a Command Squad. Command Squad itself is the Company Commander (Creed), Veteran (Kell), and a Veteran Weapons Team. Normally Veterans can be upgraded with the regimental standard, but Kell carries it automatically (Colour Sergeant).

Why not just have them do something like the below. Triggers after a set amount of time, maybe triggers more often or for longer duration as it levels up. Things teleporting around doesn't really seem to fit the IG.

Astropath: Telepathic Relay - All new allied creeps (just spawned, global) gain +X% MS for X amount of time.
Master of Ordnance: Artillery Bombardment - Bomb random enemy held outpost for X amount of time.
Officer of the Fleet: Intercept Reserves - All new enemy creeps (just spawned, global) lose -X% MS for X amount of time.

_________________
“The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the Machine!”

HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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Re: [hero][SCII][the imperium]Company commander

Post by ZebioLizard on Wed Mar 12, 2014 11:01 pm


Why not just have them do something like the below. Triggers after a set amount of time, maybe triggers more often or for longer duration as it levels up. Things teleporting around doesn't really seem to fit the IG.


This is Castallan Creed, the man who can scout move Titans into position that the enemies never thought possible. That used to be able to infiltrate said Titans up to 12" from an opponents forces.

It's not teleporting, IT'S TACTICAL GENIUS, meaning it would give him a mobility based skill that helps reposition things in fights.

Also at the same time, it's just too much otherwise for him to track of already.
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Re: [hero][SCII][the imperium]Company commander

Post by DeusMechanicus on Wed Mar 12, 2014 11:09 pm

Good point. Didn't mean for the Command Squad's abilities to be controllable by the player, they would trigger every X seconds or minutes or whatever. Anyway, I'm not the one putting it into the map, so use whatever. Razz

Just here to make suggestions.

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“The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the Machine!”

HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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