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[heroes][SCII][necrons] Imhotek, the Storm Lord
A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Planned for current release
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[heroes][SCII][necrons] Imhotek, the Storm Lord
fluff
toughness: 6
initiative: 3
intellect: 6
movespeed: 3.85
armor: 8 + .55/lvl
resistance: 25%
physical power: 30 + 2/lvl
ability power: 0 + 1/lvl
racial trait: Everliving
"fluff"
effect
innate: hyperlogical strategy
"quote"
Gains one charge every 40/40/35/35/30/30/25 seconds, to a maximum of 1/2/2/3/3/4/4 charges. For each charge, allied creeps within 20 range capture locations 1x faster.
Each time this ability is activated, a charge is used, and the next ability used gains a bonus.
manacost: 100/100/100/85/85/85/70
cooldown: 0
one: staff of the destroyer
"fluff"
After 1.5 second, all enemy units in a line infront of the storm lord take 150/200/250/300/350/400 damage and loose 2.5/4/5.5/7/8.5/10 armor
For each charge expended, the range of this ability increases by 2, and the area increases by .5
targets: point; enemy units
area: 1
range: 6
cooldown: 18
manacost: 130
two: bloodswarm scarabs
"fluff"
Afflicts all heroes in the target area with bloodswarm scarabs for x/x/x/x/x/x seconds. After the duration, a flayed one appears to attack the subject, causing all nearby enemy units to be concussed.
Everytime a subject is attacked, the duration is reduced by 1 second.
targets: point; enemy units
range: 6
area: 4
manacost: 140/130/120/110/100/90
cooldown 20/19/18/17/16/15
three: Humiliating Defeat
"fluff"
Whenever the Stormlord kills a creep, all nearby creeps are feared for .25/.35/.45/.55/.65/.75 seconds. If the stormlord kills a hero, the duration is doubled, and heroes are affected as well.
Targets: aura; enemy units
Area: 4/4.5/5/5.5/6/6.5
ult: Lord of the Storm
note: charge bonus is 50 of the current bonus, not a flat +50%, this makes the chance per .1 seconds 1/1.5/2/2.5/3% for a total chance of 10.4/16/21.8/28/34.3% to be struck in 1 secondAll enemies on the map have their vision radius reduced to 200 for 10 seconds.
every second, every unit within 1000 range have a 10% chance of being struck by a bolt of lightning, dealing x/x/x damage
For each charge expended, the area increases by 250, and the change of taking damage increases by 50%
targets: enemy units
area: global
manacost: 200
cooldown: 120
note: chances are rolled every .1 or so seconds, with a cumulative chance of 10% over that second. (1% chance every .1 seconds gives a 10.4% chance every second, if my math is correct)
this just stops x number of lightning bolts all striking at the same time and looking lame
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A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Planned for current release
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