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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Thought: creep pathing.

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Thought: creep pathing.

Post by Grass Hopper on Mon Mar 10, 2014 1:57 pm

Idea:
Creeps are spawned and ordered to attack move to a random point of interest. With a weighted chances to attack the enemies base and. Lesser weight on larger points.
Like 50% attack base, 40% attack random big point. 30% normal point.
Or 40/35/25

This would give any individual large point have A 10% chance of being picked and any individual small point a 5% chance

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Thought: creep pathing.

Post by Grass Hopper on Tue Mar 11, 2014 11:51 pm

Update. Cause the above was ridiculous.

10% of all creeps spawned will attack the main base (or each creep has a 10% chance.... These are very different things)
Creeps that don't attack the main have a 35% chance to attack an outpost. (Each individual has a 8.75% chance)
The rest of the creeps will attack a point of interest. (9.1% chance individually)

This makes the creeps spread out rather nice, IMO. Without any huge numbers of creeps hitting the same place.

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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