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[chaos marines]Ahriman, Exile of the Thousand Suns
A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Forces of disorder
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[chaos marines]Ahriman, Exile of the Thousand Suns
Ahriman, exile of the thousand suns
Toughness: 3
initiative: 3
intellect: 9
armor: 6 + .8/lvl
movespeed: 2.3
physical power: 29 + 2/lvl
ability power: 10 + 1.5/lvl
Racial trait: champion of chaos
Innate: black staff of Ahriman
One: Doombolt
Two: Tzeentch’s Firestorm
Three: Breath of Chaos
Ult: rubric of ahriman
"fluff"
Toughness: 3
initiative: 3
intellect: 9
armor: 6 + .8/lvl
movespeed: 2.3
physical power: 29 + 2/lvl
ability power: 10 + 1.5/lvl
Racial trait: champion of chaos
Innate: black staff of Ahriman
"fluff"
When used, Ahriman gains 3 charges for 10 seconds. As long as ahriman has a charge, casting any of his non-ultimate spells does not reset the cool down.
whenever ahriman casts a spell, ahriman and nearby allies gain x/x/x… +(ap) mana.
One: Doombolt
"fluff"
a beam travels to the target point, dealing x/x/x… damage to the first unit hit, and 10% less damage to all successively hit enemies.
If a unit dies, all nearby enemies are knocked back
Two: Tzeentch’s Firestorm
"fluff"
deals x/x/x… damage in the area around the target point.
if a unit dies, it explodes, dealing (ap) additional damage to nearby enemies
Three: Breath of Chaos
"fluff"
deals x/x/x/… damage to enemies in front of ahriman.
If a unit dies, all nearby enemies are slowed by x%
Ult: rubric of ahriman
"fluff"
deals x/x/x damage every second to enemies around arhiman.
If a unit dies, it is replaced with a soulless automaton under ahriman’s control
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A Warhammer 40k MOBA by Grasshopper72 :: Starcraft II version :: Development :: Heroes :: Forces of disorder
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