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Current Version: v0.0.01A

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Version Progress
Changes for v0.02.0A
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[chaos marines]Ahriman, Exile of the Thousand Suns

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[chaos marines]Ahriman, Exile of the Thousand Suns

Post by Grass Hopper on Sat Mar 22, 2014 12:06 pm

Ahriman, exile of the thousand suns

Toughness: 3
initiative: 3
intellect: 9

armor: 6 + .8/lvl
movespeed: 2.3

physical power: 29 + 2/lvl
ability power: 10 + 1.5/lvl

Racial trait: champion of chaos

Innate: black staff of Ahriman
When used, Ahriman gains 3 charges for 10 seconds. As long as ahriman has a charge, casting any of his non-ultimate spells does not reset the cool down.
whenever ahriman casts a spell, ahriman and nearby allies gain x/x/x… +(ap) mana.

One: Doombolt
a beam travels to the target point, dealing x/x/x… damage to the first unit hit, and 10% less damage to all successively hit enemies.
If a unit dies, all nearby enemies are knocked back

Two: Tzeentch’s Firestorm
deals x/x/x… damage in the area around the target point.
if a unit dies, it explodes, dealing (ap) additional damage to nearby enemies

Three: Breath of Chaos
deals x/x/x/… damage to enemies in front of ahriman.
If a unit dies, all nearby enemies are slowed by x%

Ult: rubric of ahriman
deals x/x/x damage every second to enemies around arhiman.
If a unit dies, it is replaced with a soulless automaton under ahriman’s control

warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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