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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Current Version: Alpha 0.1

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Current Version: Alpha 0.1

Post by Grass Hopper on Sun Apr 20, 2014 5:47 pm

Hurray! I've finished what I planned for the first alpha version.

The first version is a very bare bones affair, with the following features:
-Two Heroes: Eldrad Ulthran and Cato Sicarius
-Creep spawn, outpost/point system, base healing, respawning, and hero picking.

The following is missing:
-essentially everyhting
-requisitoin / warlord system
-items
-a full set of heroes

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Current Version: Alpha 0.1

Post by Glycine on Mon Apr 21, 2014 3:48 am

It's a start. We have the skeleton for most everything else. Just have to make time exist where it doesn't. ^.^;

Can we go ahead and put a drop-pod system in, if but for testing purposes? xD It takes so long to move to the center of the map, I alt-tab out of the game and read a book for a few minutes...
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