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Current Version: v0.0.01A

Alpha version

Changelogs to come


Changes to the way I release versions? (read the thread)

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Total Votes : 8

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» With everyone dead
Tue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
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» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

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Mon Dec 15, 2014 10:59 am by Grass Hopper

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Wed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[necrons] C'tan Shard of the Outsider

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[necrons] C'tan Shard of the Outsider

Post by Grass Hopper on Tue Dec 09, 2014 1:29 pm


Toughness: 6
initiative: 3
Intellect: 6

Physical Power: 30 + 3/lvl
Ability Power: 10 + 1/lvl
Armor: 10 + .75/lvl

Movespeed: 3
Resistance: 20%

Racial Trait: Necrodermis
Gains +1/2/3/4/5/6/7 regeneration, and upon death, all enemy units within 8 range take 20% of the C'tan's max life, and are knocked back

Innate: Lunacy
every second, enemy units within x range lose a stacking 1/1/1/2/2/2/3% attack speed and damage, to a maxiumum of 15 stacks.
Once a unit has max stacks, it is maddened for 2 seconds
note: maddened debuff: gain +10% movespeed and move randomly around its current location

one: Insanity's Presence
All nearby enemies have a x/x/x% chance whenever moving 1 distance or attacking to take damage equal to their physical power, or 30 damage for creeps.

two: Touch of Hopelessness
deals x/x/x + (ap) damage, and additional (ap) per debuff on the target.
For 10 seconds, the target takes (ap)% extra damage from all sources for each debuff it has.

three: Harvest's Call
Two emissaries erratically circle the outsider.
Whenever a unit within 2 range of an emissary receives a buff or debuff, it gains 1 charge, and the outsider gains x/x/x... mana.
When an emissary has x charges, all nearby enemy units take 25/50/75/100/125/150 + 2*ap damage, and are feared for 2 seconds
note: fear debuff: runs away from some source unit

ult: Illogical Laberynth
after channeling for 3 seconds, creates a zone with a radius of 12 at the target point.
Units outside the zone cannot enter, attack, or target into the zone.
Units inside cannot leave, attack or target outside the zone, unally all units, and have their hp and mana regeneration reversed.
Any buffs affeting a unit in the zone are applied to all friendly units in the zone, and any debufs affecting a unit in the zone are applied to all enemies in the zone.
The outsider may move freely inside and outside the zone, but may not target into our out of it.

warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
Grass Hopper

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