A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[necrons] C'tan Shard of the Deceiver I_vote_lcap63%[necrons] C'tan Shard of the Deceiver I_vote_rcap 63% [ 5 ]
[necrons] C'tan Shard of the Deceiver I_vote_lcap38%[necrons] C'tan Shard of the Deceiver I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[necrons] C'tan Shard of the Deceiver I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[necrons] C'tan Shard of the Deceiver I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[necrons] C'tan Shard of the Deceiver I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[necrons] C'tan Shard of the Deceiver I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[necrons] C'tan Shard of the Deceiver I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[necrons] C'tan Shard of the Deceiver I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[necrons] C'tan Shard of the Deceiver I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[necrons] C'tan Shard of the Deceiver I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[necrons] C'tan Shard of the Deceiver I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[necrons] C'tan Shard of the Deceiver I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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[necrons] C'tan Shard of the Deceiver

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Post by Grass Hopper Tue Dec 09, 2014 2:31 pm

Deceiver
"fluff"

Toughness: 5
Initiative: 4
Intellect: 6

Physical Power: 30 + 3/lvl
Ability Power: 10 + 1.5/lvl
Armor: 8 + .75/lvl

Movespeed: 3
resistance: 20%


Racial Trait: Necrodermis

Innate: Transcendence
"fluff"
Up to 3/3/4/4/5/5/6 creeps in the target area are replaced with Immortals after 2/2/3/3/4/4/5 seconds
[channeling]

one: Deceive
"fluff"
target unit takes x/x/x + (ap) damage. 50% of the damage dealt is healed over 5 seconds.

two: Swarm of Spirit Dust
"fluff"
Units within two range have x/x/x/x% miss chance.
Active to turn invisible and blind all enemies affected for 3 seconds.

three: Dread
"fluff"
Creates one illusion of the deceiver for each unit in the target area. As long as the illusion is alive, its target is feared.
Illusions last 5 seconds

Ult: Grand Illusion
"fluff"
After channeling for 2 seconds, all allies within 10 range turn invisiiby and teleport to the target point. Illusions of all affected units are left behind, under control of the affected unit's controller
Grass Hopper
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