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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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Bloodthirster of Khorne

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Bloodthirster of Khorne

Post by Ye_Olde_Moose on Thu Jul 09, 2009 7:48 pm

Hello there! I have played your game a few times now and I haven't had any complaints really. I would like to just ask a few things about the Bloodthirster. I played as him the last time I played W40kAoS and he is very difficult to play. This is in accordance to how his mana system works. As it is, he is constantly losing mana and it is difficult to regain it. In the beginning of the game this isn't really a problem because opposing heroes do little damage and aren't as much of a threat and all the Bloodthirster's abilities are low cost. This allows them to be cast more often and allows the character to be played offensively. When he grows in levels, his abilities begin to take more than half of his mana pool to use when he normally starts out at 0 due to having to run all the way across the map whenever buying items.

The only way then to get mana is to damage creeps, heroes or buildings. If an opposing hero is in the lane, it can be difficult to get in and get a good amount of mana built up. A few hits can be gotten in here and there, but the mana drain quickly takes it all away. It is simply very difficult to keep enough mana to use nearly any ability in the end game unless someone purposely doesn't level an ability just so it has a low mana cost. This being said, the game I played it I was pretty much on par with the other heroes, but I believe that is because most of them didn't know what they were doing. A suggestion I have would be perhaps just making the character have no mana regain at all and make his attacks/spells give him less mana. This would make him a much easier character to manage. It just seems crazy that such a tough time should be had even casting a spell when they don't even do above average damage or cause special conditions.

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Re: Bloodthirster of Khorne

Post by Grass Hopper on Thu Jul 09, 2009 10:24 pm

i was thinking this too, and the version he was introduced, his spells cost even more mana Razz but then i realised it was way too high...

i dont wanna have 0 mana degen, but i think that i really need to reduce the ammount lost... im thinking something like .5 or .25 mana per second, so instead of losing mana every second its more manageable every 2 or 4 seconds, or perhaps even make it level up with his innate, like lose 1/.85/.75/.65/.55/.45 mana loss.

edit: also, thanks for singing up Very Happy its always good when i get people ive never seen before on the forums Very Happy trouble is most of my members dont really visit the forums anymore Sad but thanks for comming here and making me feel like i have a hope of getting somewhat of a community Razz Smile

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Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Bloodthirster of Khorne

Post by Ye_Olde_Moose on Mon Jul 13, 2009 3:14 pm

Haha, no problem. Your map is pretty cool and I want to see it evolve :]

Anywho, I can see why you want his mana to still degenerate (because of lore reasons yes?), so, making it so it is lessened would be helpful. The innate idea is probably the best because as mana costs rise, the mana degeneration will decrease as well. I'd say either make it part of the innate or just make it part of him leveling naturally. Either would probably work out just fine :]

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Re: Bloodthirster of Khorne

Post by Grass Hopper on Mon Jul 13, 2009 3:15 pm

well, right now the mana degen is at .4 per second... if thats too little at the early levels, ill make it a progression

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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