Alpha version
Changelogs to come
||||||||||||||||||||[●] [general]
||||||||||||||||||||[●] [Heroes]
||||||||||||||||||||[●] [Items]
||||||||||||||||||||[●] [Bugs]
||||||||||||||||||||[●] [Total]
Known bugs:
-Buying items with leaver heroes costs honor
-Creeps will sometimes spawn early
unconfirmed bugs:
-The -ab game mode sometimes fails to work properly
v0.43:
Download links:
Epicwar - Megaupload
Bugs:
Changelog:
-Possibly fixed a fatal error involving assists and switch
-Fixed a bug where some skills would run twice if there were multiples of the same hero on the map
-Fixed a bug where a hero would be able to be picked twice
-Fixed a bug where outposts killed by the orks wouldn’t respawn with the correct hp
-Fixed some tooltip errors
-Fixed some bugs with the -swap command on the orks' side
Hireables:
-Hireables' armor now properly increased with purchaseable armor upgrades
-Incrased the bonus for hireables on the purchasable damage upgrade
Runes & Miscellaneous:
-Reworked the switch system, it should work smother now
-Added some player-only floating text to some stat based damage skills
-Heroes that leave the playable map are now reselected when they re-enter (resurrection skills etc.)
-Removed the Energy rune
-Reduced the bonus damage on the Power rune (100 => 90%)
-Renamed the Company Standard (=> Chapter Banner)
-Added some new icons for some items/skills
Honor and Price Fixes:
-Increased the honor requirement on Combat Drugs (1 => 2)
-Chapter Banner now requires 1 honor (0 => 1)
-Waaagh! Banner now requires 1 honor
-‘Uge choppa now properly requires 5 honor
-Phoenix Lord Armor now requires 3 honor
Item Additions and Fixes: -Terminator Honors no longer quick buys for 10 gold
Hero Changes: Sanctioned Psyker: Bloodthirster: Grey Knight: Necron Lord: Karandras: Fuegan: Asurmen: Avatar: Farseer: Keeper of Secrets: Tau Pathfinder: Celestine: -Added a new hero: Necron Flayed One Mad Dok: Odd Concoction:
-Added a new item: Honor Blade (recipe)
-Added a new item: Cyclic Ion Blaster (recipe)
-Added a new item: Staff of Tzeentch (recipe)
-Added a new item: Bolter (basic)
-Added a new item: Pulse Rifle (recipe)
-Added a new item: Diresword (recipe)
-Raven's Talons no longer requires mana to activate
-Bio-Regeneration now properly dispels on attack
-All active items now properly display manacosts and cooldowns
-All active items now properly display manacost and cooldowns
-Reduced strength gain (3.4 => 3.1)
-Increased the bonus interval on the Carnifex’s Regeneration (3 => 5 seconds)
-Bonded Exoskeleton now works
-Fixed the levelling progression of Adrenal Sac
-Adrenal Sac now properly requires mana
-Increased the Sanctioned Psyker’s cast point (.4 =>.5)
-Decreased the Sanctioned Psyker’s cast backswing (2.4 => 0.67)(these are the proper priest model values)
-Strip soul now deals bonus damage based on the Psyker’s intelligence
-The Bloodthirster’s Fury of Khorne ability now causes him to gain/lose mana independently of outside sources
-Fixed some bugs where gaining/losing intelligence would reset the Bloodthirster’s mana
-Reduced the manaburn on the Grey Knight’s Nemesis Force Weapon (65 => 50%)
-Gave the Nemesis Force Weapon buff a 1 second duration (has no game play effects, but fixed some bugs)
-The aegis now costs the correct amount of mana per spell block.
-Fixed the Grey Knight's tooltip description.
-Changed the teleportation mechanics on the Necron Lord's Veil of Darkness (no longer pauses units, and units are teleported towards the target point, instead of the distance between the two points)
-Fixed a bug where the Necron Lord would trigger the 'units under attack' message after using veil of darkness
-Fixed a bug where the Necron Lord would not be able to use an invisibility rune, and causes him to be revealed on the minimap
-Decreased the damage on Lightning Field (2/4/6/8% => 2/3/4/5%)
-Increased the manacost on Lightning Field (10/15/20/25 => 10/20/30/40)
-Increased the manacost on Veil of Darkness (100/110/120/130 => 100/140/180/220)
-Increased the cooldown on Veil of Darkness (30/25/20/15 => 30/28/26/24)
-Fixed Karandras’ Shadow Strike, it now deals the correct amount of damage
--Slightly changed how Fuegan’s Fire Axe Works
-Asurmen’s Blade Storm now only gains the attackspeed if he is at range
-Reduced the jump range of Sword of Asur (=> 300/400/500: the cast range is longer than that, it now functions much like blink)
-Sword of Asur is now a point target instead of a unit target
-Removed Asurmen’s cast backswing (.5 => 0)
-Fixed the bonus progression on the Avatar's God of Murder, it now works like the tooltip says it does
-Khaine's Burning Blood now works again
-The Farseer no longer auto attacks while Mind War is in effect
-Mind War now properly gives assists
-Removed the channelling description in the Mind War tooltip
-Reduced the cast range on Mind War (700 => 600)
-Eldritch Storm now gives vision over the target area
-Eldritch Storm no longer targets shops
-The Keeper of Secrets’ Warptime no longer increases his size
-Increased the jump speed on the Tau Pathfinder’s Jump Jets (800 => 1200)
-Increased the missile speed on Celestine's Ardent Blade (500 => 700)
-Added an innate to the Mad Dok(See below)
Quote:
Ability Type: Active: Random Buff or Debuff
Targets: Unit: Allied or Enemy Units.
Range: 400 Range.
Duration: 5 Seconds.
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant.
Will randomly do one of the following effects on allies: Adds 14 to a random stat untill death, gives 60% attackspeed, gives 60% damage, or gives 60 life per second. Randomly afflicts a target enemy with one of the following effects: Lowers a random stat by 14 untill death, reduces attackspeed by 60%, reduces damage by 60%, or deals 60 damage per second.
[Innate: This skill is given at level one, and will level up once per 2 points put into the 'Atribute Bonus' skill] Cooldown: 11 seconds.
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Thu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper
» [SCII] [Inquisition] Hector Rex
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» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper
» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper
» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper
» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper
» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper
» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper
» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper