A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[HERO] Boss Snikrot - Kovert Kommando I_vote_lcap63%[HERO] Boss Snikrot - Kovert Kommando I_vote_rcap 63% [ 5 ]
[HERO] Boss Snikrot - Kovert Kommando I_vote_lcap38%[HERO] Boss Snikrot - Kovert Kommando I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[HERO] Boss Snikrot - Kovert Kommando I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
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||||||||||||||||||||[] [Total]

[HERO] Boss Snikrot - Kovert Kommando

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[HERO] Boss Snikrot - Kovert Kommando Empty [HERO] Boss Snikrot - Kovert Kommando

Post by mr_vespa Mon Jun 01, 2009 11:11 am

GrassEdit(( so this might not be what the final product looks like... i might change the story, or numbers in the skills a bit... but this is basically it ))

Story taken from the 5th edition Ork Codex:
"All across Armageddon, in the flickering twilight of the hives, mothers scare their children into obedience with stories about the stalker Snikrot. Each of the gruesome stories has its basis in truth. To this day, Snikrot is one of the most feared of all Ork kind, and even the Ork Hunters pray the Emperor that is not their neck that Snikrot buries his deadly knives in next."

Boss Snikrot
Kovert Kommando

Primary Stat: Agility

Starting stats:
Str: 22 + 2.1
Agi: 25 + 2.75
Int: 16 + 1.55

Range: 100 (melee)
Movement Speed: 315

GrassEdit((Innate: Squig Sentry --> When da Boss needz to know where dose humies are, da Boss always 'as a plan. 'E hides dem squigs in hidy places so dey can detect dem pesky pinkskins when iz time for smashin' stuff. Sguig Sentry places an invisible, unmoveable sguig at target location. The Squig itself is very fragile and is very vulnerable if detected. The Sguig has True Sight and provides Boss Snikrot with a 500/550/600/650/700/750 AOE vision. Squigs are permanent until destroyed. Up to 1/2/3/4/5 squigs can be active at the same time.
manacost: 50/60/70/80/90/100, cooldown: 100/90/80/70/60/50))

Skill 1: Tricksy Traps --> Usin' all da kunnin' o'ly da Boss o' da Red Kommandos can, Boss Snikrot plants a sneaky trap for dem humies ter step on. Da trap is invisible, even to dose Space Marine boyz eyes. When one 'a dose pinkskins steps on one, iz time for stompin'! Tricksy Traps sets a proximity mine with a 300/325/350/375 activation radius. When an enemy hero triggers the device, it emits a powerful shockwave, causing 100/150/200/250 damage to all enemy units in the AOE while also slowing movement speed by 7/14/21/28% for 7 seconds. Costs 75 mana to set. A mine lasts up to 30/40/50/60 seconds. 15 second cooldown. Up to 2 mines can be active at the same time (da Boss doesn't 'ave much wirin' on him, carryin' only what 'e needz).
manacost: 120/130/140/150

Skill 2: All Sneaky Like --> Steppin' in da shadows like dem puny Eldar (but wit mo' Orkyness), da Boss goes inter waitin' for 'is next prey. When he finds one, iz gonna be time for tearin' things up! When Snikrot activates All Sneaky Like, he goes invisible for up to 20/25/30/35 seconds, also increasing his movement speed by 10%. If Snikrot breaks his invisibility by attacking an enemy unit, his foe will be baffled by his relentless assault and be stunned for 1.25/1.5/1.75/2.0 seconds. Costs 50/70/90/110 mana. 20 second cooldown.

Skill 3: Mork's Teeth (Passive) --> Da Boss' twin knives are dead-killy, rippy-lookin' blades dat hunger for humie and eldar blood (after stompin' dem flat, o' course). Honing his skills with Mork's Teeth grants Snikrot a 20% chance to critically strike for 1.5/1.7/1.9/2.1 times his normal damage. Mork's Teeth also increases Snikrot's attack speed by 10/15/20/25%.

Ultimate: Bleed'em Out --> When da Boss gets ta killin', dem humies don't stand a chance. Wif a big blow, da Boss mangles 'is target so bad dat 'is mother wouldn't be able to tell 'em apart from a dead squig. It won't matter 'ow many times da Boss 'its 'em, because like da Boss says: "Countin' is fer humies". To Bleed'em Out, Boss Snikrot throws one of his mighty knives right into the spine of his target, causing his innards to slowly weep as they struggle to fight back. Bleed'em Out causes its target to take 20/25/30 pure damage per second for 20 seconds. Seeing his prey's agony close at hand, Snikrot flings himself into a murderous rage, increasing his damage and movement speed by 15/20/25%. Costs 150/200/250 mana. 300 cast range. Can only be cast on enemy heroes. 120/110/100 second cooldown.

As you commanded Grass, here's an idea for the 'bad' side. ^^ Enjoy [HERO] Boss Snikrot - Kovert Kommando Icon_biggrin
[HERO] Boss Snikrot - Kovert Kommando Lol
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Post by Grass Hopper Mon Jun 01, 2009 5:18 pm

omg i loved the orky desrciptions Razz i like it Very Happy need an innate tho Razz
so hes got mines, windwalk, critical/atk speed, and a dot/steroid skill... sounds good
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Post by mr_vespa Tue Jun 02, 2009 10:21 am

Hmmm... True that, an Innate...

Doh! Well how's this for an idea?

Innate: Squig Sentry --> When da Boss needz to know where dose humies are, da Boss always 'as a plan. 'E hides dem squigs in hidy places so dey can detect dem pesky pinkskins when iz time for smashin' stuff. Sguig Sentry places an invisible, unmoveable sguig at target location. The Squig itself is very fragile and is very vulnerable if detected. The Sguig has True Sight and provides Boss Snikrot with a 300/400/500/600/700 AOE vision. Squigs are permanent until destroyed. Up to 1/2/3/4/5 squigs can be active at the same time.
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Post by Grass Hopper Tue Jun 02, 2009 4:35 pm

that works Very Happy
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Post by Glycine Thu Sep 17, 2009 11:36 am

700 AoE vision might be a little large for an invisible sentry that gives true sight.

Normally sentries have a lot of vision and no true sight or true sight but a little vision to give invis detection, but at not so far a range.

What's the cooldown on the squig skill, by the way?
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Post by Fromundaman Fri Sep 18, 2009 2:47 am

Mork's teeth seems like a very strong skill... incredibly so... ESPECIALLY when mixed with his ulti.
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Post by Grass Hopper Fri Sep 18, 2009 11:52 am

its no worse than karandras' crit Razz and similar ias bonuses Razz
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Post by Fromundaman Fri Sep 18, 2009 12:58 pm

Oh. Okay then. Guess it just looks scarier on paper.
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Post by Grass Hopper Fri Sep 18, 2009 3:24 pm

yeah, and numbers dont mean alot. if their powerful they can be changed
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Post by Dynasty Fri Sep 18, 2009 6:33 pm

i like the skills, and love the orky talk
but how is 100 range melee? cause its like a short range just call it melee basically?
this sounds like a good hero though. great nice job. Wink
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Post by Grass Hopper Fri Sep 18, 2009 7:28 pm

100 range is considered melee range Razz
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