Log in
Current Version: v0.0.01A
Alpha version
Changelogs to come
Latest topics
Version Progress
Changes for v0.02.0A||||||||||||||||||||[●] [general]
||||||||||||||||||||[●] [Heroes]
||||||||||||||||||||[●] [Items]
||||||||||||||||||||[●] [Bugs]
||||||||||||||||||||[●] [Total]
[Incomplete]Anghkor Prok- Master Shaper
+2
Grass Hopper
Betrayer_kharn
6 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: [Incomplete]Anghkor Prok- Master Shaper
Grass Hopper wrote:heros have a natural 25% magic resistance, all attacks are reduced by armor *type* and then by armor value...
for example, pircing attacks only do 50% damage to hero amror, so a creep with 100 damage and piercing damage would do 50 damage to a hero, which then gets reduced by the heros armor *value*
chaos does 100% damage to all armor types, but still gets reduced by armor value, same with hero damage.
spells do 25% reduced damage to hero armor
same with magic type damage.
however, if a unit with spell type damage (what fromundaman suggests) would haev attack_type_spells, damage_type_normal, which gets reduced by both heros magic resistance, and armor value (another reason why strafing run damage type was changed this version)
this entire post really belongs in mechanics XD
This is the post that confused me and made me think hero armor affected spell damage
I actually think if you just add a small MS buff, or make the hounds have a slight slow, that it would make a good ulti (You know, he's supposed to use the hounds to track them after all, right?). Maybe a slight damage buff still, but that's not really necessary if they do spell type damage.
Anyway, let's not forget this hero either. It's a good idea, and Tau need more heroes.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Incomplete]Anghkor Prok- Master Shaper
oh, i ssee what i did thar, i messed up, and put spell damage, when i meant a spell type attack... attack_type_'s get reduced by armor type (hero armor, light armor, unarmored, and in this case, spells do 75% daamge to gheroes) and damage_type_'s get reduced by armor values, if there 'physical' types, like normal, or rock, or w/e
Re: [Incomplete]Anghkor Prok- Master Shaper
hmm, random thought... give the hounds a chance to bash the target? (not a very high one obviously, and not for very long, but he already has a slow, or maby they could reduce armor?)
Betrayer_kharn- Contributor
- Posts : 422
Join date : 2009-04-21
Age : 33
Location : Clearwater, Florida
Page 2 of 2 • 1, 2
Similar topics
» [Armor][Recipe]Cloak of the Shaper
» Guide: Master of The Watch (not what most do)
» Master of the Watch Broken?
» Sammael, Master of the Ravenwing!
» Aun'va - Master of the Undying Spirit Pacify bug
» Guide: Master of The Watch (not what most do)
» Master of the Watch Broken?
» Sammael, Master of the Ravenwing!
» Aun'va - Master of the Undying Spirit Pacify bug
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Thu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper
» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper
» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper
» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper
» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper
» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper
» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper
» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper
» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper