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Fixing Kharn a bit
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Fixing Kharn a bit
so he can get absurdly powerfull...
and the first step is to make him mroe killable, and reducig the bonus damage on gorechild...
Blessing of the Blood God:
gorechild:
damage (10/17/24/31 => 9/15/21/27)
crit (10/15/20/25% => 10/14/18/22%)
thats a loss of 4 damage, and 3% damage overall
and the first step is to make him mroe killable, and reducig the bonus damage on gorechild...
Blessing of the Blood God:
Khârn is a favorite of the Blood God khorne, and has been blessed with resilience to pain and damage, but at the cost of being forbiden from magic and psykers. When active, kharn cannot cast spells, and loses mana per second, but gains 10/16/22/28% damage reduction from all sources.
toggleable. 10/16/22/28 mana per second
gorechild:
damage (10/17/24/31 => 9/15/21/27)
crit (10/15/20/25% => 10/14/18/22%)
thats a loss of 4 damage, and 3% damage overall
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Fixing Kharn a bit
This looks much better. I'd also lower his critical multiplier a little bit.
DarkWanderer- Contributor
- Posts : 122
Join date : 2009-07-19
Re: Fixing Kharn a bit
yeah im thinking 1.85
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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