A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version

Changelogs to come


Changes to the way I release versions? (read the thread)

Outposts placement I_vote_lcap63%Outposts placement I_vote_rcap 63% [ 5 ]
Outposts placement I_vote_lcap38%Outposts placement I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Outposts placement I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Outposts placement I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Outposts placement I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Outposts placement I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Outposts placement I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Outposts placement I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Outposts placement I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Outposts placement I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Outposts placement I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Outposts placement I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Outposts placement

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Outposts placement Empty Outposts placement

Post by Mykenko on Tue Apr 14, 2009 7:45 pm

I think the Imperium outposts both top and bot (especially bot) need to be pushed back a little, so they wont be attacking before units can climb up the hills. Said like this, it might seem as a minor issue, but the truth is, if a tower can hit a unit 1 or 2 times before it can climb up the hill, with the power of the towers, currently, it can be just enough to easily repel any attacks from creeps, even when they have their Mechanic units in back up, while, for the Imperium, it is quite easy to take the bottom outpost, since their creep enters it full health. This would balance the game in term of creeps.

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Outposts placement Empty Re: Outposts placement

Post by Grass Hopper on Tue Apr 14, 2009 10:23 pm

point taken, put on my todo list... shouldnt be that hard
and, tbh, the outpost at top is under a hill... soooooo Razz

warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

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