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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

Map Direction I_vote_lcap63%Map Direction I_vote_rcap 63% [ 5 ]
Map Direction I_vote_lcap38%Map Direction I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Map Direction I_icon_minitimeTue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
Map Direction I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Map Direction I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Map Direction I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Map Direction I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Map Direction I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Map Direction I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Map Direction I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Map Direction I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Map Direction I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Map Direction

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Map Direction Empty Map Direction

Post by Grass Hopper on Sat Aug 29, 2009 1:20 am

So, due to popular demand(wanderer) im gona have a thread dedicated to what i want to do in the near future with my map, ill try to keep this updated, and if people would try to keep suggestions to a general following of this:

HEROES
-as of right now, i dont really need any more hero suggestions
-i plan to slowly convert some nukes into stat based damage for better scaling
-i plan to eventaully add some sort of alternate skill selection, or add new skills, or change hero skills in some way to give more customization options to players(on hold cause darkwanderer left Map Direction Icon_sad )
-i plan to remake the avatar, any help would be greatly benificial check this thread, give feedback

ITEMS
-right now, there is a desperate need of more/better int items, as long as they are not weapons i think its pretty even now
-for the tree items, i need more diverse branches, instead of a => b => c, i would like something like a to have 3 different options for the next tier, and each of those options having more options, for example... just like the choppa right now can be made into a big choppa or a khornate chain axe.
-same deal with armor
-i definatly need more accessory items
(hurray for a mostly item patch -> 0.43)

CREEPS
-im adding in hireable creeps right now, ive got the basic 3 for each team set down, but if you wanna suggest some for future versions, go ahead.
-i want to change the neutrals, so every camp isnt lizzards, eventually i might wanna move into more 40k themed neutrals, but for now, lets change it up a bit (keep reminding me to do thsi people Map Direction Icon_razz)

OTHER
-i prolly wanna eventually make the map 6v6
-gona possibly add a duplicate hero or same hero mode, cause its just fun Map Direction Icon_razz
-add a quick travel system from the base to outposts


Last edited by Grass Hopper on Mon Mar 08, 2010 5:40 pm; edited 8 times in total

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Map Direction Empty Re: Map Direction

Post by Fromundaman on Tue Sep 01, 2009 12:24 pm

Good idea for the innate. Call it "I need blood!" or "I demand Sacrifice" something of that sort?

Sounds good. I honestly don't think the skillset I proposed should be taken in it's entirety anyway. He might be a boring hero to play if you did. Still... the cleave thing bugs me...

In general, sounds good to me though.
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Map Direction Empty Re: Map Direction

Post by Grass Hopper on Tue Sep 01, 2009 12:30 pm

yeah, ill take a couple posts from this thread, and make an avatar remake thread in the dev forum

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Map Direction Empty Re: Map Direction

Post by Fromundaman on Tue Sep 01, 2009 12:53 pm

Crap... did you delete posts, or did I post in the wrong thread?
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Map Direction Empty Re: Map Direction

Post by Grass Hopper on Tue Sep 01, 2009 4:47 pm

Grass Hopper wrote:yeah, ill take a couple posts from this thread, and make an avatar remake thread in the dev forum
>.>

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Map Direction Empty Re: Map Direction

Post by Fromundaman on Tue Sep 01, 2009 8:08 pm

Oh... oops. Well, reading is hard.
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Map Direction Empty Re: Map Direction

Post by Grass Hopper on Tue Sep 01, 2009 10:20 pm

lmao clearly ;P

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Map Direction Empty Re: Map Direction

Post by Glycine on Tue Sep 01, 2009 11:13 pm

We could arrange it so that items of similar cost and tier are in same tavern, instead of each tavern having one particular type of item.

So many other AoS's do it that way and it works reasonably well.
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Map Direction Empty Re: Map Direction

Post by Grass Hopper on Tue Sep 01, 2009 11:16 pm

thats how it works now Razz pretty much anyway... while still being organized by type

recipie items are organized by cost, the top being the cheapest, and the botom being the most expensive, and the tier 4 items being in their own shop

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Map Direction Empty Re: Map Direction

Post by billiam on Wed Sep 02, 2009 4:02 pm

If you want to do more items trees i think that it should be less of a component recipe but steps and you could make the tavern order it

EX...
first l
second l----------l
third l------l l------l

I know the already do this to an extent but there is random bits you need. And i hate looking for 5 min for one thing.

Or keep components for the first level which allows for early items to build into something later. I will think of some specific item ideas. is there a list anywhere of what is already in the game?

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Map Direction Empty Re: Map Direction

Post by Glycine on Thu Sep 03, 2009 1:14 am

I mean he wants a list of items in wordpad or word that we can use as a resource to make new items from.

But I love your trigger/script. Does it work all over the map? If so, I love you to death. Razz
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