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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

help change some skills I_vote_lcap63%help change some skills I_vote_rcap 63% [ 5 ]
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Total Votes : 8

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Version Progress
Changes for v0.02.0A
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help change some skills

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help change some skills Empty help change some skills

Post by Grass Hopper on Sun Apr 19, 2009 11:50 am

so there are a couple skills that im not currently happy with, and would like some feedback on how to change them

Farseer's Fortune:
currently:
Ability Type: Active: AoE Amor Bonus.
Targets: Ground: Allies units.
Range: Self; 600 AoE.
Duration: 15 seconds.

The Farseer scrys the future, warning her allies of any incoming harm, allowing them to shield themselves from damage.

Level 1 - Adds 3 armor.
Level 2 - Adds 5 armor.
Level 3 - Adds 7 armor.
Level 4 - Adds 9 armor.

Cooldown: 25/23/21/19 seconds.
Manacost: 65/80/95/110 mana.

Commander's Honor Guard:
currently:

Ability Type: Active: Summon.
Range: 400 AoE.

The Chapter Master calls to his honor guard to aid him in battle. Summons honor guardsmen with 550 hp, 41-47 magic damage, 3 large armor, and 320 movespeed.

Level 1 - 1 honor guard.
Level 2 - 2 honor guard.
Level 3 - 3 honor guard.
Level 4 - 3 honor guard and a company champion, has the Single Out ability.

Cooldown: 40/35/30/25 seconds.
Manacost: 50/100/150/200 mana

Commander's Rights of Battle:
currently:
Ability Type: Passive: Armor Aura.
Targets: Ground: Allied Units.
Range: 600 AoE.

Chapter Masters are trained in the ways of battle, knowing when and where to attack and defend, they have an almost sixth sense about defensive maneuvers, and often bolster the defenses of their troops just by being present.

Level 1 - 2% of the Chapter Master's strength as armor.
Level 2 - 4% of the Chapter Master's strength as armor.
Level 3 - 6% of the Chapter Master's strength as armor.
Level 4 - 8% of the Chapter Master's strength as armor.

i would like, if at possible, to keep the skill, just change how it works.

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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help change some skills Empty Re: help change some skills

Post by Mykenko on Sun Apr 19, 2009 8:35 pm

Farseer's Fortune:


Ability Type: Active: AoE defense buff.
Targets: Ground: Allies units.
Range: Self; 500 AoE.
Duration: 15 seconds.

The Farseer scrys the future, warning her allies of any incoming harm, allowing them to shield themselves from damage.

Level 1 - Gives allies 50% chance to avoid an attack
Level 2 - Gives allies 60% chance to avoid an attack
Level 3 - Gives allies 70% chance to avoid an attack
Level 4 - Gives allies 80% chance to avoid an attack

Cooldown: 20 seconds.
Manacost: 70/80/90/100 mana.

PS: Or it could be a fixed % and the duration that upgrades with the level.

Commander's Honor Guards:


Ability Type: Active: Summon.
Range: 400 AoE.

The Chapter Master calls to his honor guards to aid him in battle. Summons 2 honor guardsmen with 550 hp, 41-47 magic damage, 3 large armor, and 320 movespeed.

Level 1 - 500 hp, 41-47 normal damage, 3 large armor and 320 ms.
Level 2 - 750 hp, 52-58 normal damage, 4 large armor and 320 ms.
Level 3 - 1000 hp, 63-69 normal damage, 5 large armor and 320 ms.
Level 4 - 1250 hp, 74-80 normal damage, 6 large armor and 320 ms.

Cooldown: 40/35/30/25 seconds.
Manacost: 50/100/150/200 mana

PS: the honor guards will only partol around you, attack enemy units that come too close, but you can't control them.

Commander's Defensive maneuvers: (Changed the name for my suggestion)


Ability Type: Passive: Armor Aura.
Targets: Ground: Allied Units.
Range: 600 AoE.

Chapter Masters are able to use the number of troops around him to bolster their defenses.

Level 1 - Gives +0.5 armor for every allied units around him
Level 2 - Gives +0.75 armor for every allied units around him
Level 3 - Gives +1 armor for every allied units around him
Level 4 - Gives +1.25 armor for every allied units around him

Mykenko
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help change some skills Empty Re: help change some skills

Post by Grass Hopper on Mon Apr 20, 2009 4:41 pm

so forutne becomes an evasion buff, instead of an armor buff... still kinda bleh Razz but better. i might use your idea on honor guards... and defensive maneuvers is still just an armor aura Razz but slightly mroe interesting

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
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help change some skills Empty Re: help change some skills

Post by Azurose on Tue Apr 28, 2009 9:48 pm

I think the farseer aura should be a armor or dmg debuff and maybe the honor guard could get a vet dread for the last skill instead of 2 guys.

Azurose
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help change some skills Empty Re: help change some skills

Post by Grass Hopper on Tue Apr 28, 2009 9:52 pm

farseer doesnt have an aura btw Razz dont wanna haev another dread model sry Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
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Posts : 3839
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help change some skills Empty Re: help change some skills

Post by Azurose on Tue Apr 28, 2009 10:04 pm

i thought an aura would be cool instead of that skill cuz farseers are psychics and i thought it would be appropriate. Very Happy

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help change some skills Empty Re: help change some skills

Post by Grass Hopper on Tue Apr 28, 2009 10:06 pm

im thinking that fortune is an active skill in tabletop, so it kinda makes sense to make it active

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
Grass Hopper
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Posts : 3839
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https://40kaos.forumotion.com

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help change some skills Empty Re: help change some skills

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