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Removing Shared Items
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Removing Shared Items
i plan to make items no longer sharable, to avoid any issues with dumbass team mates. Leaver items can be picked up as usual, and so will drops on death items...
this can be disabled if blue typs in -pm (pooling mode) at the begining of the game
this can be disabled if blue typs in -pm (pooling mode) at the begining of the game
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Removing Shared Items
What do you mean by item sharing? Does this mean we can't drop items?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Removing Shared Items
Whenever you buy or create an item it is locked to your hero.
Basically, if you drop an item to make a recipe and someone tries to steal it, It won't allow them to pick it up; because that item is locked to your hero alone. In other words no one but you can pick up your items.
Basically, if you drop an item to make a recipe and someone tries to steal it, It won't allow them to pick it up; because that item is locked to your hero alone. In other words no one but you can pick up your items.
DarkWanderer- Contributor
- Posts : 122
Join date : 2009-07-19
Re: Removing Shared Items
Oh okay, then gthat sounds great. I was afraid I wouldn't be able to drop for recipes.
These items can still be destroyed though, correct? I mean, most dumbass teammates wouldn't think of doing that, but you never know...
In any case though, that sounds really good.
These items can still be destroyed though, correct? I mean, most dumbass teammates wouldn't think of doing that, but you never know...
In any case though, that sounds really good.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Removing Shared Items
yes they can be killed, im not gona make items invince, cause enemies might want to take advantage of any opportunities that u give them 

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Removing Shared Items
Yeah, I definitely agree.
Any way to make them invinc near fountain then?
Any way to make them invinc near fountain then?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Removing Shared Items
This would fix it:
- Code:
function StopItemTK takes nothing returns nothing
local item i = GetOrderTargetItem
local unit u = GetTriggerUnit() //unit from EVENT_UNIT_ISSUED_TARGET_ORDER
local player o = GetItemOwner(i) //get the item's owner with custom function
local player attacker = GetTriggerPlayer()
if i != null and IsPlayerAlly(o, attacker) == true then
call IssueImmediateOrder( attacker, "stop" )
endif
endfunction
DarkWanderer- Contributor
- Posts : 122
Join date : 2009-07-19
Re: Removing Shared Items
yeah ur right, thats an ez fix
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)

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