A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Extra unit spawns I_vote_lcap63%Extra unit spawns I_vote_rcap 63% [ 5 ]
Extra unit spawns I_vote_lcap38%Extra unit spawns I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Extra unit spawns I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Extra unit spawns I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Extra unit spawns I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Extra unit spawns I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Extra unit spawns I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Extra unit spawns I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Extra unit spawns I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Extra unit spawns I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Extra unit spawns I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Extra unit spawns I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Extra unit spawns

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Extra unit spawns Empty Extra unit spawns

Post by Dark-Ra on Tue Sep 01, 2009 3:33 pm

I've noticed among my recent games a point where essentially there is a point where the other team has no chance of succeeding, when all their outposts are cleared out. Because of this, they no longer have any spawns and essentially have no creep units to help them out. This situation is very dire if one side lacks and str heroes to help support and tank off most damage to relieve outposts. So, all I really ask is for each of the 3 paths add one extra spawn from the main base, that way there is a slightly better chance for the losing team to get back on its feet and push the opposing side back.

Any questions/comments?

Dark-Ra
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Extra unit spawns Empty Re: Extra unit spawns

Post by Fromundaman on Tue Sep 01, 2009 3:45 pm

We actually have a solution to this on the way this next coming patch in the form of hireable creeps which will be better than normal creeps and push all 3 lanes. For more info, check this thread:
https://40kaos.forumotion.com/development-forum-f12/hireables-feedback-t134.htm
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Extra unit spawns Empty Re: Extra unit spawns

Post by DarkWanderer on Tue Sep 01, 2009 4:00 pm

Welcome to the forums!

Just as Fromundaman said, hireables are coming with the next patch.

Also, it's important to remember that if you have no spawns the enemy team is not getting any gold (other than the timed gold) or xp unless they kill your team's heroes.

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Extra unit spawns Empty Re: Extra unit spawns

Post by Dark-Ra on Tue Sep 01, 2009 4:49 pm

Alright guys, thank you for your responses, I'll be awaiting the new updates in future versions.

Dark-Ra
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Extra unit spawns Empty Re: Extra unit spawns

Post by Grass Hopper on Tue Sep 01, 2009 4:52 pm

also, if u want to have a general idea as to whats comming in the future, check out the developemnt forum, which has a good idea of whats about to be implemented, or what heroes are gona make it in, in the long run

welcome to the forums Very Happy

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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