A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Items lost I_vote_lcap63%Items lost I_vote_rcap 63% [ 5 ]
Items lost I_vote_lcap38%Items lost I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Items lost I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Items lost I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Items lost I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Items lost I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Items lost I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Items lost I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Items lost I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Items lost I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Items lost I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Items lost I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Items lost

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Items lost Empty Items lost

Post by Rogue_Leader Sat Sep 19, 2009 1:55 pm

twice now when i am coming into the shop, I have purchased the item immediately after it allows me to buy, rather then receiving the item,i it has been attributed to another location i cannot locate
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Post by Fromundaman Sat Sep 19, 2009 2:14 pm

Don't buy it immediately. I am guessing this is probably a bug I found a while back which occasionally makes it so the shops don't pick up your inventory right away, but allow you to buy, sending the item to the nearest thing with an inventory: The shopkeepers themselves.

I could be wrong though.
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Post by DeusMechanicus Sat Sep 19, 2009 3:11 pm

Sometimes when you switch (when it was working) people have lost items because they put them on the ground to make room for recipes and whatnot, then switch and end up losing those items 'cause they're sitting in the enemy's base. Should add a locker. Make those Circle of Power storage or something. It doesn't happen very often, but it can make switching completely useless 'cause the person is now stranded on the other team without his gear. Saw it happen afew times awhile ago.
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Post by Grass Hopper Sat Sep 19, 2009 3:54 pm

shops dont have an inventory... did u have a squig?
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Post by Fromundaman Sat Sep 19, 2009 4:30 pm

They used to have an inventory like 2 versions ago...
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Post by Grass Hopper Sat Sep 19, 2009 4:31 pm

they never did Razz which is wierd, cause i know what your talking about, and it seems like they do
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Post by Fromundaman Sun Sep 20, 2009 12:20 am

Hmmm.... Well, I remember telling you about what I described a month or so ago.
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Post by Rogue_Leader Sun Sep 20, 2009 10:49 pm

Nope, I did not have a squig
though i am thinking i should start buying one so that this doesn't happen cause i can just but to it and have it meet my guy at the bases edge
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Post by Fromundaman Sun Sep 20, 2009 11:38 pm

Oh speaking of lost items: You know how allies can't pick up your items? Well... enemies can. I can kind of see why for Auspex, but can we take that off for other items? The reason I say this is not everyone knows of the squigs (I don't even know where they're sold), and last game I played, an ally left a recipe he'd bought on the ground (He'd gotten the Sword of Secret recipe, but realized after buying it he was missing an ingredient he couldn't afford.). We had almost lost, so the enemy was at our base. One of them sees the recipe, runs in, grabs it, and dies to the fountain. While we got the gold for imperials killing him, he lost the recipe, and the item stealer made a lot more off of the recipe.
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Post by Grass Hopper Sun Sep 20, 2009 11:40 pm

thats wierd... it shoulkdnt let enemies pick it up...
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Post by GhostIV Mon Sep 21, 2009 12:00 am

I work my carrier squig to death. He's always buying something and then running to an allied outpost nearest to my character, dropping the items, then running back to pick up more stuff. its very useful.
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Post by Rogue_Leader Mon Sep 21, 2009 9:46 am

if you make it impossible for enemies to steal items, could the squig be made invul? cause it seems silly o have your item that cant be picked up by anyone but you to become lost in the woods cause your stupid squig ran into an enemy hero, or creeps, while you were busy fighting
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Post by Grass Hopper Mon Sep 21, 2009 11:57 am

then its your fault for not taking care of your squig Razz thats there on perpose
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Post by Rogue_Leader Mon Sep 21, 2009 2:06 pm

ok, just sugesting
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Post by Fromundaman Mon Sep 21, 2009 5:38 pm

BTW, Auspex is the exception to these rules, right?

(And yeah, sadly I didn't save the replay, but I definitely saw the person run in and take the item.)
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Post by Rogue_Leader Mon Sep 21, 2009 5:39 pm

oh, and if it matters I should point out that I have ONLY had the aformentioned problem while playing the Pathfinder
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Post by Grass Hopper Mon Sep 21, 2009 7:29 pm

yeah, auspex is the only drops on death item currently, so its pickupable(is that a word?) by enemies
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