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[Incomplete] The Deceiver - C'tan of Trickery
5 posters
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[Incomplete] The Deceiver - C'tan of Trickery
[Info coming when I bother typing it out.]
Another Melee int hero. Not sure what to make the stats (like usual.)
Average MS
I have two possibilities for his innate, so here they both are:
Innate 1: Betray
[Description] The Deceiver has made even the C'tan fight amongst themselves, and using guile and honeyed words, tricking a few mortals is child's play.
[Effect] Turns 2/4/6/8/10 enemy creeps near the target turn allied and focus fire against the target. Should the target die, they become enemies again.
Innate: Transcend
[Description] With the tantalizing promise of power and immortality, the Deceiver convinces his victims to give themselves unto him completely, turning into Necron Warriors under his command.
[Effect] 1/2/3/4/5/6 creeps (allied or enemy) inside the targeted AoE give themselves to the Deceiver, and become remade into Necron Warriors.
Skill 1: Decieve
[Description] The Deceiver can visit an enemy unit with visions of their destruction real enough to shake even the bravest Warriors.
[Effect] The targetted unit takes 110/190/270/350 + 0.5 * int in damage, but then recovers 75% of the damage done over the next 5 seconds as they return to reality and realize what they saw was just an illusion.
Skill 2: Dread
[Description] The Deceiver can affect the perceptions of a single unit so that that unit appears particularly terrifying.
[Effect] Affected unit has a 5/10/15/20% chance to miss attacks, and take 5/10/15/20% extra damage when attacked.
Skill 3: Misdirect
[Description] In melee range, The Deceiver may choose to leave close combat before blows are struck, leaving an illusion in it's wake.
[Effect] No manacost to keep active, but costs mana (Less at each level) to make illusions. The Deceiver has a 6/9/12/15% chance of falling back and creating an illusion when attacked in melee range. Fallback range of 150-200. Has a 25/20/15/10 sec cooldown. When activated, the Deceiver will take the illusion's place.
Now I have two options for Grand Illusion:
Ultimate: Grand Illusion
[Description] An army commanded by the Deceiver may adjust it's position after deployment without giving any knowledge of such a change to enemy forces.
[Effect] The Deceiver teleports every allied unit within 200/300/400 range of him within a distance of 1000 of himself, leaving behind illusions of every unit teleported, including other illusions. Illusions take 150% damage and deal 40%. They would either come under the control of the player who originally owned them, or all of them under the Deceiver's control.
Ultimate (Option 2): Grand Illusion
[Description]
[Effect] An Illusion with a passive taunt aura that activates every 1-2 sec appears from the hero. Has a 1 dmg attack and takes 50% of the damage dealt (as opposed to the 300% most illusions take), but otherwise is similar to the hero stat-wise and appearance-wise.
*Lv 1: Runs in a line from the hero to the target location. Will not stop upon reaching location. Duration: 10 s
*Lv 2: Runs to target location, then runs in circles around it. Duration: 15-20 s
*Lv 3: Runs from hero to target location, but is under player control. Duration: 20-30 s
(Yes, THIS skill again. But hey, I suggested a good alternative, didn't I?)
I actually think I like both ultis, though I tend to lean towards the 1st. Both innates could work though, but for different purposes.
Another Melee int hero. Not sure what to make the stats (like usual.)
Average MS
I have two possibilities for his innate, so here they both are:
Innate 1: Betray
[Description] The Deceiver has made even the C'tan fight amongst themselves, and using guile and honeyed words, tricking a few mortals is child's play.
[Effect] Turns 2/4/6/8/10 enemy creeps near the target turn allied and focus fire against the target. Should the target die, they become enemies again.
Innate: Transcend
[Description] With the tantalizing promise of power and immortality, the Deceiver convinces his victims to give themselves unto him completely, turning into Necron Warriors under his command.
[Effect] 1/2/3/4/5/6 creeps (allied or enemy) inside the targeted AoE give themselves to the Deceiver, and become remade into Necron Warriors.
Skill 1: Decieve
[Description] The Deceiver can visit an enemy unit with visions of their destruction real enough to shake even the bravest Warriors.
[Effect] The targetted unit takes 110/190/270/350 + 0.5 * int in damage, but then recovers 75% of the damage done over the next 5 seconds as they return to reality and realize what they saw was just an illusion.
Skill 2: Dread
[Description] The Deceiver can affect the perceptions of a single unit so that that unit appears particularly terrifying.
[Effect] Affected unit has a 5/10/15/20% chance to miss attacks, and take 5/10/15/20% extra damage when attacked.
Skill 3: Misdirect
[Description] In melee range, The Deceiver may choose to leave close combat before blows are struck, leaving an illusion in it's wake.
[Effect] No manacost to keep active, but costs mana (Less at each level) to make illusions. The Deceiver has a 6/9/12/15% chance of falling back and creating an illusion when attacked in melee range. Fallback range of 150-200. Has a 25/20/15/10 sec cooldown. When activated, the Deceiver will take the illusion's place.
Now I have two options for Grand Illusion:
Ultimate: Grand Illusion
[Description] An army commanded by the Deceiver may adjust it's position after deployment without giving any knowledge of such a change to enemy forces.
[Effect] The Deceiver teleports every allied unit within 200/300/400 range of him within a distance of 1000 of himself, leaving behind illusions of every unit teleported, including other illusions. Illusions take 150% damage and deal 40%. They would either come under the control of the player who originally owned them, or all of them under the Deceiver's control.
[Description]
[Effect] An Illusion with a passive taunt aura that activates every 1-2 sec appears from the hero. Has a 1 dmg attack and takes 50% of the damage dealt (as opposed to the 300% most illusions take), but otherwise is similar to the hero stat-wise and appearance-wise.
*Lv 1: Runs in a line from the hero to the target location. Will not stop upon reaching location. Duration: 10 s
*Lv 2: Runs to target location, then runs in circles around it. Duration: 15-20 s
*Lv 3: Runs from hero to target location, but is under player control. Duration: 20-30 s
(Yes, THIS skill again. But hey, I suggested a good alternative, didn't I?)
I actually think I like both ultis, though I tend to lean towards the 1st. Both innates could work though, but for different purposes.
Last edited by Fromundaman on Thu Oct 01, 2009 12:57 pm; edited 3 times in total
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: [Incomplete] The Deceiver - C'tan of Trickery
umm, random teleportation(for allies) is bad, i would perhaps make it a aoe target skill with long range? (i too like the first skill, we'll find a hero for your favored skill yet:P)
and i would wanna see necron consumption, just for the fact that i have a necron model
also! innates have 6 levels!!! XD gahhhhh. no one does that
decieve deals too much damage, even if they heal it back... (and if u keep the uber damage, make it heal all of the base damage dealt, but not the bonus int damage)
dread is good, but the wording sucks
and 20% to take extra 20% damage is 4% extra damage from all sources either make it 20% increased damage, or a % chance to take extra (20) damage kinda deal.
misdirect: illusions cant have abilities. you could make this passive with an active component to get the effects that u want.
(and when u say act like lelits, i think perma, which is bad )
and i would wanna see necron consumption, just for the fact that i have a necron model
also! innates have 6 levels!!! XD gahhhhh. no one does that
decieve deals too much damage, even if they heal it back... (and if u keep the uber damage, make it heal all of the base damage dealt, but not the bonus int damage)
dread is good, but the wording sucks
and 20% to take extra 20% damage is 4% extra damage from all sources either make it 20% increased damage, or a % chance to take extra (20) damage kinda deal.
misdirect: illusions cant have abilities. you could make this passive with an active component to get the effects that u want.
(and when u say act like lelits, i think perma, which is bad )
Re: [Incomplete] The Deceiver - C'tan of Trickery
Hmmm... how would that work?
I was trying to work with the redeployment theme, plus teleportation for allies has been done before in this map, and I see it as a potentially great or horrible skill, depending on the player.
That being said, I am open to suggestions.
Then Necron Consumption it is. Also oops... I keep thinking 5 upgrades XD
Hmmm... how about 70/140/210/280 for Deceive then? (I am basically stealing this move directly from City of Heroes TBH.)
Hmmm... 20% increased damage is probably better then. Hadn't realized how low that was. And yeah, the wording does suck now that I reread that XD
Sorry, when I think of Lelith's, I think of how much they take/deal. Maybe I should stop comparing all illusions to Lelith's
But yeah, can we give the hero a way to take the illusion's place then? (I believe Morphling can do that in DOTA)
I was trying to work with the redeployment theme, plus teleportation for allies has been done before in this map, and I see it as a potentially great or horrible skill, depending on the player.
That being said, I am open to suggestions.
Then Necron Consumption it is. Also oops... I keep thinking 5 upgrades XD
Hmmm... how about 70/140/210/280 for Deceive then? (I am basically stealing this move directly from City of Heroes TBH.)
Hmmm... 20% increased damage is probably better then. Hadn't realized how low that was. And yeah, the wording does suck now that I reread that XD
Sorry, when I think of Lelith's, I think of how much they take/deal. Maybe I should stop comparing all illusions to Lelith's
But yeah, can we give the hero a way to take the illusion's place then? (I believe Morphling can do that in DOTA)
Fromundaman- Moderator
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Join date : 2009-07-24
Re: [Incomplete] The Deceiver - C'tan of Trickery
"Necron Consumption" is kind of a lame name though.. Call it "Call the Faithful" or "Raise Legion" or something like that.. "Fall of Necrontyr", "Transcend" (its what the poor fools would believe is happening).
DeusMechanicus- Moderator
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Join date : 2009-09-01
Age : 36
Location : Iowa, USA
Re: [Incomplete] The Deceiver - C'tan of Trickery
Deus, all your names are better than mine and I don't know which to pick XD
Fromundaman- Moderator
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Join date : 2009-07-24
Re: [Incomplete] The Deceiver - C'tan of Trickery
well, if you want redeployment, then a target spot moving units to that spot is what comes to mind and we do alraedy have 2 ally movement skills, but this one would be on a *much* larger scale, and have the illusion effect
and if you suggest an instant active skil (warstomp-esque) that randomly moves your allies, thats more team disruptive then supportive.(tahts the kinda skill i would want to use on my enemies)
decive was ok with the 400+int, but 280 is worse than a normal nuke XD
make it like... i dunno, 350+.5int, and then heal back the 350 over the next 5/6/7/8 seconds... or something... but 280+.5int isnt strong enough to warrent the healing. (late game, u might get an extra 50-75 damage from your int)
20% increased taken damage works
and for misdirection: my suggestion is to make the skill effects passive, not toggleable, and then the skill can be used to take the place of an illusion (so its like the warboss' innate, itll passivly spawn illusions when hes attacked, and move him back. but can be activated to take the place of a target illusion)
and if you suggest an instant active skil (warstomp-esque) that randomly moves your allies, thats more team disruptive then supportive.(tahts the kinda skill i would want to use on my enemies)
decive was ok with the 400+int, but 280 is worse than a normal nuke XD
make it like... i dunno, 350+.5int, and then heal back the 350 over the next 5/6/7/8 seconds... or something... but 280+.5int isnt strong enough to warrent the healing. (late game, u might get an extra 50-75 damage from your int)
20% increased taken damage works
and for misdirection: my suggestion is to make the skill effects passive, not toggleable, and then the skill can be used to take the place of an illusion (so its like the warboss' innate, itll passivly spawn illusions when hes attacked, and move him back. but can be activated to take the place of a target illusion)
Re: [Incomplete] The Deceiver - C'tan of Trickery
Right, that's what I was suggesting, though I may not have worded that right. Basically was thinking an AoE TP that leaves Illusions where you/allies were.
Haha okay. I kinda didn't want it healing EVERYTHING back though.
Also, now that I think of it, Far Seer's skill does 20% increased damage already by itself. It's AoE though. Would 20% increased damage taken with an extra effect, but on single target, be too good comparatively? (AKA should I decrease the numbers a bit?)
Sounds good. Thought of passive at first, but, having thought the illusions would get the skill, I figured toggle would better represent the TT skill.
I'll change it later today (Got errands to run, that I should be taking care of now actually.).
Haha okay. I kinda didn't want it healing EVERYTHING back though.
Also, now that I think of it, Far Seer's skill does 20% increased damage already by itself. It's AoE though. Would 20% increased damage taken with an extra effect, but on single target, be too good comparatively? (AKA should I decrease the numbers a bit?)
Sounds good. Thought of passive at first, but, having thought the illusions would get the skill, I figured toggle would better represent the TT skill.
I'll change it later today (Got errands to run, that I should be taking care of now actually.).
Fromundaman- Moderator
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Join date : 2009-07-24
Re: [Incomplete] The Deceiver - C'tan of Trickery
The Deceiver teleports every unit within 200/300/400 range of him anywhere within a distance of 1000 of himself.
that makes it sound like an instacast(warstomp) skill that makes allies in a random 1k aoe of him, what im suggesting is more like a massive aoe veil of darkness/kustom tellyporta
well, then say it heals 75% of damage taken back or something, and keep the damage highish (350+intdamage)
and well, farseers doom has a no marked aoe, its kinda shorterish range, and doesnt do anything else but +25% damage taken. u could increase the numbers a bit on dread... but not too much
and i can make it not trigger if the unit has the illusion buff i agree that toggle would make it more representitive, but really, the deceiver isnt suposed to be in combat, and if its toggle, theres no way to do the swap places with the illusions
that makes it sound like an instacast(warstomp) skill that makes allies in a random 1k aoe of him, what im suggesting is more like a massive aoe veil of darkness/kustom tellyporta
well, then say it heals 75% of damage taken back or something, and keep the damage highish (350+intdamage)
and well, farseers doom has a no marked aoe, its kinda shorterish range, and doesnt do anything else but +25% damage taken. u could increase the numbers a bit on dread... but not too much
and i can make it not trigger if the unit has the illusion buff i agree that toggle would make it more representitive, but really, the deceiver isnt suposed to be in combat, and if its toggle, theres no way to do the swap places with the illusions
Re: [Incomplete] The Deceiver - C'tan of Trickery
Okay. oops, still need to edit the OP.
How would you suggest changing the text? I meant for it to be like Veil of Darkness and Kustom tellyporta, so we're thinking the same thing.
All the rest sounds good. Editting OP now.
EDIT: Should I make misdirect create more illusions as it levels, or just reduce manacost/cooldown?
How would you suggest changing the text? I meant for it to be like Veil of Darkness and Kustom tellyporta, so we're thinking the same thing.
All the rest sounds good. Editting OP now.
EDIT: Should I make misdirect create more illusions as it levels, or just reduce manacost/cooldown?
Fromundaman- Moderator
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Re: [Incomplete] The Deceiver - C'tan of Trickery
why is there 2 deciever heros
walt_jabsco- Space Marine
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Re: [Incomplete] The Deceiver - C'tan of Trickery
Because one of them is Cegorach masquerading as the Deceiver.. o_O
DeusMechanicus- Moderator
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Re: [Incomplete] The Deceiver - C'tan of Trickery
cause from posted this, then 2.5 hours later kharn posted his
Re: [Incomplete] The Deceiver - C'tan of Trickery
Who's Cegorach?
Fromundaman- Moderator
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Re: [Incomplete] The Deceiver - C'tan of Trickery
Cegorach is the Laughing God's real name
DeusMechanicus- Moderator
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Join date : 2009-09-01
Age : 36
Location : Iowa, USA
Fromundaman- Moderator
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Re: [Incomplete] The Deceiver - C'tan of Trickery
gona wait for anymore comments before staring for complete
Re: [Incomplete] The Deceiver - C'tan of Trickery
Stats as usual, but he's awesome.
Elaborate on Dread.
As for the making of illusions upon attack, won't it be easy for people to tell which one is real? Unless illusions make their own illusions. xD
And for Grand Illusion, does it replicate heroes as well?
A+ for concepts, though.
Elaborate on Dread.
As for the making of illusions upon attack, won't it be easy for people to tell which one is real? Unless illusions make their own illusions. xD
And for Grand Illusion, does it replicate heroes as well?
A+ for concepts, though.
Glycine- Moderator
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Re: [Incomplete] The Deceiver - C'tan of Trickery
dread is a single target skill that causes the target to miss and take extra damage from all sources (the fluff is confuzing )
misdirection: this line should help it confuze the enemies:
i'd say yes to heroes, or else its kinda fail in the whole confusion thing
misdirection: this line should help it confuze the enemies:
When activated, the Deceiver will take the illusion's place.
i'd say yes to heroes, or else its kinda fail in the whole confusion thing
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