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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

Imperial Commissar - Page 2 I_vote_lcap63%Imperial Commissar - Page 2 I_vote_rcap 63% [ 5 ]
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Total Votes : 8

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» With everyone dead
Imperial Commissar - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Imperial Commissar - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Imperial Commissar - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Imperial Commissar - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Imperial Commissar - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Imperial Commissar - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Imperial Commissar - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Imperial Commissar - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Imperial Commissar - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Imperial Commissar - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Imperial Commissar

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Imperial Commissar - Page 2 Empty Commissar Yarrick Of the Imperial Guard

Post by billiam on Wed Aug 26, 2009 12:30 am

Commissar Yarrick
Fearless leader of the Imperial Guard's Black Templars.

strength
range (I am thinking close range like 400 or less)


Innate ability
Medallion Crimson
A medal awarded for soldiers who have suffered horrific injuries and not lost their will to fight. If Yarrick's hp would go to 0 it is set to 1% saving him from a blow that would be deadly.
cost 50 manna to activate (if manna is too low the this does not activate)


Get in there!!
Commissar grabs the closest unit to him and throws them into the fray. ability targets one unit stunning with the force of the blow. If no units are close then Yarrick will volunteer himself to fight.
500 range
1 50 damage .5 sec stun. Thrown unit is vulnerable taking 15% more damage
2 100 damage 1 sec stun
3 150 damage 2 sec stun
4 200 damage 2.5 sec stun. vulnerability is reduced to 10%
120 manna


Motivational Speech...
executes a friendly creep to increase attack speed of himself and those around him by 7/10/15/20 aoe of 600
50 manna


Glory or death!!
The Commissar never backs down
4/6/8/10 armor boost
80 manna


Bale Eye
Commissar's bionic eye that incorporates a laser this fearsome look demoralizes all who oppose him.
Reduces attack power of those demoralized by 20/25/30 for 15 sec at a cost of 200 manna

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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Fromundaman on Wed Aug 26, 2009 2:08 pm

I like this, though his ulti seems too weak, and Get In There! is already the same thing as Big Mek's Shokk Attak Gun more or less.

Personally, I'd love for him to summon some Imperial Guards, but that's just me.


Also, maybe give some kind of effect to 'Glory or Death!!'?

EDIT: I also don't think you can do 7/10/15/20. I'm pretty sure the increase has to be by the same # or % per level.
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Wed Aug 26, 2009 9:21 pm

nope, giving awkward number leveling is perfectly fine, unless i need to trigger the effects, like deals 100/174/1723/1883 trigger damage... thats more of a bitch to code, but still possible

no offense intended, but i like the current commisar suggestion by zebiolizard in the dev forum...

however, i *really* like the medalion crimson... does yarrick actually have that in TT? cause i might add that to his skillset, and finish up that hero

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Type-4-Doragon on Wed Aug 26, 2009 10:31 pm

I think that all you really need to change is:

Get in there!! - It really is too close to Big Mek's skill.

Glory or Death!! - Maybe bump down the boost down to 2/4/6/8. Then again, if this
skill is only for a set time limit, your numbers aren't terrible. Just
keep in mind that item armors will already offer a LOT of bonus. Too
much more would be OP and overkill at the same time.

Bale Eye - You actually need to buff this one up. I'm thinking around -25/50/75
damage and -10/15/20 attack speed. By the time you hit 16, those
numbers will still make a difference, but not enough of one to be called OP.

Other than that, he looks really cool. Props on Motivational Speech. That looks freaking sick. tongue
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by 8halfnhalf8 on Wed Aug 26, 2009 11:11 pm

Grass Hopper wrote:nope, giving awkward number leveling is perfectly fine, unless i need to trigger the effects, like deals 100/174/1723/1883 trigger damage... thats more of a bitch to code, but still possible

no offense intended, but i like the current commisar suggestion by zebiolizard in the dev forum...

however, i *really* like the medalion crimson... does yarrick actually have that in TT? cause i might add that to his skillset, and finish up that hero

God I hope that damage dosen't exist....*shudders*

Like Doragon's hero better tho :p

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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Wed Aug 26, 2009 11:12 pm

XD it was just an example Razz and have u read over zebio's comisar?

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by 8halfnhalf8 on Thu Aug 27, 2009 8:29 am

Grass Hopper wrote:XD it was just an example Razz and have u read over zebio's comisar?

Lets say I have...*wink*

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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Thu Aug 27, 2009 12:28 pm


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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by billiam on Thu Aug 27, 2009 10:43 pm

So ya no i didnt read that ha ha

And the medallion is in the codex and it is just what it does.

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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Thu Aug 27, 2009 10:45 pm

i know, but does yarrick actually have that?

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by billiam on Fri Aug 28, 2009 8:24 am

oh ya he was at war with the orks for years or something. The story is somethings like he never came back from a battle they though him dead but no he is that BA. Gets stuck on a planet full of Orks for many years and it is no big deal he just shows back up on day.

And the Bale eye is to replace his own and that is the wound he got the medal for.

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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Fri Aug 28, 2009 5:38 pm

ah kk, thats good

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Mon Aug 31, 2009 11:09 pm

im gona merge the 3 diff comisar threads

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Mon Aug 31, 2009 11:14 pm

My thoughts for this hero:

innate: medalion crimson (as per the suggestion)
first: To the lines! (guardsmen summon)
second: Hold the Line! (adds armor and hp regen to nearby allies
third: Somery Execution (kills target ally creep to give combat boosts to naerby allies)
ult: artilary fire, go! (as per the suggestion)

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Fromundaman on Tue Sep 01, 2009 12:51 pm

Would his ult affect buildings? (Kind of like Chapter Master's)

I see him as another great pusher/lane defender.

I also think Hold the Line! should give a slightly better bonus if the unit is using the actual "Hold Position" command (at least for the guardsmen.), or maybe only give the bonus if the unit stays near/engaged to the enemy? (I just don't want it becoming a move used to retreat Razz .)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Thu Sep 03, 2009 4:01 pm

that might be a good idea actually Razz

and his ult might hurt buildings... ill decide on it Razz
and yeah, itll order all guardsment summoned to hold position, then give more bonuses if they keep it...

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Fri Sep 04, 2009 12:29 pm

updated the first post with a (hopefully) completed hero idea

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Fromundaman on Sat Oct 03, 2009 12:23 am

Wait a minute... he can kill an allied hero with Summary Execution?!
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Sat Oct 03, 2009 11:10 am

its passive, everyone can deny heroes at less than 150 hp.

(i should clarify that skill, ppl seem to have problems with it)

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Fromundaman on Sat Oct 03, 2009 3:31 pm

So wait, how exactly does this skill work in general? Is it a passive for denying creeps and heroes? An active ability for killing creeps and denying heroes? A passive for when either dies/gets too low near them?


The way it was phrased, I thought it was an active skill wherein you kill a creep at any % for a buff, and also applied to heroes, which seemed ridiculous.
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Sat Oct 03, 2009 3:36 pm

its a passive that activates whenever u kill an allied unit (creep/hero)
it doesnt change the denying mechanism at all, just gives him bonuses when he does

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Fromundaman on Sat Oct 03, 2009 4:01 pm

Ah... okay then.
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by doomcowgod on Sat Oct 10, 2009 2:27 pm

I think his passive deny should have an activatable part that costs a decent amount of mana and kills one of the summoned guardsmen instantly.

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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Grass Hopper on Sat Oct 10, 2009 2:29 pm

fair enough

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

Post by Fromundaman on Sat Oct 10, 2009 7:28 pm

I second this motion (Well, third it really.).
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Imperial Commissar - Page 2 Empty Re: Imperial Commissar

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