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[Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
5 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
umm, no on the moonfang
the manacost is rediculous, the cooldown is way to long, and you want to double the manacost for not a whole lot of extra damage?
ok, so the change is good, but the numbers are way off.
lower the manacost and cooldown, and remove the extra manacost on the %chace effect
and just curious, did you do the math for the existing numbers? i woulda liked to see that for a comparison
the manacost is rediculous, the cooldown is way to long, and you want to double the manacost for not a whole lot of extra damage?
ok, so the change is good, but the numbers are way off.
lower the manacost and cooldown, and remove the extra manacost on the %chace effect
and just curious, did you do the math for the existing numbers? i woulda liked to see that for a comparison
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
Basic 310 ms --> 341 ms --> 1023 distance total moved in last 3 seconds --> 204.6 damage added.
Using the ult: 522 ms --> 1566 total distance --> 313.2 extra damage added.
And Grass, are you on crack? LOWER THE COOLDOWN? I've noticed you've said this in the recent past a lot, but why do you want people to become nuking machines? For reference, most heroes now have nukes/spells with at least 12/15 seconds of cooldown and you want me to lower his cooldown more from 13 seconds? Do you realize the DPS chasing monster you're trying to create?
I can take the extra mana cost out, and lower the overall mana cost by 10-20, but I'm not going to suggest anything beyond that. His skills are powerful enough as it is.
Using the ult: 522 ms --> 1566 total distance --> 313.2 extra damage added.
And Grass, are you on crack? LOWER THE COOLDOWN? I've noticed you've said this in the recent past a lot, but why do you want people to become nuking machines? For reference, most heroes now have nukes/spells with at least 12/15 seconds of cooldown and you want me to lower his cooldown more from 13 seconds? Do you realize the DPS chasing monster you're trying to create?
I can take the extra mana cost out, and lower the overall mana cost by 10-20, but I'm not going to suggest anything beyond that. His skills are powerful enough as it is.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
ok, lets rephrase this.
lower the cooldown on the first couple levels.
cause 28/24/17 seconds is rediculous.
and whats with your random cooldown progression?
lower the cooldown on the first couple levels.
cause 28/24/17 seconds is rediculous.
and whats with your random cooldown progression?
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
Okay I changed the stats around like you said
I lowered the mana cost progression by 15 each time from what glycine said
I also changed the cool down to 25/21/17/13
oh and sorry for not being on for a while i broke my arm and couldn't really play on the comp. but i guess I'm back. :p
I lowered the mana cost progression by 15 each time from what glycine said
I also changed the cool down to 25/21/17/13
oh and sorry for not being on for a while i broke my arm and couldn't really play on the comp. but i guess I'm back. :p
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
Yay, welcome back. :]
Anyways, we did a lot of things. You might find them strange, but that's the nature of change. xD;
And as for Korsarro, he looks fine, although you might want to spice up the ult a little. Being able to outflank is a cool thing, although that's hard to manipulate. Perhaps during the ult, he'll fire the twin-linked bolters at enemies in front of him as he goes to his target?
Anyways, we did a lot of things. You might find them strange, but that's the nature of change. xD;
And as for Korsarro, he looks fine, although you might want to spice up the ult a little. Being able to outflank is a cool thing, although that's hard to manipulate. Perhaps during the ult, he'll fire the twin-linked bolters at enemies in front of him as he goes to his target?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
alright that is a good idea, but if he did do that how much dmg is fair like 80 dmg per shot to much? to little? I m not the greatest at figuring out stats because I m not sure what the average hp or def would be.
How about...
On the front of Mooddrakkan are twin bolters that rip apart anything that dare cross his path. the twin bolters deal 80/100/120 damage to enemies in front of him every second.
How about...
On the front of Mooddrakkan are twin bolters that rip apart anything that dare cross his path. the twin bolters deal 80/100/120 damage to enemies in front of him every second.
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
im of the opinion that max ms is an already very powerful ult.
and the added defensive bonuses he gets ontop of it
and the added defensive bonuses he gets ontop of it
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
thats what i was kinda thinking with the str armor and ms, but glycine siad to and i dont question him lol
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
OWHAT THE...
Please, please, please don't take my word as higher than thou. I can suggest things, but I'm not going to play puppetmaster with your ideas...completely, that is.
Please question me. If the emphasis is to make him a tank, he doesn't need the bolters. Just amplify the strength bonus and he should be fine.
Please, please, please don't take my word as higher than thou. I can suggest things, but I'm not going to play puppetmaster with your ideas...completely, that is.
Please question me. If the emphasis is to make him a tank, he doesn't need the bolters. Just amplify the strength bonus and he should be fine.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
I'm not trying to make him a tank at all. I want him to be more of a fast dps type hero, i just added the armor and strength cause i needed something to add. If i lower both the strength and armor bonus, should i add the bolters i mean i like the idea but I'm not sure what a good amount of damage is and or if this is making him op or not.
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
if the rest of the hero is fragile (mostly) then this can be his 'secure' chasing skill which allows him to get in there, run a hero down, and escape hopefully without dying
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
alright so i guess ill just keep it as it is and then i guess he is done?
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
Last check-through.
Mark looks fine.
Master of the Hunt seems a little bland, considering it just adds stats, but it works. (If you want to change it up, that's cool. )
Fleet and Moonfang have been checked already.
You might want to buff the strength bonus on the ult, seeing as you only gain 300 health, which will last you a few seconds in the end-game. Maybe 10/20/30? Armor value is fine, though.
Mark looks fine.
Master of the Hunt seems a little bland, considering it just adds stats, but it works. (If you want to change it up, that's cool. )
Fleet and Moonfang have been checked already.
You might want to buff the strength bonus on the ult, seeing as you only gain 300 health, which will last you a few seconds in the end-game. Maybe 10/20/30? Armor value is fine, though.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
but keep in mind that 10 levels of the innate gives +20 str >.> but gly does have most of a point. (30, imo, is too much)
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
I see what you mean being kind of bland what could i add to it? A increase to creep damage around him from his inspiring presence or something like that.
or maybe change the skill completely, but this stay close to his story by making it...
Being a Master of the Hunt Kor'Sarro Kahn has developed a fail proof tactic to take down his prey. Kahn's maneuvers uses his brute strength and agility rushing threw enemy lines, charging at his prey gaining x/x/x/x (MS) as he goes. When he strikes his prey he cause x/x/x/x amount of damage and after hitting his prey goes into a rage gaining x/x/x/x (AS) for a limited amount of time.
or
i could make it a type of wind walk ability or something along the lines of that
Kor'Sarro Kahn is so quiet and agile he is able to sneak up on prey unseen and end them with one quick blow. Kahn Mastering the art of stealth is able to run faster then ever, while still remaining hidden increasing his (MS) by x/x/x/x and when he strikes the finishing blow he deals 100 damage plus x/x/x/x times his agility.
or maybe change the skill completely, but this stay close to his story by making it...
Being a Master of the Hunt Kor'Sarro Kahn has developed a fail proof tactic to take down his prey. Kahn's maneuvers uses his brute strength and agility rushing threw enemy lines, charging at his prey gaining x/x/x/x (MS) as he goes. When he strikes his prey he cause x/x/x/x amount of damage and after hitting his prey goes into a rage gaining x/x/x/x (AS) for a limited amount of time.
or
i could make it a type of wind walk ability or something along the lines of that
Kor'Sarro Kahn is so quiet and agile he is able to sneak up on prey unseen and end them with one quick blow. Kahn Mastering the art of stealth is able to run faster then ever, while still remaining hidden increasing his (MS) by x/x/x/x and when he strikes the finishing blow he deals 100 damage plus x/x/x/x times his agility.
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
wait grass my innate does give any strength bonuses. It doesn't give any bonuses for that matter
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
leveling up the attribute bonus spell levels your innate
all innates give stats.
all innates give stats.
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
oh lol i completely missed that.
I take back that last comment.
oh. and what up spicing up that spell? you think i should just leave it or change something?
I take back that last comment.
oh. and what up spicing up that spell? you think i should just leave it or change something?
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
well i posted other ideas up above^^ ,but you think i should just leave it?
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
more than likely.
he doesnt need a windwalk, and the charge is very similar to fleet of foot, and serves a similar function (extra damage after moving)
he doesnt need a windwalk, and the charge is very similar to fleet of foot, and serves a similar function (extra damage after moving)
Re: [Incomplete] Captain Kor'Sarro Kahn - Master of the Hunt
alright, you have any little ideas to make it a little bit less bland, but other than that i'd say he is done. i guess?
Dynasty- Contributor
- Posts : 86
Join date : 2009-08-21
Age : 29
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