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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_lcap63%(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_rcap 63% [ 5 ]
(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_lcap38%(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad! - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» [inquiition] Kaldor Draigo
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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
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(Hive Tyrant, now with Biomorphality) - Because I think your ideas are bad!

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Post by Fromundaman on Tue Oct 13, 2009 12:11 pm

Hmmm... would it be possible to set up the skill choosing system via menu like what EOTA has for character traits?
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Post by Grass Hopper on Tue Oct 13, 2009 3:35 pm

im assuming the first time you learn the skill, ur prompted with the list of 4 skills he can take from that section. then the 'chose your skill' skill gets replaced with the skill u chose to level up. that skill then adds more stat gain per level

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Post by Betrayer_kharn on Tue Oct 13, 2009 6:02 pm

that or like they click the click ability pool one and liek when u click to get a normal skill it brings you to a lil menu where your icons should be with the 4 possible choices then you choose one and then eyah it replaces it

as for the leveling of them do they level automatically? or you put another point into it later?

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Post by Grass Hopper on Tue Oct 13, 2009 6:03 pm

umm. id assume that when u put more points into (ability pool one) it would level up your selected skill

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And the Stuff was good.

Heroes:
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Post by Betrayer_kharn on Tue Oct 13, 2009 8:09 pm

haha well i know what we are assuming Razz im asking doom if this is how its working or if it progrexxively levels on its own

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Post by Fromundaman on Wed Oct 14, 2009 11:50 am

How would leveling on it's own works? I mean, you pick one skill in each pool, so would they just level skills randomly, or all skills level?
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Post by Betrayer_kharn on Wed Oct 14, 2009 11:59 am

well you could register so if pool on was picked at level one and lets say you have it scale every 4 lvls then u code it so that subsequently
lvl 1 = lvl 1, lvl 5 = lvl 2, lvl 9 = lvl 3, lvl 13 = lvl 4

this is why im asking does it scale or do we choose when to put the point and when as oppposed to it being pre determined.

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Post by Grass Hopper on Wed Oct 14, 2009 12:07 pm

orrrr...
event - hero learns skill
condition - learned skill is 'ability pool one'
action - remove ability from unit(ability pool one)
-add ability to unit (picked skill)

then the picked skill is now learnable and levelable up

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Betrayer_kharn on Wed Oct 14, 2009 12:24 pm

yeah thts wht im saying haha i asked if it progressively levels on its own (what i showed) or if the player decides when to level up a skill (what you showed an example of)

thats all im wondering because if its the latter then i agree with it if not then i think it should be the latter Smile

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Post by Fromundaman on Wed Oct 14, 2009 12:52 pm

I agree with both of you on this one.
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Post by Betrayer_kharn on Wed Oct 14, 2009 1:26 pm

how we jsut need doom to answer us haha =] or grass can make the ultiamte decision now? either way or question is resolved =]

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Post by Grass Hopper on Wed Oct 14, 2009 3:28 pm

im almost 100% certain he meant that once u chose the ability from the pool, u level up that ability like we all agree on

doom wake up! Razz

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by ChangerOfWays on Fri Oct 16, 2009 9:29 am

Now i'm confused, how exactly would you choose what you wanted?
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Post by Grass Hopper on Fri Oct 16, 2009 12:37 pm

when picked, the tyrant has 4 levelable skills:
"ability pool one" "ability pool two" "ability pool 3" and "ability pool 4"
lets say you level up ability pool one. you are then given a choice of 4 skills frm that abilty pool.
you pick your skill and that chosen skill replaces the "ability pool one" option in your skill list

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Dynasty on Fri Oct 16, 2009 2:10 pm

oh that clears a lot of confusion up

I thought that you picked one pool and those were the skills you level, but i understand now that you pick one skill from each pool to level.
If that is the case which skill set it his ultimate? or does he not have a ultimate?
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Post by Grass Hopper on Fri Oct 16, 2009 3:22 pm

pool 4

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by ChangerOfWays on Sat Oct 17, 2009 8:44 pm

so, you only can access abil pool 4, after you reach lvl 6?
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Post by Grass Hopper on Sun Oct 18, 2009 2:01 am

correct.

if im getting DCG's descriptions right Razz

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Xenostalker on Mon Oct 26, 2009 2:55 am

doomcowgod wrote:Are you complaining about a hero being complex? If so, GTFO, otherwise, is there a reason you're stating a really obvious fact?

Really? Grow up dude.

---

I think in retrospec it doesn't make sense to have a single completely customizeable hero (based in the 40k universe) while leaving the others alone. I mean, it's Warhammer - there are combinations for every single hero when you get down to it, which in the end would leave every hero with the possibility of having a similar customization of abilities.

I don't know, I don't see it being neccessary to have so much customization for a single hero : / even if it is a great Hive Tyrant.

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Post by Grass Hopper on Mon Oct 26, 2009 11:56 am

well, theoretically, the nids are the ones that deserve the customizability the most.. cause their well... nids XD
but for the most part i agree - they are getting costomizability based on their fluff, not based on a wc3 setting. (which is also why i disagree with the mlee/ranged switch for heroes)

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by ChangerOfWays on Thu Nov 05, 2009 10:29 am

I do have to say that I think this is a stroke of genius. Well done Very Happy
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