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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

Feugan's Feel No Pain remake I_vote_lcap63%Feugan's Feel No Pain remake I_vote_rcap 63% [ 5 ]
Feugan's Feel No Pain remake I_vote_lcap38%Feugan's Feel No Pain remake I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
Feugan's Feel No Pain remake I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Feugan's Feel No Pain remake I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Feugan's Feel No Pain remake I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Feugan's Feel No Pain remake I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Feugan's Feel No Pain remake I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Feugan's Feel No Pain remake I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Feugan's Feel No Pain remake I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Feugan's Feel No Pain remake I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Feugan's Feel No Pain remake I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Feugan's Feel No Pain remake I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Feugan's Feel No Pain remake

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Feugan's Feel No Pain remake Empty Feugan's Feel No Pain remake

Post by Grass Hopper on Sat Oct 10, 2009 1:26 am

ok, i might have mispeled the name... but the fire dragon phoenix lord, burning lance! that guy!

his feel no pain needs a remake, what should it do? (i want to keep it feel no pain tho, so dont go suggesting other skills)

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Post by Fromundaman on Sat Oct 10, 2009 7:22 pm

Ack. I thought other skills would have been better but uhhh... okay. Time to get the thinking caps on...
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Post by Glycine on Sat Oct 10, 2009 11:21 pm

Hm.

Let's see. Feel No Pain does not allow a save from the following types of damage entities:

AP 1 & 2
Power Weapon
Instant Death (double T)
Grants no Armor Save, ever, against anything, as a special rule and not a result of AP denying armour saves.

So basically the interpretation is that the skill will reduce damage from all types of attacks except from large amounts of damage dealt in a single blow, pure damage, or really powerful spells.

To adjust for this, perhaps the skill should reduce all damage below a certain amount by a certain %, but any damage incurred above that threshold is taken as the full damage.

Also, because of feel no pain, fuegan's movement and attack speed should not be as affected by minor debuffs, but should be affected by major ones (like those as a result of an ult).
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Post by Grass Hopper on Sun Oct 11, 2009 11:33 am

i was going to reply to this, but my net died -_-

anywho!
so if it reduces attacks below a certain threshold, whats it gona be?
cause if its 100 damage threshhold (lets say, random number) then early game its gona rape heroes' attacks, and still take dmg vs spells, and then late game when heroes aer doing 150+ damage then it will be totally useless.

and as far as im aware, theres no way to distinguish between ult and non-ult debufs (without making him magic imune) -altho an idea is to give him an atimagic shell for like .5seconds when a spell is cast on him, which would avoid some debuffs... and ults would still pass through.

also, once we do come up with a solid idea, i think it should be based off str.
(or, make it so that the less damage it does, the more he reduces it, like...
reduces damage equal to .5xstr% starting at 50 damage, and every x damage over 50, it reduces it 10% less, up to 600 damage.)
or something like that

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And the Stuff was good.

Heroes:
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Feugan's Feel No Pain remake Empty Re: Feugan's Feel No Pain remake

Post by Fromundaman on Mon Oct 12, 2009 10:57 am

Grass Hopper wrote:

also, once we do come up with a solid idea, i think it should be based off str.
(or, make it so that the less damage it does, the more he reduces it, like...
reduces damage equal to .5xstr% starting at 50 damage, and every x damage over 50, it reduces it 10% less, up to 600 damage.)
or something like that

The only problem I see with this is that creeps won't do very much to him. That being said, it seems good.

Is there any way we could make it into/give it an active component though?

Fuegan is a very passive hero...
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Post by Grass Hopper on Mon Oct 12, 2009 11:00 am

3 actives? Feugan's Feel No Pain remake Icon_razz
altho a burst nuker can never be very active

edit: and its not a flat number reduction, its a %reduction (im saying .5 of his str) so hell only be reducing creep damage by like 30% mid-late game

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Mon Oct 12, 2009 11:38 am

Ah, gotcha.


Well, yes and no. I don't think many people get the armor skill till they're maxed out, since it isn't quite as good as his other skills (And you know, it's something you use before firespike then forget about anyway).
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Post by Grass Hopper on Mon Oct 12, 2009 11:43 am

fair enough Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Feugan's Feel No Pain remake Empty Re: Feugan's Feel No Pain remake

Post by Grass Hopper on Tue Oct 13, 2009 4:04 pm

Feel No Pain
fuegan can shrug off damage that would incapacitate most others. reduces all damage under 50/65/80/95/110/125 by a % equal to .5x his strength. any damage above is reduced less, up to 200/220/240/260/280/300 damage.

math: assume 70 str, level 6 innate.
any damage below 125 is reduced by 35%. any damage above 125 is reduced less, up to 1% reduction to 300 damage.

so at 200 damage, it would block 14.7% of the damage (if my math is right?)

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Feugan's Feel No Pain remake Empty Re: Feugan's Feel No Pain remake

Post by Fromundaman on Wed Oct 14, 2009 11:32 am

That sounds pretty good.
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Post by Grass Hopper on Wed Oct 14, 2009 3:44 pm

also, values are post damage reduction... so it might be too strong... but we'll see thats a numbers thing.

does the concept seem good? or does it need to change?

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Wed Oct 14, 2009 7:43 pm

It seems good to me. As you always say, numbers are easy to tweak.
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