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More choices on hireables.
+5
GhostIV
13loodRaven
Fromundaman
Grass Hopper
ChangerOfWays
9 posters
Page 2 of 4
Page 2 of 4 • 1, 2, 3, 4
Re: More choices on hireables.
yeah i was thinking that too... but then i thought of DoW, and decided it fit better as a titan
(oh, and neither is a monolth, so it works out )
(oh, and neither is a monolth, so it works out )
Re: More choices on hireables.
What about a Greater Knarlock? They're about half as big as a squig and having the ability to chance instant kill a non hero unit, but damage and cripple a hero?
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More choices on hireables.
Hehe, I like it. They're Tau right?
We need some for the Chaos/Necron/DE/etc side now. Hmmm...
Daemon Prince maybe? No clue what it's abilities are though...
We need some for the Chaos/Necron/DE/etc side now. Hmmm...
Daemon Prince maybe? No clue what it's abilities are though...
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
obiliterators.
They spawn in twos, and have different weapons. One has a lascannon, the other a heavy bolter.
They spawn in twos, and have different weapons. One has a lascannon, the other a heavy bolter.
Re: More choices on hireables.
There's an idea... but rather than have them spawn with different weapons, couldn't the 10 honor bonus be to carry one or the other? (Or hell, would it be possible to buy an upgrade to switch hireable weapons?)
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
Hireables in general, but yeah, I would like to see waves of vehicles moreso than others
Ummm... Maybe a Talos?
Hmmm... it would make sense to make it gain MS per kill, but this would hurt it more than help it. Maybe make it regain a tiny bit of HP over time per kill (or give it a devour that drains life?) due to it's being powered by it's victims stored in it's shell?
Also, give it an ability to fire random shots in an AoE around it (Wildfire), and otherwise be Melee.
(Oh, and vehicles in general should be immune to the Flayed's Fear, if that's easily codeable. If not, oh well.)
Otherwise I liked the idea of a ravager, but since those are mainly anti-vehicle and based on out-maneuvering them while peppering them with Dark Lance blasts, it doesn't seem like it would work too well.
Ummm... Maybe a Talos?
Hmmm... it would make sense to make it gain MS per kill, but this would hurt it more than help it. Maybe make it regain a tiny bit of HP over time per kill (or give it a devour that drains life?) due to it's being powered by it's victims stored in it's shell?
Also, give it an ability to fire random shots in an AoE around it (Wildfire), and otherwise be Melee.
(Oh, and vehicles in general should be immune to the Flayed's Fear, if that's easily codeable. If not, oh well.)
Otherwise I liked the idea of a ravager, but since those are mainly anti-vehicle and based on out-maneuvering them while peppering them with Dark Lance blasts, it doesn't seem like it would work too well.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
it might give it an auto cast that only targets vehicles
talos could work for sure
talos could work for sure
Re: More choices on hireables.
vehicles huh,
how about a looted leman russ, for orks, and a normal for imperials.
It has mainly a machine gun, but an ability called battlecannon that it fires every once in awhile.
how about a looted leman russ, for orks, and a normal for imperials.
It has mainly a machine gun, but an ability called battlecannon that it fires every once in awhile.
Re: More choices on hireables.
Either that or the looted tank uses its artillery on non-organic units such as buildings and vehicles. Now i think about it, imperials isent too good a name for the forces of good, the forces of man only have an appearance in the heroes...
So, hireables; Imp Guard squad, weak all round, but when an enemy is killed near the squad, the squad gains an extra member. +# bonuses for each unit in the squad?
So, hireables; Imp Guard squad, weak all round, but when an enemy is killed near the squad, the squad gains an extra member. +# bonuses for each unit in the squad?
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More choices on hireables.
thats a nifty idea actually o.o
Imperial Guard Kaserkin (i played dow before i knew the difference between thses and storm troopers... names dont matter - could also be just a generic imp guard squad, but they are too vanilla and are gonna be summed by the commisar)
spawn count: 3 (+1 at 3/6/9 honor)
hp: 250
armor: 0 (+1/2/3/4)
movespeed: 305
damage: 12-17 (normal)
attack cd: 1 seconds
range: 500
abilities:
Field Reinforcements (when a kaserkin[wish i could spell] kills an enemy, there is a % chance that an additional member is requisitioned into the sqad)
Close Order Drill (Gains +2% attackspeed and +2% damage for each Kaserkin alive in the squad)
10 honor bonus:
need ideas for this one
Imperial Guard Kaserkin (i played dow before i knew the difference between thses and storm troopers... names dont matter - could also be just a generic imp guard squad, but they are too vanilla and are gonna be summed by the commisar)
spawn count: 3 (+1 at 3/6/9 honor)
hp: 250
armor: 0 (+1/2/3/4)
movespeed: 305
damage: 12-17 (normal)
attack cd: 1 seconds
range: 500
abilities:
Field Reinforcements (when a kaserkin[wish i could spell] kills an enemy, there is a % chance that an additional member is requisitioned into the sqad)
Close Order Drill (Gains +2% attackspeed and +2% damage for each Kaserkin alive in the squad)
10 honor bonus:
need ideas for this one
Re: More choices on hireables.
You could just make the 10 honor bonus give it a % chance to spawn a sergeant, with a maximum of one sergeant at a time?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
hmmm
Is a Baneblade too Oped for a 10 honor spawn?
Is a Baneblade too Oped for a 10 honor spawn?
GhostIV- Contributor
- Posts : 109
Join date : 2009-09-02
Age : 31
Location : Eternal Crusader
Re: More choices on hireables.
what would the seargent do? thats what i meant.
and baneblade... prolly
and baneblade... prolly
Re: More choices on hireables.
sergent could have an aura that also helps all other non imp guard around him to fight harder
Re: More choices on hireables.
I don't know. Figured he'd be like exarches:
stronger, maybe have an aura, or maybe carry grenades?
stronger, maybe have an aura, or maybe carry grenades?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
I think IG/SM just get frag grenades, right? (I don't know a whole lot on IG, but I thought the Kaserkin squads got grenades in DoW.)
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
Yes, in DoW you research upgrades for your various units, and IG has the most I think. Karskin squads are a commando unit, and they attack crazy fast with little damage so heres my idea;
300 hp each unit, 600 for seargents.
14-16 damage
attack every .4 seconds.
Focus Fire! The karskin have been trained to attack one target at a time. (pasive)
Frag out! Every so often the seargent throws a grenade into the fray, dealing aoe damage and a 'shellshock' ais slow/miss.
And pretty much grass' name w/ field reinforcements and drills.
300 hp each unit, 600 for seargents.
14-16 damage
attack every .4 seconds.
Focus Fire! The karskin have been trained to attack one target at a time. (pasive)
Frag out! Every so often the seargent throws a grenade into the fray, dealing aoe damage and a 'shellshock' ais slow/miss.
And pretty much grass' name w/ field reinforcements and drills.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More choices on hireables.
Obliterators.
400 hp per. They come in pairs of twos.
16-18 (ish)
slow but very powerful attacks.
Living weapon: The obliterators fire a heavy bolter, spraying much of the area with deadly rain. (Small ranged AoE attack that does about 14-16 dmg)
Man, Demon, Machine: The obiliterator is a living tank, it can repair itself while still in battle. (gives it a high regen)
10 honor bonus: 3 oblits, 18-20 dmg, terrifying aura (much like the flayed ones, only on a smaller scale and doesnt effect heros but deffinitly effects creeps).
400 hp per. They come in pairs of twos.
16-18 (ish)
slow but very powerful attacks.
Living weapon: The obliterators fire a heavy bolter, spraying much of the area with deadly rain. (Small ranged AoE attack that does about 14-16 dmg)
Man, Demon, Machine: The obiliterator is a living tank, it can repair itself while still in battle. (gives it a high regen)
10 honor bonus: 3 oblits, 18-20 dmg, terrifying aura (much like the flayed ones, only on a smaller scale and doesnt effect heros but deffinitly effects creeps).
Re: More choices on hireables.
Deflier. (tank)
Movement speed: (slightly above average)
600 hp.
20-25 dmg.
range:340
Demon Machine: The Deflier is a tank possesed. It can lash out at friend or foe too close. (perioticly attacks anyone in melee range, friend or foe, and stuns for a second)
Battle Cannon: The Deflier holds a great cannon, that it fires with malicious glee. (Fires a cannon that does a small AoE and damages everyone in it by 200.)
10 honor bonus: Demon machine no longer attacks friendlies, 800 hp, and 22-27 dmg, Battle cannons AoE grows.
These two are chaos hireables ideas, you like?
Movement speed: (slightly above average)
600 hp.
20-25 dmg.
range:340
Demon Machine: The Deflier is a tank possesed. It can lash out at friend or foe too close. (perioticly attacks anyone in melee range, friend or foe, and stuns for a second)
Battle Cannon: The Deflier holds a great cannon, that it fires with malicious glee. (Fires a cannon that does a small AoE and damages everyone in it by 200.)
10 honor bonus: Demon machine no longer attacks friendlies, 800 hp, and 22-27 dmg, Battle cannons AoE grows.
These two are chaos hireables ideas, you like?
Re: More choices on hireables.
So, did we get solid ideas out, or we just gonna let extra hireables fall from preverbial grace?
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