A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_vote_lcap63%More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_vote_rcap 63% [ 5 ]
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_vote_lcap38%More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
More hireables! tau, chaos and necrons!  (.45+) - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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More hireables! tau, chaos and necrons! (.45+)

+5
ChangerOfWays
GhostIV
13loodRaven
cellrawr
Grass Hopper
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More hireables! tau, chaos and necrons!  (.45+) - Page 2 Empty Re: More hireables! tau, chaos and necrons! (.45+)

Post by Grass Hopper Wed Jun 30, 2010 5:36 pm

as a hireable? Razz
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Post by Srg_Slash Sat Jul 03, 2010 1:57 am

Shocked whoops, got a bit carried away there for a sec Razz
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Post by a_broken_twig Wed Jul 07, 2010 9:03 pm

Gly's comment about Nids and Necrons being hireables is right. but what if they were summons . Just making the suggestion that they could be summons instead of hireables just for those who want to see them in hireable role. It would be the same thing but could have a timed life or spawn in certain parts of the map and control/defend that part of it. not sure what the imperium equivilant of these would be but just a suggestion.

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Post by Grass Hopper Wed Jul 07, 2010 10:57 pm

the thing about necron/nid hireables (i do agree they by their nature they shouldnt be) is that for the *eventual* races mode, nids and necrons will need hireables
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Post by 13loodRaven Wed Aug 11, 2010 8:31 am

Indeed but we need to think about possible hireables. Sure there would be the odd eldar merceneries out there, but nec's is a no-no. They are a race wanting to enslave everything not made of gauss.

As such Tyranids... Is possible, but once they run out of foes to kill they should turn on the side that spawned them... Gives you the impression of keeping a tight leash on smart beasties.

Chaos, orks, and others would be ok. Along with Imperium, SM's, and eldar on the other side.

But what about hireables available to BOTH sides, neutral hireables, with a tavern somewhere out on the map, and not in base, so they'll have unique abilities to make buying them worthwhile. They should also be cheaper.
Such as:


Mechanicus Mercs.
Imperial Mercs.
(Tyranid Hostiles?)
-A bit iffy- Dark Eldar Mercs (but if allied creeps are weak they turn on them, and join the stronger wave?)

Just an idea.
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