A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

development of titans mode  (.46+) I_vote_lcap63%development of titans mode  (.46+) I_vote_rcap 63% [ 5 ]
development of titans mode  (.46+) I_vote_lcap38%development of titans mode  (.46+) I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
development of titans mode  (.46+) I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
development of titans mode  (.46+) I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
development of titans mode  (.46+) I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
development of titans mode  (.46+) I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
development of titans mode  (.46+) I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
development of titans mode  (.46+) I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
development of titans mode  (.46+) I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
development of titans mode  (.46+) I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
development of titans mode  (.46+) I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
development of titans mode  (.46+) I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

development of titans mode (.46+)

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development of titans mode  (.46+) Empty development of titans mode (.46+)

Post by Grass Hopper on Tue Oct 20, 2009 11:49 am

ok, this isnt comming any time soon, but its ezier to have ideas down before it coems time to put it in.

so, basic premis:
player blue types -tm as a game mode, enabling titans mode
every X amount of time, a titan will spawn in a random lane
titans are imensly powerful units

some ideas:

Necron Monolith:
hp: 3500
armor: 10 (fortified)
movespeed: 300

damage: 114-187 (siege -artillary)
attack cooldown: 3 seconds
range: 600

abilities:
Gause Flux Arc (passive: 4 seperate phoenix fire abilities with a .75 cooldown each, dealing 50 damage each)
Power Core (passive: taregt the monolith with a move "m" command to teleport to the monolith, 1500 range, 20 second cooldown)
Living Metal (passive: increases regeneration by .1 for every attack against it untill the damage taken is healed)

=====================

Eldar revanent titan:
hp: 3000
armor: 10 (fortified)
movespeed: 350

damage: 98-156 (siege)
attack cooldown: 1.4
range: 600

abilities:
D-Cannon: (autocast: fires the arm attached d-cannon at the target area, dealing 10% of a units max life over 2 seconds)
Holo-fields: (passive: 50% evasion)

(tbh, being an eldar player, im dissappointed for not knowing stats of an eldar titan...)


Last edited by Grass Hopper on Mon Nov 02, 2009 12:07 pm; edited 1 time in total

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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development of titans mode  (.46+) Empty Re: development of titans mode (.46+)

Post by Fromundaman on Tue Oct 20, 2009 1:00 pm

Land Raiders for Space Marines and Squiggoths for Orks as well?
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development of titans mode  (.46+) Empty Re: development of titans mode (.46+)

Post by DeusMechanicus on Tue Oct 20, 2009 1:05 pm

That's 'cause Eldar are phail.. Their Titans are just oversized Wraithguard.

Land Raiders aren't really Titans.. A Titan would step on a Land Raider and not even notice.

And Orks have actual titans. They're made to look like Gork and Mork, called Gargants.
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development of titans mode  (.46+) Empty Re: development of titans mode (.46+)

Post by cellrawr on Tue Oct 20, 2009 1:08 pm


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Post by Fromundaman on Tue Oct 20, 2009 2:31 pm

Oh!

Learned something new Very Happy

Why aren't they in the codexes? (Or are they and I just missed them?)
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Post by Grass Hopper on Tue Oct 20, 2009 2:34 pm

cause they are the equivilant of like 10 tanks, in one unit.. and they usually take up their *own* force orginization chart (amiright?) and are thus their own army. and dont fit very well in a 1.5-2k point game Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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development of titans mode  (.46+) Empty Re: development of titans mode (.46+)

Post by DeusMechanicus on Tue Oct 20, 2009 2:51 pm

Well, pretty sure you can use Warhound Titans in the TT... Maybe... I don't know, but I've seen the models.

But, as an example, the Imperator-class Titans ... Would be like New York City walking around shooting things. The massive cannon in Victory Bay from Dark Crusade is just one cannon from an Imperator Titan... They carry alot of those cannons.


Last edited by DeusMechanicus on Tue Oct 20, 2009 2:52 pm; edited 1 time in total
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Post by Grass Hopper on Tue Oct 20, 2009 2:52 pm

well, yeah their usable, but they dont come in codex's, only from forgeworld

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Wed Oct 21, 2009 12:01 am

Oh... Oh wow.
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development of titans mode  (.46+) Empty Re: development of titans mode (.46+)

Post by GhostIV on Wed Oct 21, 2009 8:12 am

I believe with the release of the apocalypse rules, you can use a warhound imperial titan. Here's a link to an article that includes a Warhound.

http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=9&aId=3400064&start=10

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