A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Size of the map. I_vote_lcap63%Size of the map. I_vote_rcap 63% [ 5 ]
Size of the map. I_vote_lcap38%Size of the map. I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Size of the map. I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Size of the map. I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Size of the map. I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Size of the map. I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Size of the map. I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Size of the map. I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Size of the map. I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Size of the map. I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Size of the map. I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Size of the map. I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Bugs]
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Size of the map.

3 posters

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Size of the map. Empty Size of the map.

Post by Glycine Sat Oct 24, 2009 10:58 pm

We'll need to come to a consensus on how to use the remaining space we have efficiently.

Models take up a lot of space, so we can't just keep pushing heroes out no matter how fun that may be.

How do we make do with the 1-2 mbs we have left of space?
Glycine
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Post by Fromundaman Sat Oct 24, 2009 11:10 pm

Well, a while back Dark had suggested making an outside DLable patch which would make the people with it see custom models, and those without see WC3 models, making the game DL faster and saving space.

That being said, I think he was going to code it, so I don't know if that's still an option.
Fromundaman
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Post by Grass Hopper Sun Oct 25, 2009 12:23 am

i dont think so Razz as dark left (Sad) and i would ahve no idea what to do...

that being said... were currently at... 5.97? compressed... and i could manage to find a couple other compressers and see if doing it multiple times works... if not.. then we need to cut back on large imported models. (because really, at this point... the only thing taking up large portions of map space is imported models)
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