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Size of the map.
3 posters
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Size of the map.
We'll need to come to a consensus on how to use the remaining space we have efficiently.
Models take up a lot of space, so we can't just keep pushing heroes out no matter how fun that may be.
How do we make do with the 1-2 mbs we have left of space?
Models take up a lot of space, so we can't just keep pushing heroes out no matter how fun that may be.
How do we make do with the 1-2 mbs we have left of space?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Size of the map.
Well, a while back Dark had suggested making an outside DLable patch which would make the people with it see custom models, and those without see WC3 models, making the game DL faster and saving space.
That being said, I think he was going to code it, so I don't know if that's still an option.
That being said, I think he was going to code it, so I don't know if that's still an option.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Size of the map.
i dont think so as dark left () and i would ahve no idea what to do...
that being said... were currently at... 5.97? compressed... and i could manage to find a couple other compressers and see if doing it multiple times works... if not.. then we need to cut back on large imported models. (because really, at this point... the only thing taking up large portions of map space is imported models)
that being said... were currently at... 5.97? compressed... and i could manage to find a couple other compressers and see if doing it multiple times works... if not.. then we need to cut back on large imported models. (because really, at this point... the only thing taking up large portions of map space is imported models)
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