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What direction do we want to go in for this particular map?
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What direction do we want to go in for this particular map?
Right now, I believe we've reached such a point that we've opened another path for us to travel down. What that path may be, I don't know, but the standing (or notoriety) of our map has become great. We have a dedicated community who want to see this map prosper and aren't afraid to speak their minds about changes made.
Now then, to the srs stuff.
What changes do we need to make to the map as a whole? What aspect of other games do you believe should be added? Do we want to make it more battle-royale or a game where intelligence is key and power is nothing without the wit to apply it? Should heroes be less powerful? Should creeps and buildings be more powerful? What about modes; should our modes be radically different from modes of other AoS's?
I believe (somewhat hypocritically, I apologize) that we need to stop making heroes. We need to mold and fuse hero ideas together so that we can work on other parts of the map, like items, creeps, terrain, and other features of the map that will make it better overall.
In my opinion, as stated earlier, we will sooner or later run out of space. In addition, it is problematic for us to rely on one person to code, no matter how he likes it. Sooner or later, we will need others to take up the reins.
Now then, to the srs stuff.
What changes do we need to make to the map as a whole? What aspect of other games do you believe should be added? Do we want to make it more battle-royale or a game where intelligence is key and power is nothing without the wit to apply it? Should heroes be less powerful? Should creeps and buildings be more powerful? What about modes; should our modes be radically different from modes of other AoS's?
I believe (somewhat hypocritically, I apologize) that we need to stop making heroes. We need to mold and fuse hero ideas together so that we can work on other parts of the map, like items, creeps, terrain, and other features of the map that will make it better overall.
In my opinion, as stated earlier, we will sooner or later run out of space. In addition, it is problematic for us to rely on one person to code, no matter how he likes it. Sooner or later, we will need others to take up the reins.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: What direction do we want to go in for this particular map?
To be perfectly honest, I don't think it matters if we stop making heroes or not: They aren't all making it in for a long time to come anyway.
That being said, I agree with your basic point. More items/hireables/modes would be nice. That being said, there is a thread discussing more hireables.
That being said, I agree with your basic point. More items/hireables/modes would be nice. That being said, there is a thread discussing more hireables.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: What direction do we want to go in for this particular map?
heh 
how about this:
after this version, i finish up the 4 heroes, and all the epic changes... then...
every other version i only do ONE hero, and spend the rest of the time on other stuff that is prolly more important
ie: hireables, things to take the focus of farming up items, possibly change the terrain around (3 straight obvious lanes is boring!) and other things that will improve the quality and dynamics of the game

how about this:
after this version, i finish up the 4 heroes, and all the epic changes... then...
every other version i only do ONE hero, and spend the rest of the time on other stuff that is prolly more important
ie: hireables, things to take the focus of farming up items, possibly change the terrain around (3 straight obvious lanes is boring!) and other things that will improve the quality and dynamics of the game
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: What direction do we want to go in for this particular map?
That sounds about right, though it changes my hero predictions for next version 

Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: What direction do we want to go in for this particular map?
lmao mine too 

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: What direction do we want to go in for this particular map?
Glycine i agree with you this is a big crossroad. But is there anything wrong if eventually there are multiple maps created. Like if we were to make different game modes different maps. I would love to see a game mode based on mainly hireables and no heroes. I would love to help but right now i dont know how to do anything but give feedback.
billiam- Contributor
- Posts : 61
Join date : 2009-08-25
Re: What direction do we want to go in for this particular map?
The problem with doing that is we would effectively split the community and popularity of the map.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: What direction do we want to go in for this particular map?
yeah, two maps = bad XD
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: What direction do we want to go in for this particular map?
I think that the 3 lanes is perfect, because with the woods, someone can easily appear right behind the enemy. Which I do a lot. And that's never boring. 

_________________
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.
GhostIV- Contributor
- Posts : 109
Join date : 2009-09-02
Age : 28
Location : Eternal Crusader
Re: What direction do we want to go in for this particular map?
Well, for lanes, the way I see it, our choices are:
A) What we have now, which is by no means bad.
B) 3-4 lanes, but horizontally, such as AoTZ and EOTA have it. This would require redoing the whole terrain of the map.
C) Triangle/Square formation with lanes to the center, as seen in old AoS'. This would require redoing the terrain and making more teams.
D) Something completely different, but hell if I know what.
Personally, I prefer option A.
I think our current focus should be balance foremost, with modes, hireables, neutral creeps, *maybe* runes (Like a vision rune that gives vision of the whole map for 2-3 sec or something (No true-sight.)?), and new neutral creeps close behind. Getting some of the developed heroes in too, but that's more of a coding matter, and it'll happen in due time. What we need is ideas for the rest. I'd also love to see Titan mode go in at some point in the next 2-3 patches.
Also, down the road, when we get races mode, I think we'll need to balance the number of heroes per race to roughly the same amounts.
Finally, some of the unnecessarily large (map-space wise) models might need to be changed to something smaller. I mean, obviously not all of them (Marines, Orks, and Dreadnaughts are necessary I think, as is GK, if only because his old model did his character no justice, and I didn't even realize he was a Grey Knight till he got the model.), but some (Is there any way the Chaplain model for example, as amazing as it looks, could be tuned down a bit, as it looks like it must take up a lot of mapspace. If not, then please keep it, as it does look awesome.)
A) What we have now, which is by no means bad.
B) 3-4 lanes, but horizontally, such as AoTZ and EOTA have it. This would require redoing the whole terrain of the map.
C) Triangle/Square formation with lanes to the center, as seen in old AoS'. This would require redoing the terrain and making more teams.
D) Something completely different, but hell if I know what.
Personally, I prefer option A.
I think our current focus should be balance foremost, with modes, hireables, neutral creeps, *maybe* runes (Like a vision rune that gives vision of the whole map for 2-3 sec or something (No true-sight.)?), and new neutral creeps close behind. Getting some of the developed heroes in too, but that's more of a coding matter, and it'll happen in due time. What we need is ideas for the rest. I'd also love to see Titan mode go in at some point in the next 2-3 patches.
Also, down the road, when we get races mode, I think we'll need to balance the number of heroes per race to roughly the same amounts.
Finally, some of the unnecessarily large (map-space wise) models might need to be changed to something smaller. I mean, obviously not all of them (Marines, Orks, and Dreadnaughts are necessary I think, as is GK, if only because his old model did his character no justice, and I didn't even realize he was a Grey Knight till he got the model.), but some (Is there any way the Chaplain model for example, as amazing as it looks, could be tuned down a bit, as it looks like it must take up a lot of mapspace. If not, then please keep it, as it does look awesome.)
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: What direction do we want to go in for this particular map?
well, it was only an idea to change the terrain around (because imo, the straight obvious lanes are boring) but apparently u guys like it so i guess not 
and on the mapsize:
i can compress it with a few different compressers (aparently smota... or something... uses lke 4 diff compressers and it still plays...)
and really, the 40k model makers seem to not care about map space... (damn u pyramidhe@d!) but if some people could find me some fitting models for existing heroes, i would gladly replace them
(also, most heroes take ~200-400kb of mapspace... which is largly just cause their high-poly, and detailed skins... if i could get someone who knew even a little about model making, im sure we could make a low-poly version of a few heroes)

and on the mapsize:
i can compress it with a few different compressers (aparently smota... or something... uses lke 4 diff compressers and it still plays...)
and really, the 40k model makers seem to not care about map space... (damn u pyramidhe@d!) but if some people could find me some fitting models for existing heroes, i would gladly replace them
(also, most heroes take ~200-400kb of mapspace... which is largly just cause their high-poly, and detailed skins... if i could get someone who knew even a little about model making, im sure we could make a low-poly version of a few heroes)
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: What direction do we want to go in for this particular map?
Umm You can learn about Modeling on Hive Work Shop Basic steps are like.
2.1 Download the tools that are listed at the top of the tutorial.
2.2 Open Magos model editor and search for good geosets.
2.3 Extract the geoset into a new folder and convert them from mdx to mdl with the file converter.
2.4 Open them with verttex modifier and delete unneeded parts.
2.5 Change the used texture into another one and make it fit the model shape ( changing the uv map).
2.6 Merge all of our geoset into 1 model.
2.7 Give the model animations.
2.8 Add some eye candy to it.
2.9 Convert it back into mdx.
2.10 Finished.
The Tutorial I found is http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/create-models-only-free-tools-107544/
Actually I think a better one is: http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/modeling-animation-101-a-41840/
Lol just search around Hive theres alot. its actually not such a hard concept to grasp. just hard to get Good at.
2.1 Download the tools that are listed at the top of the tutorial.
2.2 Open Magos model editor and search for good geosets.
2.3 Extract the geoset into a new folder and convert them from mdx to mdl with the file converter.
2.4 Open them with verttex modifier and delete unneeded parts.
2.5 Change the used texture into another one and make it fit the model shape ( changing the uv map).
2.6 Merge all of our geoset into 1 model.
2.7 Give the model animations.
2.8 Add some eye candy to it.
2.9 Convert it back into mdx.
2.10 Finished.

The Tutorial I found is http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/create-models-only-free-tools-107544/
Actually I think a better one is: http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/modeling-animation-101-a-41840/
Lol just search around Hive theres alot. its actually not such a hard concept to grasp. just hard to get Good at.
tidest- Space Marine
- Posts : 21
Join date : 2009-09-29
Age : 29
Location : San Diego, CA
Re: What direction do we want to go in for this particular map?
ehhh, i cant just learn that overnight
if someone could try it out XD or u even
im sure its not that hard, i just dont have time


_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: What direction do we want to go in for this particular map?
Sure. Ill try and learn how to Model for us since I don't make Heros or other things... hmm What do I do to contribute to the map O.o?
tidest- Space Marine
- Posts : 21
Join date : 2009-09-29
Age : 29
Location : San Diego, CA
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