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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

[COMPLETE] New terrain and lanes? (.45) - Page 2 I_vote_lcap63%[COMPLETE] New terrain and lanes? (.45) - Page 2 I_vote_rcap 63% [ 5 ]
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_vote_lcap38%[COMPLETE] New terrain and lanes? (.45) - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeTue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

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[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[COMPLETE] New terrain and lanes? (.45) - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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[COMPLETE] New terrain and lanes? (.45)

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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by 13loodRaven on Thu Dec 03, 2009 6:33 pm

I just said that xD, but have specialised heroes for the nids.

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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by Grass Hopper on Mon Jan 11, 2010 7:43 pm

update, with pics!

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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by Glycine on Tue Jan 12, 2010 1:13 am

One thing I noticed is that paths will have to be clearly delineated. It's a little fuzzy at this point.

Also, how will creeps interact with these new lanes? Are we going to cut down on the number of spawns and make them tougher and more varied?
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Post by Grass Hopper on Tue Jan 12, 2010 12:03 pm

nah, there will just be a larger amount of units walking down a lane untill the lane splits.
and check the picture, on the bot lane, where you see an outpost in the river there is a path leading from that outpost to the other one in the straight lane. the path will kinda form an 'S' with the outpost in the middle. the next pic will have lane lines for you gly Razz

the bot outpost will spawn half of the middle lane's spawn, and two lanes worth of spawn.
how the trigger will work for bot outpost is something like this:
event:
unit enters region(bot outpost)

action:
set a switch to 1
set counter to counter+1
if switch is 1 and counter is less than (half of the mid spawn), send the unit down mid lane, otherwise, send it down bot lane.

and the event/action would be the same for the bot lane outpost, cept no counter because there are only 2 different ways to go

this way there will be larger spawns the closer to base you get, which counteracts the increased spawn that a team gets from capturing an outpost.

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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by Grass Hopper on Thu Jan 14, 2010 12:27 am

update! new pics

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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by Grass Hopper on Sat Jan 16, 2010 9:52 am

done! yay!

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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by ChangerOfWays on Sat Jan 16, 2010 10:57 am

HUZZAH! Well done.
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[COMPLETE] New terrain and lanes? (.45) - Page 2 Empty Re: [COMPLETE] New terrain and lanes? (.45)

Post by Veigar11 on Sun Jan 17, 2010 6:05 pm

Strongly recommending this new map to stay... i like the whole idea of more lanes, making it more realistic and a better battle, longer, and more oppurtunies for a comeback, more strategy also in involved.

So far loving this more than the other tradiational 3 lanes!
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Post by Grass Hopper on Sun Jan 17, 2010 6:07 pm

i dont know who you are, but welcome to the forums! Very Happy

and yeah, this seems much better... the only problem is that it might make games longer

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Veigar11 on Sun Jan 17, 2010 8:32 pm

Thanks, and yea but sometimes a longer game is cool depending on what the type of match is
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Post by Grass Hopper on Sun Jan 17, 2010 9:47 pm

well Razz when games already go 45 mins+ im not sure making them longer would be great... but oh well Very Happy longest game ive had so far on the new terrain was about an hour and didnt really seem like it so eh

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Veigar11 on Sun Jan 17, 2010 10:27 pm

im kind of 2 sided atm as well, i mean i love it , dont think it goes too long either, but time will tell depending on what others think its an odd feeling
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