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Sadly, it must be said.
Page 3 of 3
Page 3 of 3 • 1, 2, 3
Re: Sadly, it must be said.
more than that
then a unit would be stuned every attack
or almost...
prolly closer to .7 ish


prolly closer to .7 ish
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Re: Sadly, it must be said.
Is the strangling a root or a stun? Because then every .7 seconds, an enemy is rooted/stunned for 1 second xD
Might need to make the stun .75 seconds and the cooldown 1 second.
Might need to make the stun .75 seconds and the cooldown 1 second.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
well, creeps trigger it too... so 1v1 itll rape (which means ill change it) and in crowds its much mroe managable
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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
We could make the lash do the damage, at a much lower percentage.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
umm >.> isnt that how its working now? (saying the lash damages, or saying lucius damages doesnt really change anything)
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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
That sounds pretty good. Would this be an active skill or a toggle by the way?
Fromundaman- Moderator
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Join date : 2009-07-24
Re: Sadly, it must be said.
passive i think o.o
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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
Passive wouldn't solve the problem, not to mention a stun every second as a passive is kind of crazy, even if it is a mini-stun.
Fromundaman- Moderator
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Join date : 2009-07-24
Re: Sadly, it must be said.
well, should be moved to the dev topic... but u cant make it active target
cause that would be hard to keep up (with the 1 second cooldown and all
)
and why should it be toggle? it ends up being the same thing


and why should it be toggle? it ends up being the same thing
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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
Well, toggle at least drains mana (AKA isn't permanent!).
That being said, when I meant active, I meant the skill going off and doing these effects for a set duration after being activated (Then the skill itself having a higher cooldown, with just the lashes having a 1 sec CD when the skill is active.)
Seriously, a 1 sec CD auto-ministun is a buff to a hero we're trying to nerf. Let's not do like what happened with Asurmen
That being said, when I meant active, I meant the skill going off and doing these effects for a set duration after being activated (Then the skill itself having a higher cooldown, with just the lashes having a 1 sec CD when the skill is active.)
Seriously, a 1 sec CD auto-ministun is a buff to a hero we're trying to nerf. Let's not do like what happened with Asurmen

Fromundaman- Moderator
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Join date : 2009-07-24
Re: Sadly, it must be said.
well, he loses his 36% damage reduction, his 6 second cd 250 aoe nuke, and gets a heavily nerfed ult 
he loses abunch of what makes him such a scary dps hero, and in turn gains a different sort of survivability skill (that is only insanly op in a 1v1 situation, which means i could increase the cooldown to something like .... 1.5, and make it last something like .65 seconds)
but a toggle doesbnt make 100% sense to me... (and toggles dont have to drain mana
thats what i was thinking)

he loses abunch of what makes him such a scary dps hero, and in turn gains a different sort of survivability skill (that is only insanly op in a 1v1 situation, which means i could increase the cooldown to something like .... 1.5, and make it last something like .65 seconds)
but a toggle doesbnt make 100% sense to me... (and toggles dont have to drain mana

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
I dunno... we can try it, but it seems too OP for me IMO.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Sadly, it must be said.
I say let's let the skills stand a bit for now until we get into testing the new lucius (probably for .46-.47). No harm done that way, and if he gets too powerful, we'll fix it.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
Ehhh... I guess...
But why would we wait that long? No chance of him being changed in 0.45?
But why would we wait that long? No chance of him being changed in 0.45?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Sadly, it must be said.
lmao, yah the lucius remake thread is checked for .45 
and its better to hammer out balances before actually making the skills

and its better to hammer out balances before actually making the skills

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
Ah, I see he's for .45. Didn't know.
As for Lash...
I would even prefer it not stun at all. Just interrupt an attack in progress, but allow them some control to move or cast a spell. That'd be like a .25 second stun every 1 second or so.
As for Lash...
I would even prefer it not stun at all. Just interrupt an attack in progress, but allow them some control to move or cast a spell. That'd be like a .25 second stun every 1 second or so.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
well, i could silence attacks for ~.5 seconds? and super slow them... so that can still cast, but not attack, and movement sucks alot more
and this way, we can up the duration because thats alot less powerful then a stun
or, when i was thinking stun, i really ment ensnare/roots kinda skill, not stormbolt kinda skill
and this way, we can up the duration because thats alot less powerful then a stun
or, when i was thinking stun, i really ment ensnare/roots kinda skill, not stormbolt kinda skill
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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
Roots would work well as an implementation of it. What would be the AoE of the skill?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
i meant wheover attacked him got rooted as opposed to storm bolted....
and if your talking about whats the activation range of it? same as current. (ie, if hes attacked at all >.>)
and if your talking about whats the activation range of it? same as current. (ie, if hes attacked at all >.>)
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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
Yeah, that's what I understood by it. An ensnare works better than a stun.
Hm. Lots of thoughts to think, except I have a test in an hour.
Hm. Lots of thoughts to think, except I have a test in an hour.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
ha, dont fail!
also, no one likes my idea of the attack silenec and slow isntead of the ensnare? D:
also, no one likes my idea of the attack silenec and slow isntead of the ensnare? D:
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
Lol, I had to leave then, so I was just typing something.
Now that I think about it, it'll be quite good. The silence attack and slow.
Now that I think about it, it'll be quite good. The silence attack and slow.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Sadly, it must be said.
awesome XD
and it could last much longer than .25 seconds
and it could last much longer than .25 seconds

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: Sadly, it must be said.
To be fair, I think both could work well, so long as it's not a straight stun every second 

Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
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