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[COMPLETE] lucius remake (.45) I_vote_lcap63%[COMPLETE] lucius remake (.45) I_vote_rcap 63% [ 5 ]
[COMPLETE] lucius remake (.45) I_vote_lcap38%[COMPLETE] lucius remake (.45) I_vote_rcap 38% [ 3 ]

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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
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[COMPLETE] lucius remake (.45)

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Post by Grass Hopper on Mon Nov 02, 2009 12:19 pm

l
just putting forward an idea, this has been accepted generally, and so I'm gonna form this into a more concrete idea

stats: same
ms: same

Innate: Armor of Shrieking Souls
(general description of armor) Lucius' armor houses the souls of those that have slain him over the millennia. Lucius has a manner of control over these spirits and is able to summon a screaming wave of sonic energy to smash over his foes. Deals damage and stunning foes in a line in front of Lucius. damage and stun is less the farther the target is away from Lucius. equal to .5xAgi + 1.5xInt and stuns for 1 second up to 100 range, dealing less damage and stun up to 10% at (max-> 800?) range.
cooldown: 6 seconds
manacost: ~100

Dance of Slaanesh:
(general description of Lucius' speed, agility, and invincibleness) Lucius jumps to the target unit, attacking it with max attack speed for .7/1/1.3/1.7 seconds. Lucius is invulnerable for the duration.
Lucius gains max attack speed and movespeed and becomes invulnerable for 1.75/2.3/3.85/4.4 seconds. Lucius also attacks enemies with such speed that they feel the effects of his blows 2/3/4/5 more times, taking an additional 10 damage per extra strike
cooldown: 20 seconds
manacost: 130/155/180/205 mana

Lash of Torment:
Lucius carries his favored power weapon in the form of a saber, and the daemonic lash of torment which writes with a sentient malice for all living beings. When Lucius is damaged or when he attacks a target the lash of torment reaches out and snares the unit for .75 seconds, slowing it by 50% and making it unable to attack. then Lucius counterattacks with a stong slash from his power weapon, dealing 50/60/70/80% of the taken damage.
(internal cooldown of 1.35 seconds)

martial pride remains unchanged
(or, possibly make it a toggle that deals increased damage to heroes but reduces damage vs buildings and creeps)

ult; The Eternal
Lucius is never truly killed, those that slay him in combat, should they feel any pride for the kill, will find themselves slowly and painfully transforming into Lucius, becoming absorbed into his armor and becoming just another soul. Whenever Lucius is killed, his killer will suffer pure damage equal to its current life over 30 seconds. should the killer die for any reason during this duration, Lucius will be reborn from his killer, gaining 5/6/7% of the killers strength and intelligence.
cooldown: 200/170/140 seconds
(math: level 25 Ahriman, Lucius would gain ~7+ int... thats alot...)


Last edited by Grass Hopper on Wed Dec 30, 2009 2:13 am; edited 4 times in total

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Mon Nov 02, 2009 1:00 pm

Are these the descriptions you plan on putting in the game? (AKA should I correct the spelling errors?)

Looks good though.
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Post by Grass Hopper on Mon Nov 02, 2009 3:13 pm

if you could Razz also finish up the descriptions, and i wasnt really trying when i wrote these out

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Tue Nov 03, 2009 11:42 am

Spelling + Punctuation is done, but for the descriptions, I have no idea. I don't know anything about Lucius Sad


Last edited by Fromundaman on Tue Nov 03, 2009 1:10 pm; edited 1 time in total
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Post by GhostIV on Tue Nov 03, 2009 12:41 pm

Ummm, how can spelling be done when you misspell "speeling"?

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Post by Fromundaman on Tue Nov 03, 2009 1:11 pm

LOL!

That was a horrible word to typo XD
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Post by Grass Hopper on Tue Nov 03, 2009 1:15 pm

nice from, very nice. Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Glycine on Tue Nov 03, 2009 4:46 pm

Getting a stacked lucius gives me..

101 strength
151 agility
90 intelligence.

So a max level innate would do..

76+135 =211 damage, which is about right.
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Post by Fromundaman on Tue Nov 03, 2009 4:51 pm

Well, that's not counting the potential int bonuses from his ult, but yeah, that sounds about right.
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Post by Grass Hopper on Tue Nov 03, 2009 5:06 pm

and less than the current one Razz so its good XD
and for every arhiman kill u get, u gain an additional 7 int! which is about 10 damage... so we'll see, but i think it works

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Wed Nov 04, 2009 12:03 pm

Heh, so before it starts making a real difference, you have to revenge kill Ahrimen a good 10 times or so?

Looks good to me.
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Post by Grass Hopper on Thu Nov 05, 2009 6:48 pm

ok, new idea.... *just* cause i want to see this coded and it would look cool (imo)
for dance of death:
it becomes an active skill that lasts... lets say 2.75/3.3/3.85/4.4 seconds (or some relitivly short period of time), and when active, lucius becomes invulnerable, gains max movespeed and ias, and whenver he attacks, he gets a sort of... 'ghost attacking' effect where X amount of ghost copies would also attack the target...

ok thats a really terrible explanation... but it would be like whever lucius attacks, the target would take 2/3/4/5 extra attacks, and these attacks would come from copies (kinda like the harlequin movement effect, but instead of for movement, they would attack the target), and deal a fixed ammount of damge

i know, its possible that this skill doesnt fit lucius... but i would really like to incorperate this effect into a hero, and he seemed like the best candidate Razz

to sum up, when active, lucius would get the 'harlequin movement path effect' but isntead of the copies showing movement, they would apear and attack whoever lucius attacks, dealing a fixed amount of damage. and it would be in the same sort of delayed way that the harlequins illusions work

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Glycine on Thu Nov 05, 2009 6:56 pm

Oh dear lord, that's an amazing skill. I endorse fully.
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Post by Grass Hopper on Thu Nov 05, 2009 7:08 pm

lmao sounds good XD

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Fri Nov 06, 2009 3:08 am

I agree wholeheartedly. This is too cool not to incorporate one way or another.
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Post by Grass Hopper on Mon Dec 28, 2009 11:40 pm

i currently need an icon for 'The Eternal'

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Grass Hopper on Wed Dec 30, 2009 2:16 am

ok, so... about The Eternal... the DoT by itself will *never* kill a hero... should i add some sort of bonus damage... like... current life + X% or current life + 60/80/100.... or should i assume that outside sources will accomplish the extra damage needed to kill the unit

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by DeusMechanicus on Thu Dec 31, 2009 10:26 am

I would just like to say ... Will of Tzeentch > Will of Slaanesh. XD
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Post by ChangerOfWays on Thu Dec 31, 2009 12:50 pm

I do think it should do damage, but just minimal over time. Maybe fit it so that the enemy hero takes damage untill lucius revives, and if he dies before the timer runs out, lucius will spawn from his corpse. This gives outside creeps the chance to throw the hero over the edge, or put a hero out of action to deny the other team a quick revive.
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Post by Grass Hopper on Thu Dec 31, 2009 6:20 pm

ill quote this:
"Whenever Lucius is killed, his killer will suffer pure damage equal to its current life over 30 seconds"

it does deal damage Razz
it just never *ever* seems to kill the hero... maby because deus and stars are just smart... but i think i will make it do just a *bit* more than their current life

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Wed Jan 06, 2010 4:08 pm

Well actually, if it does damage = to current life at the time of death over 30 seconds, then by itself it can't kill due to regen anyway. Creeps, towers, and other heroes can help though.

Also, if it was a really close call (say you bring the other hero to 300 HP), then that's really only 10 DPS.


So basically, yeah, maybe a bit more damage would be good.
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Post by Grass Hopper on Wed Jan 06, 2010 5:29 pm

i was thinking something like 103/106/109% of current life
or current life + 5% of max... or something...

i dunno... i dont want to make it a guaranteed kill... but having it as is almost seems useless...

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Wed Jan 13, 2010 9:53 pm

I'd say 125/140/155% of current life should do it.
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Post by Grass Hopper on Wed Jan 13, 2010 11:48 pm

assume... 1k current life... you would deal 1500 damage. that is pretty much a guaranteed kill whenever u die... too much! Razz

i was thinking 105/110/115% of current XD
and thats actually what its at now

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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