A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[COMPELTED][HERO] Necron Lord I_vote_lcap63%[COMPELTED][HERO] Necron Lord I_vote_rcap 63% [ 5 ]
[COMPELTED][HERO] Necron Lord I_vote_lcap38%[COMPELTED][HERO] Necron Lord I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[COMPELTED][HERO] Necron Lord I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[COMPELTED][HERO] Necron Lord I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[COMPELTED][HERO] Necron Lord I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[COMPELTED][HERO] Necron Lord I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[COMPELTED][HERO] Necron Lord I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[COMPELTED][HERO] Necron Lord I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[COMPELTED][HERO] Necron Lord I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[COMPELTED][HERO] Necron Lord I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[COMPELTED][HERO] Necron Lord I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[COMPELTED][HERO] Necron Lord I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[COMPELTED][HERO] Necron Lord

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[COMPELTED][HERO] Necron Lord Empty [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Mon May 11, 2009 7:19 pm

(Needs a name)

Story:
STROY

Stats:
Strength: 25 + 2.8
Agility: 14 + 1.2
Intelligence: 16 + 1.7

Range: melee
Movespeed: 290

(Innate)We'll Be Back
(Description) Gives a 5/13/21/29/37/45 % chance that the nercron lord will be revived when killed with 1- 5/13/21/29/37/45 % of his hp. cant trigger more than once every 60/53/46/39/32/25 seconds

Veil of Darkness:
(Description) transports the lord and any nearby units to the target location over 1 second. 30/25/20/15 second cd

Lightning Field:
[description) (active aura) whenever a unit nearby the lord is attacked, its attacker will take 2/3/4/5 % of their current life

Gaze of Flame:
(description) (passive aura) units attempting to attack nearby units will have a 10/15/20/25 % chance to be issued a stop command instead

Ult: Solar Pulse:
(description) the lord emits a solar pulse and enmies in the area around him are blinded. reduces vision of enemy heroes around the lord to 100, and removes shared vision. as long as they stat within 700/950/1100 distance of the lord. (tentative => slows units ms by 20/30/40)


Last edited by Grass Hopper on Thu May 14, 2009 5:01 pm; edited 2 times in total

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Betrayer_kharn on Mon May 11, 2009 8:06 pm

might wanna make we'll be back limited to once a min or somehting tht resets when he dies and lightning field u prolyl jsut wanna do dmg cause 4% life can be pretty big lol yeah GREATLY reduce % for gaze of flame or replace it with a nuke or fear of some sort lol make solar pulse either do dmg or slow so its not completely useless lol :-P but yeah we might wanan give him a nuke of some sort
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Mon May 11, 2009 8:08 pm

gaze of flame doesnt do that much Razz its jsut disruptive... and there will prolly a be a big ish animation when it triggers.. but ill prolly reduce the %
WBB will prolly be limited...
lightning field is fine Razz considering naix does 7% current hp Razz

solar flare is amazing.. considering u can only see melee range.... thats enough

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Betrayer_kharn on Mon May 11, 2009 8:12 pm

yeah but all they gotta do is run away so ocne they run away its useless lol so put a low so they cnat run away as fast :-P and maybe a silence or soemthing to symbolize disruption and no gaze will eb op everytiem they go to atk 1 in 2 cahnce to stop lmao thtll stop whoel creep wave :-P
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Mon May 11, 2009 8:16 pm

they'll still auto focus nearest target... and maby itll max out at like 35%...

and if they run out of solar pulse... then they'll be 1100 away from the battle Razz its like saying u can just run away from... destroyer hive... or asurmen... or... avatar or w/e

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Betrayer_kharn on Mon May 11, 2009 9:03 pm

haha but all it does is blind them trust me its not tht bad a guys does the same thing in nvb and its not the blindness tht gets ya creator made it so tht u lose ms and u get sileneced in it so im jstu saying add extra effects then jsut blindness and thts from experience =]
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Mon May 11, 2009 9:04 pm

kk we'll see Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Betrayer_kharn on Tue May 12, 2009 1:31 pm

haha okie dokie =]
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Epyon. on Wed May 13, 2009 9:46 pm

once again great hero that is a need to be added.
SUGGESTION.
Maybe add or replace an ability that does this.
Necronic Ritual
-Necromancer scourges the terrain reviving all allied units and giving them damage and armor bonuses while they are alive.

You can do this as a timed life like the revived units will only be alive for so long or you can make it they permenantly come back alive untill dead again..

- moderate cooldown
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Wed May 13, 2009 9:53 pm

if i ever feel the need to replace a skill... this will be the ressurection orb

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Betrayer_kharn on Thu May 14, 2009 4:51 pm

yeah and if u put tht in make it localized not ALL allied units thtd be quite op
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Thu May 14, 2009 4:51 pm

i figured as much Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Betrayer_kharn on Thu May 14, 2009 4:59 pm

haha i knew ud prolyl see tht one but wanted to say jsut in case :-P
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[COMPELTED][HERO] Necron Lord Empty Re: [COMPELTED][HERO] Necron Lord

Post by Grass Hopper on Thu May 14, 2009 5:00 pm

lol, so the lord is done now.. and the new map released.. som imma close this Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
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