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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

The Shadow in the Night. I_vote_lcap63%The Shadow in the Night. I_vote_rcap 63% [ 5 ]
The Shadow in the Night. I_vote_lcap38%The Shadow in the Night. I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
The Shadow in the Night. I_icon_minitimeTue Nov 20, 2018 3:24 pm by DeusMechanicus

» Faction creeps
The Shadow in the Night. I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
The Shadow in the Night. I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
The Shadow in the Night. I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

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The Shadow in the Night. I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

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The Shadow in the Night. I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

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The Shadow in the Night.

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Post by ChangerOfWays on Thu Nov 19, 2009 10:14 am

The Vindicare assassin is a assassin that is skilled in the art of sharpshooting. Entire planetary rebellions have been silenced with a perfect shot from a Vindicare.

Hp:(below average)
Mp:(average)
Range:600
Attack:dmg:high
speed:slow
movement:350
Strength:13 Agility:19 Int:16

Innate:(toggle)Exoditus Rifle.
The Vindicare is expertly trained with his rifle. It is a marvelous piece, that can change its ammunition, allowing the Vindicare to take out a variety of targets, ranging from shielded individuals to beast and monsters. (Toggles between a slower, but much more powerful shot, or a quicker round that diminishes mana by 50/100/150/200 per shot.)

Ability 1:Patient Hunter.
The Vindicare can wait for hours, or months in the same spot, just waiting for his target. (The Vindicare stops, and takes aim, he then fires one shot that does 200/400/600/1000 dmg and stuns for .5/1/1.5/2 secs.)

Ability 2: Exoditus Pistol.
Should a enemy make it past the Vindicare's rifle, he is also equipped with a pistol thats stronger than many others through out the Imperium. (Short range (like 200) pistol, damages target for 100/200/300/400 and slows for 1/2/3/5 secs)

Ability 3: Stealth Suit.
The Vindicare is equipped with a stealth suit, paramount to a sniper. It allows him to blend into any surrounding. (The Vindicare turns invisible, but can not move, for 3/5/7/9 secs.)

Ulti:Spy Mask.
The Spy mask is one of the most important of any of the Vindicare's arsenal. It's the one tool that allows him to pick out his targets, even in a melee.
(Grants a truesight, aswell as a farsight for a small radius.)


Here's my idea for one of the assassins. I would be very appreciative for ideas. Thinking of doing the entire assassin temples (definitely gonna need help with that).
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Post by Glycine on Thu Nov 19, 2009 10:57 am

Uhm. How do I break it to you...

We already have an implemented Vindicare... oo Your skills look fine, though.

Perhaps another Assassin would be good? ><
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Post by ChangerOfWays on Thu Nov 19, 2009 11:03 am

what!? when did we put that in >.<
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Post by Grass Hopper on Thu Nov 19, 2009 11:52 am

its been in developement for a whiile Razz its ok, cause the skils are slightly similar

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Fromundaman on Thu Nov 19, 2009 12:18 pm

Indeed. That being said, that 1k damage nuke is a strong 1st skill... especially at such a low level.
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Post by ChangerOfWays on Thu Nov 19, 2009 5:34 pm

well, hes a hell of a shot, and it takes him serious time that someone can run away or stun him. And about all assassins, the numbers arnt very relevant, and are free to change, i just throw in what sounds about right.
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Post by Fromundaman on Thu Nov 19, 2009 11:26 pm

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