A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

The Sanctioned Butcher. I_vote_lcap63%The Sanctioned Butcher. I_vote_rcap 63% [ 5 ]
The Sanctioned Butcher. I_vote_lcap38%The Sanctioned Butcher. I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
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» Faction creeps
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» [SCII] [Inquisition] Hector Rex
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» [necrons] Orikan, the Diviner
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Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

The Sanctioned Butcher.

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Post by ChangerOfWays on Thu Nov 19, 2009 10:56 am

Eversor Assassins are much different from other assassins. Where the other kill one, maybe two individuals, the Eversor kills them, and anyone who happens to be in the same building. They are drugged fueled killers, that are kept in stasis between missions.

*Hp:(Slightly less than average) (Think im gonna simplfy this to assassin template. Look for * to show what's gonna be in it.)
*Mp:(Average)
*Attack: dmg:(kinda high)
speed:(slowish)
Range:Melee
*Movement:(same as vindicare)
Strength:16 *Agility:18 Int:14 (These are always gonna roughly be the numbers just in different order, but all assassins are gonna be agil based)

Innate:(toggle) Battle Drugs.
The Eversor is always fueled by a special mix of drugs, turning them from docile humans, into near suicidal killers. (Toggle between normal stats, to fast attack and high damage, but 8/7/6/5/4/3 less armor, also takes 20/15/10/5/2/0 damage per second.)

Ability 1: Death Charge Drop on Target.
[strike]The assassin charges at his target, hitting friend and foe alike in his charge to reach his target.
(Charge in a straight line, doing 100/200/300 damage to friend and foe alike in his path, and stuns the actual target for .5/1/1.5/2 secs. On the fourth stage of the ability, the Eversor no longer hurts friendlies in his path.

The Eversor assassins are kept in stasis, and fitted into special drop pods to carry him to target.
(Think of Captain of the Watch's drop pod, but can only drop the assassin, and does a small stun)

Ability 2:Needle Pistol.
The assassin carries a special pistol, that fires small toxin filled needles.
(Fires a ranged shot that does 100/150/200/300 over a period of 5 seconds.)

Ability 3: Neuro Gauntlets.
The assassin carries a specially designed gauntlet that fills the target with agony.
(Melee attack that slows the target for 2/3/4/5 seconds)

Ulti: Target Acquired.
When the Eversor assassin finally finds his target, he throws him self at him/her/it with suicidal tenacity, where only one will walk away alive.
(The assassin launches himself at the target and all of his stats go up while he attacks, but he can only attack that target. Each level increases the time he's like this, 3/5/8 at full, he can attack freely.)


Last edited by ChangerOfWays on Mon Nov 23, 2009 9:11 pm; edited 4 times in total
ChangerOfWays
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Post by Fromundaman on Thu Nov 19, 2009 12:22 pm

10 second slow is a bit long. Might want to change up those numbers a bit.

That being said, the needle pistol seems a bit weak. It essentially translates to 24 damage/sec for 5 seconds at max level.

Also, I hate to say it, but the 1st skill is almost exactly the same thing as Sigimund's Furious Charge.


That being said, I like him so far (minus the 1st skill that I think should be changed.).
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Post by ChangerOfWays on Thu Nov 19, 2009 5:32 pm

what would you make it? hes an insane killer who stays in stasis untill his next mission, and has no personality.
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Post by Fromundaman on Thu Nov 19, 2009 11:27 pm

Hmmm... tough to say, because I've never heard of this unit before. You could keep the concept, but change the effects?
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Post by ChangerOfWays on Mon Nov 23, 2009 9:12 pm

Ok, threw in an ulti and changed the first skill. Some other assassins have also been slightly modified, mostly numbers. Anyone other ideas?
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Post by 13loodRaven on Tue Nov 24, 2009 7:03 pm

Maybe can have a drug fueled scream of insanity or something to silence in a aoe, I dont really see this hero surviving against a powerfull caster or even a weak gank, but thats just my opinion.

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The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
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