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[Incomplete] Eversor Temple Assassin
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Page 2 of 3 • 1, 2, 3
Re: [Incomplete] Eversor Temple Assassin
Upon closer examination, he'll need to go for number checking. I'll do the mathcraft later.
*places a hold*
*places a hold*
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
Damn! This reminds me I have to get back to work on other assassins, any help?
Re: [Incomplete] Eversor Temple Assassin
Math on the innate:
10 stacks at max level: +30 strength, +60 agility, +105% attack speed. When dying, does 50% of max hp in AoE around him.
30 stats through ult at max level: +90 strength, +180 agility, +315% attack speed. When dying, does 150% of max HP in AoE around him.
Math on Execution:
At max level: Able to reduce the max health by 425 and the armor of a target by -4. The nuke damage is absolutely pointless because if he does damage to an 800 health hero, the damage will be done first, reducing him to 520 health and then reducing his max health to 425.
Math on Melta Bombs: Does it affect buildings? Not much to be done here. AoE is ridiculous on it though.
Math on Gauntlets:
Let's assume 40 strength from items.
10 stacks gives him 167 strength, so he does 200 extra damage onto his base at max level. Suffers 23 -hp.
30 stacks gives him 227 strength, so he does 273 extra damage. Suffers -63 hp.
Math on Ult: Yeah, this is OP. Not going to even bother. That said, I'll do the touch damage.
10 stacks: 167 strength and 166 Agility (20 off items) = 250 damage per touch.
30 stacks: 227 strength and 286 agility = 400 damage per touch.
Conclusion: NERF THIS. Numberwise mostly.
10 stacks at max level: +30 strength, +60 agility, +105% attack speed. When dying, does 50% of max hp in AoE around him.
30 stats through ult at max level: +90 strength, +180 agility, +315% attack speed. When dying, does 150% of max HP in AoE around him.
Math on Execution:
At max level: Able to reduce the max health by 425 and the armor of a target by -4. The nuke damage is absolutely pointless because if he does damage to an 800 health hero, the damage will be done first, reducing him to 520 health and then reducing his max health to 425.
Math on Melta Bombs: Does it affect buildings? Not much to be done here. AoE is ridiculous on it though.
Math on Gauntlets:
Let's assume 40 strength from items.
10 stacks gives him 167 strength, so he does 200 extra damage onto his base at max level. Suffers 23 -hp.
30 stacks gives him 227 strength, so he does 273 extra damage. Suffers -63 hp.
Math on Ult: Yeah, this is OP. Not going to even bother. That said, I'll do the touch damage.
10 stacks: 167 strength and 166 Agility (20 off items) = 250 damage per touch.
30 stacks: 227 strength and 286 agility = 400 damage per touch.
Conclusion: NERF THIS. Numberwise mostly.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
first thought: hp is reduced before damage is dealt. generally.
and 17*20 is 340 >.>
but im gona remove the damage on the skill cause 340 hp loss is fine enough
and the numbers on the gauntlets and ult will be reduced
they were just random numbers anyway >.>
ult: .1str+.5agi?
3rd: .9str?
and 17*20 is 340 >.>
but im gona remove the damage on the skill cause 340 hp loss is fine enough
and the numbers on the gauntlets and ult will be reduced

they were just random numbers anyway >.>
ult: .1str+.5agi?
3rd: .9str?
Last edited by Grass Hopper on Mon Mar 15, 2010 7:08 pm; edited 1 time in total
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Re: [Incomplete] Eversor Temple Assassin
Oh, so it does 600 damage in that case. Still doesn't change the conclusion.
Glycine- Moderator
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Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
edited btw
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: [Incomplete] Eversor Temple Assassin
What exactly did you edit, Grass? It still looks the same.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
that it does... i guess the edit didnt save XD now its fixed
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: [Incomplete] Eversor Temple Assassin
Hmm, Grass... Praytell you didn't actually overlook the parts that were the most OP? >>
You know, 90 strength, 180 agility, and the ability to explode for 150% hp isn't terribly OP as an ult, or so I guess. Oh yeah, did I mention you added damage to the innate, so he now gains +210 damage from the ult.
In other words..
WHAT THE @!$& are you thinking? I don't even need to play this hero to know that if you give it a boost that big, it's going to kill everything and anything that moves with any instrument it can find. The Ult is supposed to be powerful, but not so much so.
Anyone think that perhaps the reason balance problems come up is because we don't actually catch them when we make the hero's skills in the first place? I'm going to keep talking until this hero is balanced, which is a long time coming.
Although I'd like to hear your rationale for how this is balanced.
You know, 90 strength, 180 agility, and the ability to explode for 150% hp isn't terribly OP as an ult, or so I guess. Oh yeah, did I mention you added damage to the innate, so he now gains +210 damage from the ult.
In other words..
WHAT THE @!$& are you thinking? I don't even need to play this hero to know that if you give it a boost that big, it's going to kill everything and anything that moves with any instrument it can find. The Ult is supposed to be powerful, but not so much so.
Anyone think that perhaps the reason balance problems come up is because we don't actually catch them when we make the hero's skills in the first place? I'm going to keep talking until this hero is balanced, which is a long time coming.
Although I'd like to hear your rationale for how this is balanced.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
ok, so lets remove the damage and ias from the innate... cause they are a bit redundant anyway with the +str and +agi
and make his ult only 20 stacks instead of 30.
its a start
and make his ult only 20 stacks instead of 30.
its a start
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: [Incomplete] Eversor Temple Assassin
Whoa, what the heck happened here xD Nice!
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [Incomplete] Eversor Temple Assassin
i cleaned up your suggestion and changed it slightly in some places.
the original is still there
hope your ok with that XD
the original is still there
hope your ok with that XD
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: [Incomplete] Eversor Temple Assassin
It works fine for me,
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [Incomplete] Eversor Temple Assassin
Just remember we dont want too many more super duper nerf-immune carries roaming around out there... Oh and that brings up something, check out item suggestions.
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Eversor Temple Assassin
I've just been ranting about the numbers on the skills for a few months now and wonder if they'll ever be edited. Just me being really pissy about things that should have been fixed a century ago. I really don't know how you can tolerate the amount of stat boost on the ult compared to what other heroes get, but... >>
Glycine- Moderator
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Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
The stat boost can be kept, just with a really huge price, say like 50% bloodprice or a chance to have a fit after being attacked. Remembering that the eversor is a crazy looney who is seriously unpredictable.
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
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Location : Australia
Re: [Incomplete] Eversor Temple Assassin
Pretty much.
ZebioLizard- Veteran Seargent
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Location : Atlanta Georgia
Re: [Incomplete] Eversor Temple Assassin
Crazy loon he may be, but he doesn't get the ability to go super saiyan 4 when he really does go crazy. ._.
Blood price matters not to someone who's suicidal and is perfectly willing to kill himself to kill you. In fact, since 150% of his life is done as an explosion, if he gets 2k life, that's a 3k explosion guaranteed to kill anything that can't blink out of it.
Blood price matters not to someone who's suicidal and is perfectly willing to kill himself to kill you. In fact, since 150% of his life is done as an explosion, if he gets 2k life, that's a 3k explosion guaranteed to kill anything that can't blink out of it.
Glycine- Moderator
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Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
Actually he does have the ability to go super saiyan 4 when he goes crazy, considering at that point, he's so hyped up on drugs he's the equivilant of a meth head vs cops with guns.
ZebioLizard- Veteran Seargent
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Join date : 2009-04-29
Location : Atlanta Georgia
Re: [Incomplete] Eversor Temple Assassin
And yet we have an Avatar of Khaine, a C'tan, and a Carnifex, all of which could pretty much pummel the assassin into the ground even while crazy. The point I'm trying to make is that while going stat crazy may be fun, it's not even remotely balanced. I mean, Void Dragon could probably control all the machinery in the map if he wanted to and make your drop pods explode. Or he could make your turrets turn on you.
Actuality does not confer reality. >>
Actuality does not confer reality. >>
Glycine- Moderator
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Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
Indeed, take the dreadnoughts and kans for exsample, they should rape a large group of infantry within a matter of moments but hey..
Ok say if the explosion succeeds, say theres an extra 5-10 seconds extra respawn time for each hero killed?
Ok say if the explosion succeeds, say theres an extra 5-10 seconds extra respawn time for each hero killed?
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Eversor Temple Assassin
That's my point. xD
He's too hopped up on bonuses to be a realistic hero. 180 agility? Really now? Plus 70 damage for the ult?
So his stats with ult at level 25 are... This is assuming he's an agility hero. If he's a strength hero, numbers will be adjusted, but my point will have been made anyway.
Strength: 97 base + 20 item + 60 ult = 177 strength --> 150 + 177*20 = 3690 health
Agility: 86 base + 30 item + 180 ult = 296 agility --> -2 base armor + 296/10 +10 item = 37.6 armor
Int: 84 base + 15 item = 99 int --> 1485 mana.
Attack speed is: 1.77 * 100/(100+296*2+315) = .175 second cd on attacks. But that's raised to .34 for heroes anyway. >>
Effective HP due to armor: 3690 * (1+(37.6*0.06)) = 12014 health, yay. >> If he gets a holosuit, which gives 25% evasion, that number goes up to 16k health.
Damage: 296 base from agi + 70 from ult + 50 from items = 416 damage.
If we turn on gauntlets and then ult:
416 base + 177 * 0.9 = 575 damage per hit. Of course, he'll drain 63 damage a second, but if he gets 10% life steal, he gains back... 57.5 life? What a rather nice coincidence.
Now then. I *dare* you to say that these numbers are balanced and that the Eversor will be perfectly fine. We gave Kharn less bonuses for his ult and even those are being scaled down. ._.
He's too hopped up on bonuses to be a realistic hero. 180 agility? Really now? Plus 70 damage for the ult?
So his stats with ult at level 25 are... This is assuming he's an agility hero. If he's a strength hero, numbers will be adjusted, but my point will have been made anyway.
Strength: 97 base + 20 item + 60 ult = 177 strength --> 150 + 177*20 = 3690 health
Agility: 86 base + 30 item + 180 ult = 296 agility --> -2 base armor + 296/10 +10 item = 37.6 armor
Int: 84 base + 15 item = 99 int --> 1485 mana.
Attack speed is: 1.77 * 100/(100+296*2+315) = .175 second cd on attacks. But that's raised to .34 for heroes anyway. >>
Effective HP due to armor: 3690 * (1+(37.6*0.06)) = 12014 health, yay. >> If he gets a holosuit, which gives 25% evasion, that number goes up to 16k health.
Damage: 296 base from agi + 70 from ult + 50 from items = 416 damage.
If we turn on gauntlets and then ult:
416 base + 177 * 0.9 = 575 damage per hit. Of course, he'll drain 63 damage a second, but if he gets 10% life steal, he gains back... 57.5 life? What a rather nice coincidence.
Now then. I *dare* you to say that these numbers are balanced and that the Eversor will be perfectly fine. We gave Kharn less bonuses for his ult and even those are being scaled down. ._.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Eversor Temple Assassin
Maybe this hero should be reserved for titans mode O.o
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
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Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Eversor Temple Assassin
Glycine did you add the +20 bonus stats? Its not in base because its bonus stats.
Son007- Space Marine
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Age : 29
Location : Kentucky
Re: [Incomplete] Eversor Temple Assassin
Yeah, I added the bonus stats automatically to base at level 25. So don't worry, he can't get possibly more powerful.... >>
Glycine- Moderator
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Join date : 2009-07-23
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