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Melee ranges?
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Melee ranges?
I am rather curious, why is the Lord of Change and Zoanthrope melee?
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Melee ranges?
because the zoanthrope has no ranged attack on the zoey itself. it uses warp blast as its spell, and it has a 3 second cooldown, while the zoey itself has no ranged attack.
same thing with the lord of change
hope that helps ^^
same thing with the lord of change
hope that helps ^^
Re: Melee ranges?
Ah right, I could've sworn both had an innate ranged attack. xD
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: Melee ranges?
Zoey does need a buff now, though. He's good early game, but he gets absolutely wiped mid and late game. thus, make his spells more dependent on int and scale higher in damage?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Melee ranges?
Right... but he's a nuker. He IS about dealing damage!
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Melee ranges?
but not late game!
while it is true that he is supposed to deal damage, (if you agree, i havnt seen him inna while) he excells early game against most heroes, and allowing him to also excell late game due to scaling would be bad.
while it is true that he is supposed to deal damage, (if you agree, i havnt seen him inna while) he excells early game against most heroes, and allowing him to also excell late game due to scaling would be bad.
Re: Melee ranges?
So he's there for the point of sucking end-game? I've never heard such a bad statement.
As Zoey stands now, he's a 6 because he can't do anything late game. At all. And isn't it you who suggested that we try to at least make all heroes equal in potential ability? What's the point of putting in a doll that will only feed after the first 25 minutes of the game?
Early-game aptitude doesn't matter at all, unless you play a speedrush style of team whose goal is to base you in less than half an hour. All games nowadays go past 40 minutes and it's at this point that Zoey doesn't work. He is, in a sense, broken for the worse because he's not going to be given a fair chance by you. He will continue to feed late-game and be a scourge to his team because he can't do ANYTHING at that point. (Caps for emphasis. ^^)
Please, Grass, play Zoey once or twice in our clan games. I'm sure you'll be good with them, but once the half hour mark is reached and heroes can have enough health to take his nukes, you'll be in trouble.
PS: He's technically screwed even more by the disruptor field and iron halo, as half the damage is reduced from magic damage and then 30% of whatever he takes is ignored.
As Zoey stands now, he's a 6 because he can't do anything late game. At all. And isn't it you who suggested that we try to at least make all heroes equal in potential ability? What's the point of putting in a doll that will only feed after the first 25 minutes of the game?
Early-game aptitude doesn't matter at all, unless you play a speedrush style of team whose goal is to base you in less than half an hour. All games nowadays go past 40 minutes and it's at this point that Zoey doesn't work. He is, in a sense, broken for the worse because he's not going to be given a fair chance by you. He will continue to feed late-game and be a scourge to his team because he can't do ANYTHING at that point. (Caps for emphasis. ^^)
Please, Grass, play Zoey once or twice in our clan games. I'm sure you'll be good with them, but once the half hour mark is reached and heroes can have enough health to take his nukes, you'll be in trouble.
PS: He's technically screwed even more by the disruptor field and iron halo, as half the damage is reduced from magic damage and then 30% of whatever he takes is ignored.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Melee ranges?
well, the better your early game is, the better your late game is.
that being said, zoey might need a little help late game.
that being said, zoey might need a little help late game.
Re: Melee ranges?
While this is true, I had a pubbly game where I picked Zoe. Completely raped the other team, then AB made it so it was me as Zoe alone on the losing team against a noob with Cap.
Due to Zoe's inability to push, at all, or defend a lane. All he is good at is hero killing, and that gets negated late game by items. Even the losing team, if ganked to hell, can still nullify Zoe with a few simple items.
Due to Zoe's inability to push, at all, or defend a lane. All he is good at is hero killing, and that gets negated late game by items. Even the losing team, if ganked to hell, can still nullify Zoe with a few simple items.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Melee ranges?
well, zoey can almost one shot a wave with his two basic spells.
and im thinking now about making catalyst also count enemy units.
and should warp blast increase damage from all sources instead of just additional warp blasts then?
and im thinking now about making catalyst also count enemy units.
and should warp blast increase damage from all sources instead of just additional warp blasts then?
Re: Melee ranges?
I'd say for Warp blast either do that or up it's damage a bit anyway.
And yes, he can in fact eliminate a wave with two spells, but if he does, it leaves him open, since scream has a long enough recharge that it's far from spammable.
And yes, he can in fact eliminate a wave with two spells, but if he does, it leaves him open, since scream has a long enough recharge that it's far from spammable.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
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