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[COMPLETED] zoanthrope (.45)
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[COMPLETED] zoanthrope (.45)
ok, due to popular demand... zoey is getting buffed...
this is what i have planned:
warp blast increases damage from all sources instead of just from further warp blasts (the %increase will haev to be lower in this case)
and catalyst will count enemies and allies for bonus damage.
this is what i have planned:
warp blast increases damage from all sources instead of just from further warp blasts (the %increase will haev to be lower in this case)
and catalyst will count enemies and allies for bonus damage.
- Spoiler:
- Ability Type: Acitve: Aoe Damage and Knockback
Targets: Ground: Enemy Units.
Range: 200 Aoe.
A focused blast of pure warp energy that explodes violently. after a .8 second delay, deals damage in the target aoe, and knocks back 200 distance. Units hit by a Warp Blast will be debuffed. Any unit with the Warp Blast debuff will take additional damage from further Warp Blasts and additional damage from all sources per successive Warp Blast.
Level 1 - 65 damage. 15(3)% additional damage.
Level 2 - 80 damage. 20(4)% additional damage.
Level 3 - 95 damage. 25(5)% additional damage.
Level 4 - 110 damage. 30(6)% additional damage.
Cooldown: 6/5/4/3 seconds.
Manacost: 50 mana.
Last edited by Grass Hopper on Mon Dec 28, 2009 10:09 pm; edited 2 times in total
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Re: [COMPLETED] zoanthrope (.45)
Woo! I always wanted for zoey to become less easy to kill lategame!
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [COMPLETED] zoanthrope (.45)
Hm, I always thought warp blast didn't need that, but a faster cooldown
Instead of all damage, make it so that it has 2 %'s, one would give a low % for all damage, and one would be specific for additional warp blasts (which would do more damage)
Instead of all damage, make it so that it has 2 %'s, one would give a low % for all damage, and one would be specific for additional warp blasts (which would do more damage)
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [COMPLETED] zoanthrope (.45)
that too
edit: so it would be something like this: warp blast deals 60 damage, and causes any units affected by warp blast to take 40% additional damage from each successive warpblast, and 5% extra damage from all sources per successive warp blast
edit: so it would be something like this: warp blast deals 60 damage, and causes any units affected by warp blast to take 40% additional damage from each successive warpblast, and 5% extra damage from all sources per successive warp blast
Last edited by Grass Hopper on Sun Dec 20, 2009 7:19 pm; edited 1 time in total
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: [COMPLETED] zoanthrope (.45)
Sounds good actually. Makes zoanthrope a better supporter as well, like he is on tabletop.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [COMPLETED] zoanthrope (.45)
Zappy zappy zoey?! Or you could just have an armour degen per warpblast...
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [COMPLETED] zoanthrope (.45)
the way he said it, the target takes more damage from ALL sources, not just physical damage, so spellcasters do more to it oto.
ZebioLizard- Veteran Seargent
- Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia
Re: [COMPLETED] zoanthrope (.45)
like doom...
_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!
And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.
Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Re: [COMPLETED] zoanthrope (.45)
Zoey needs to be able to switch from doing mob damage to focused damage. Like in TT, where the version of the warp blast depends on what AP you want for the attack.
In this way, it would help him early by farming and late by being able to do damage.
In this way, it would help him early by farming and late by being able to do damage.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [COMPLETED] zoanthrope (.45)
So have two seperate spells for warpblast? Just take out the stats icon with a tooltip 'icon wont show' and have one aoe, and the other focused, with different levels of taking extra damage.
_________________
The warrior who acts out of honour cannot fail. His duty is honour itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia

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