A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[COMPLETED] zoanthrope (.45) I_vote_lcap63%[COMPLETED] zoanthrope (.45) I_vote_rcap 63% [ 5 ]
[COMPLETED] zoanthrope (.45) I_vote_lcap38%[COMPLETED] zoanthrope (.45) I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[COMPLETED] zoanthrope (.45) I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[COMPLETED] zoanthrope (.45) I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[COMPLETED] zoanthrope (.45) I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[COMPLETED] zoanthrope (.45) I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[COMPLETED] zoanthrope (.45) I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[COMPLETED] zoanthrope (.45) I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[COMPLETED] zoanthrope (.45) I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[COMPLETED] zoanthrope (.45) I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[COMPLETED] zoanthrope (.45) I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[COMPLETED] zoanthrope (.45) I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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[COMPLETED] zoanthrope (.45)

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Post by Grass Hopper Fri Dec 18, 2009 11:59 am

ok, due to popular demand... zoey is getting buffed...

this is what i have planned:
warp blast increases damage from all sources instead of just from further warp blasts (the %increase will haev to be lower in this case)
and catalyst will count enemies and allies for bonus damage.

Spoiler:


Last edited by Grass Hopper on Mon Dec 28, 2009 10:09 pm; edited 2 times in total
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Post by 13loodRaven Fri Dec 18, 2009 8:16 pm

Woo! I always wanted for zoey to become less easy to kill lategame!
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Post by ZebioLizard Sun Dec 20, 2009 5:37 am

Hm, I always thought warp blast didn't need that, but a faster cooldown

Instead of all damage, make it so that it has 2 %'s, one would give a low % for all damage, and one would be specific for additional warp blasts (which would do more damage)
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Post by Grass Hopper Sun Dec 20, 2009 10:29 am

that too

edit: so it would be something like this: warp blast deals 60 damage, and causes any units affected by warp blast to take 40% additional damage from each successive warpblast, and 5% extra damage from all sources per successive warp blast


Last edited by Grass Hopper on Sun Dec 20, 2009 7:19 pm; edited 1 time in total
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Post by ZebioLizard Sun Dec 20, 2009 5:48 pm

Sounds good actually. Makes zoanthrope a better supporter as well, like he is on tabletop.
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Post by 13loodRaven Mon Dec 21, 2009 5:13 am

Zappy zappy zoey?! Or you could just have an armour degen per warpblast...
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Post by ZebioLizard Mon Dec 21, 2009 5:44 am

the way he said it, the target takes more damage from ALL sources, not just physical damage, so spellcasters do more to it oto.
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Post by Grass Hopper Mon Dec 21, 2009 11:21 am

like doom...
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Post by Glycine Mon Dec 21, 2009 8:57 pm

Zoey needs to be able to switch from doing mob damage to focused damage. Like in TT, where the version of the warp blast depends on what AP you want for the attack.

In this way, it would help him early by farming and late by being able to do damage.
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Post by 13loodRaven Tue Dec 22, 2009 5:49 am

So have two seperate spells for warpblast? Just take out the stats icon with a tooltip 'icon wont show' and have one aoe, and the other focused, with different levels of taking extra damage.
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