A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version

Changelogs to come


Changes to the way I release versions? (read the thread)

Dev Tools/walkthrough I_vote_lcap63%Dev Tools/walkthrough I_vote_rcap 63% [ 5 ]
Dev Tools/walkthrough I_vote_lcap38%Dev Tools/walkthrough I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Dev Tools/walkthrough I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Dev Tools/walkthrough I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Dev Tools/walkthrough I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Dev Tools/walkthrough I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Dev Tools/walkthrough I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Dev Tools/walkthrough I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Dev Tools/walkthrough I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Dev Tools/walkthrough I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Dev Tools/walkthrough I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Dev Tools/walkthrough I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Dev Tools/walkthrough

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Dev Tools/walkthrough Empty Dev Tools/walkthrough

Post by billiam on Wed Jan 06, 2010 3:41 am

I know i have been away from the forum for quite some time. But i got on just the other day and noticed some one looking to get started in helping dev. I have not been much of an asset but i did learn a lot and it can be a starting place for those interested. I will start with the basics and that is learning the terms and what they control.

This is one of the clearest to understand

And here is another. They will have overlap but answer question in different ways. For most of this there are multiple ways of doing it all. This is where the tools you have plays out, more really if they limit you or not.

I used all free tools.
My tools are
Gmax For the base editor.
To get this to work with war3 files check here.

Irfan View For making of changing meshes.

There are some other files required, such as the import/export script for Gmax but this is the starting line for anyone looking to try it out. I understand how most of it works but still fight with getting it to do what i want. I will plan to revise or add on to this. It is easy for me to over look something in this process since i went through it already. If you have questions or see things i have missed feel free to ask or let me know I will get back to you.


Posts : 61
Join date : 2009-08-25

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Dev Tools/walkthrough Empty Re: Dev Tools/walkthrough

Post by Grass Hopper on Wed Jan 06, 2010 11:52 am

yay! hero!
people should read this and help out Very Happy

warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
Grass Hopper

Posts : 3839
Join date : 2009-03-30


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Dev Tools/walkthrough Empty Re: Dev Tools/walkthrough

Post by tkchuong on Thu Sep 02, 2010 5:52 pm

thanks you
Wood Projects
Lawn care services

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Posts : 3
Join date : 2010-09-02

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