A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_vote_lcap63%[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_vote_rcap 63% [ 5 ]
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_vote_lcap38%[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Incomplete]Inquisitor Rolland De'Wolf - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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[Incomplete]Inquisitor Rolland De'Wolf

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[Incomplete]Inquisitor Rolland De'Wolf - Page 2 Empty Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Sun Feb 07, 2010 11:51 pm

hmm ok... im debating on weather we should allow him to pick neutral skills... the benefit of actually acheiving neutrality is great, and i dunno if we should make it easier to get that balance by allowing them to just go neutral.

edit: moved to developement

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[Incomplete]Inquisitor Rolland De'Wolf - Page 2 Empty Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Wed Mar 03, 2010 6:33 pm

well, they wouldnt be able to really go neutral, its a very fine balance that has some nice skills, but if you choose to absolutely go one way or the other you get stuck with it. Radicals are for people who want to be versatile spell casters, and Puritants are for those who want to be sudo tanks. Neutral gives the balance between. They arn't spell casters, or tanks just heroes that can be the most versatile.
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Post by Grass Hopper on Wed Mar 03, 2010 8:07 pm

well, i meant look at the innate and the benefits he would get from it.

if we allow him to chose from neutral skills... that wouldnt quite have the same effect. it would be too easy for players to get the neutral benefits

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[Incomplete]Inquisitor Rolland De'Wolf - Page 2 Empty Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Thu Mar 04, 2010 12:38 am

then, what would be a way to make it really hard to benefit from neutrality?
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Post by Grass Hopper on Sat Mar 06, 2010 7:37 pm

get rid of the 'neutral' pickable skills

if its as easy as picking certain skills to be neutral, somthing doesnt quite work

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[Incomplete]Inquisitor Rolland De'Wolf - Page 2 Empty Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Sun Jun 06, 2010 7:39 pm

are we ok with this guy?

i still think you should remove the neutral skills >.>

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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[Incomplete]Inquisitor Rolland De'Wolf - Page 2 Empty Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Glycine on Sat Jan 08, 2011 4:01 pm

I think it's good. xD Up to changer if he wants to remove the neutral skills, though they could be improved upon.

How is it different from Asurmen, though Razz

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[Incomplete]Inquisitor Rolland De'Wolf - Page 2 Empty Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Sat Jan 08, 2011 4:31 pm

what about surmen?
hes closer to the necron lord than asurmen tho Razz

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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