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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

Possible Hero Changes I_vote_lcap63%Possible Hero Changes I_vote_rcap 63% [ 5 ]
Possible Hero Changes I_vote_lcap38%Possible Hero Changes I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Possible Hero Changes I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Possible Hero Changes I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Possible Hero Changes I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Possible Hero Changes I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Possible Hero Changes I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Possible Hero Changes I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Possible Hero Changes I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Possible Hero Changes I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Possible Hero Changes I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Possible Hero Changes I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Possible Hero Changes

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Possible Hero Changes Empty Possible Hero Changes

Post by elttatg on Thu May 21, 2009 7:41 pm

As I played some of the heros in the map I came to some things which I feel could be changed for the better.

For the Necron Lord: after playing him I agree that lightning field would be improved by turning it into an immoliation-type (togglable spell), I also feel that his ult should silence if it does not already

For the Harlequin: I really feel that Dance of Death would be best if the damage was switched to agility-based because at the moment (without items) the ability maxes out at level 25 (with attribute bonus included) to 205 damage per hit which is almost nothing at that stage and considering the fact that it only does 67 damage at level 1 means that it is never particularily good.

For Kharne: With his ult right now it would require at total of 20 kills to deal maximum potential damage. This means that he would have to finish every single creep in 4 waves (without letting a full 15 seconds go by without a kill) in order to max out the potential of his spell. Therefore I would ask for the percentage a single kill improves the hero to increase with each level or for the spell to be replaced. (possibly by a cleave/pulverize that hurts your allies as well by a reduced amount)

For the Fire Dragon: As previously stated, for his melta ability i feel that the fact taht it deals 0 damage at max range should be fixed somehow (perhaps reducing the range and making it do 25% at max).

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Possible Hero Changes Empty Re: Possible Hero Changes

Post by Grass Hopper on Thu May 21, 2009 11:27 pm

for the necron lord, i have this for changes (to be implemented):
made lord res properly?//// (tooltip)
lightning = toggle
gaze = affect spell targets
veil of darkness = slow/dmg?

for the harle... add some str items Razz not to mention, omni slash is an ult... it does 150-250 dmg, and has a... 120? second cd... this does from 67 - 200 dmg over the course of the game... before items... and has a.. 9? second cd

kharn: i agree... but its more difficult to code that way... on the plus side... killing a hero gives the max stack

and ive already put the 25% dmg at max range for the firepike so its all good Very Happy

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Possible Hero Changes Empty Re: Possible Hero Changes

Post by elttatg on Thu May 28, 2009 3:00 pm

Would request changing rez chance (when it works) to:

% chance = 2.5 * 2 ^ (level of skill - 1)

The spread would go: 2.5, 5, 10, 20, 40, 80.

Would also be interested to know the system for Kharne's ult.

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Possible Hero Changes Empty Re: Possible Hero Changes

Post by Grass Hopper on Thu May 28, 2009 4:38 pm

well, considering that in most circumstances... players dont level attribute bonus till last... you would need to wait till level... 21? to get a decent chance...

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Possible Hero Changes Empty Re: Possible Hero Changes

Post by Grass Hopper on Fri Jul 17, 2009 12:38 am

oh, and cause i never really answered the kharn's ult... and yes this is several months later, but oh well...

its a roar skill with 20 levels, every time a unit is killed a unit is spawned on kharn and roars.

the way its set up... i would have to make 3 diff roar skills, one for each of the levels... which is way to much bother, specially considering how ez it is for him to stack bonuses

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Grass Hopper
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Posts : 3839
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