A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



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Changes to the way I release versions? (read the thread)

Proposed change log v0.45 I_vote_lcap63%Proposed change log v0.45 I_vote_rcap 63% [ 5 ]
Proposed change log v0.45 I_vote_lcap38%Proposed change log v0.45 I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
Proposed change log v0.45 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Proposed change log v0.45 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Proposed change log v0.45 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Proposed change log v0.45 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Proposed change log v0.45 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Proposed change log v0.45 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Proposed change log v0.45 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Proposed change log v0.45 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Proposed change log v0.45 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Proposed change log v0.45 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Proposed change log v0.45

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Proposed change log v0.45 Empty Proposed change log v0.45

Post by Grass Hopper Tue Jan 26, 2010 4:13 pm

--===Changelog===--

General:
-Reworked the terrain and lanes
-Added a quick transportation methid (see below)
-The forrest runes now spawn on a fixed 3 minute intervel
-Items bought by ork players using the "-b" command no longer appear on their hero if they are too far from the base
-Attacks from towers no longer destroy walls or trees

Outpost:
-Lowered the hp on Outposts (2000 => 1500)
-Lowered ther armor on Outposts (10 => 5)

Modes:
-Changed the -om(only mid) to -only top and -only bot

Honor:
-Expanded on the not gaining honor from killing heroes 4 or more levels lower than you (see below)
-Reduced the honor cost of hireables (1/5 => 1/10 of total honor)
-Reduced the honor cost of the creep damage upgrade (2 => 1)
-Reduced the honor cost of the creep armor upgrade (4 => 2)
-Reduced the honor cost of the creep life upgrade (3 => 2)
-Reduced the honor cost of rebuilding base towers (2 => 1)

Display:
-Renamed the forces of order tavern to the Forces of the Tau Empire
-The show damage command dispays total damage dealt instead of having the bonus damage displayed seperate
-Lowered the hight of the floating text from skills that deal bonus damage
-Switched players are now dispalyed properly on the multiboard

Optimization:
-Removed most of the loading scren lag (this will some heroes to lag more when being picked)
-Cleaned up some code to help end game performance
-Recoded some triggered stuns
-Changed code in fear skills (terror, terrifying visage)

Runes:
-Added new rune: gift of the deceiver (see below)
-Added new rune: gift of the dragon (see below)
-Added new rune: gift of vaul (see below)

Items:
-Increased the range on Long Range Scanner (2000 => 7000)
-Increased the range on Sensor Sweep (3500 => 15000)
-Rebalanced armor values on all armor items
-Increased the cost of stim packs (1500 => 1850)
-Holo suit now gives 3 armor
-Terminator honors now gives 2 honor like it should
-Added a new item: Plague Armor
-Added a new item: Warp Icon

Vindicare:
-Made the main attribue intelligence
-Increased the attack speed penalty on Exodus Rifle (-50/60/70/80/90/100 => -75/90/105/120/135/150%)
-Lowered the caost time on Aim Vitals (3 => 1.25)
-Precice Aim's effects level properly now
-Spymask now gives full 1800 vision at night time

Ahriman:
-Added a cap of 10 bolts to doombolt (there is no cap on the damage)

Komando:
-Increased the cast range on Tricksy Traps (100 => 325)

Flayed One:
-Removed the custom model (now uses a regular ghoul model)
-Fixed an error where burrow strike would teleport to the middle of the map

Keeper of Secrets:
-Removed the attack speed bonus from Warptime
-Removed the "-" in the Keeper's name

Zoanthrope:
-Catalyst now counts enemies
-Warp blast now increased damage from all sources as well as from further Warp Blasts
-Increased attack range (melee => 600)

Sanctioned Psyker:
-Reworked Lightning Arc (see blow)

Grey Knight:
-Reworked the mechanics on The Aegis, should work properly now
-Reduced the manacost on The Aegis (20/17/14/11 => 15/13/11/9% of max mana)

Karandras:
-Lowered the attackspeed bonus on Biting Blade (3/6/8/12% => 2/4/6/8%)
-Lowered the critical multiplier on Scorpion's Claw (1.5/1.9/2.3/2.7 => 1.5/1.8/2.1/2.4)

Typhus:
-Increased the delay on Feel No Pain (2.5/3/3.5/4 => 2.5/3.5/4.5/5.5/)
-Changed Feel No Pain's return damage type (magic => pure)
-Changed the damage type of Destroyer Hive (spells => piercing)
-Reduced the swarm count on Destroyer Hive (15/25/30 => 15/20/25)
-Lowered the duration on Nurgles Rot (4 => 2.5)
-Reworked Winds of Chaos (see blow)

Lucius:
-Remade Lucius (see blow)

Asurmen:
-Battle Fate now levels up correctly

Kharn:
-Increased the slow on Betrayers Rage (15/20/25% => 25/30/35%)

Autarch:
-Renamed to Prince Yriel

Lord of Change:
-Reworked Nightmare Reality (see blow)
-Reworked Heral of Change (see blow)
-Increased the cooldown on Bolt of Change (18 => 21)
-Rebalanced the duration on Bolt of Change (.5/1/1.5/2 => 1/1.35/1.7/2.05)
-Increased the cooldown on Firestorm (15 => 18)
-Changed the mechanics on Terror to work similar to Terrifying Visage(Flayed One)

Warp Head:
-Lowered number of arcs on Zzap (5 => 3)

Harlequin:
-Reworked Dance of Death (see blow)
-Increased starting intelligence (15 => 18)
-Increased intelligence gain (1.55 => 1.65)

Avatar:
-Added a max of 50% damage and 25% movespeed to God of Murder

Captain:
-Increased the duration on the Company Champion's Challenge (2.5 => 3)
-Increased the range on Drop Pod Assault (2500/3000/3500/4000/4500/5000 => 5000/6000/7000/8000/9000/10000)
-Recoded Challenge to work like Champion's Challenge (Emperor's Champion)

Farseer:
-Added bonus regen to Fortune

-Added a new hero: tomb spyder
-Added a new hero: Aun'va
-Added a new hero: Imperial Commissar
-Added a new hero: Void Dragon



--===Changes===--
Quick Transportaion Method
Transports your hero into orbit where he can deepstrike to a point on the map.
The further from base the target is, the greater the chance of mis-fireing becomes.
[Note: When bought, a marker appears. The marker has a map-wide 0 cooldown blink and max movespeed. It has the 'Drop' ability which will drop-pod your hero to its location]

Cooldown: 20 seconds.
misfire chance: will land anywhere from ((0-5% of distnace) to 10% of distance) of the target location

Honor From Kills
Added two extra types of kills:
Easy Pray! (achived when killing a hero that is 5 or more levels below your level, gains 0 honor for this kill)
Challenging Victory! (achived when killing a hero that is 5 or more levels above your level, gains 2 honor for this kill)

Runes
Gift of the Dragon: Reveals the entire map for 3 seconds
Gift of the Deceiver: Creates an illusion of the hero (illusions take 100% damage and deal 100% damage)
Gift of Vaul: Grants magic imunity for 30 seconds (warning: some buffs will not work on magic imune units)


Lightning Arc
New wrote:Ability Type: Acitve: Chain Damage
Targets: Unit: Enemy Units
Range: 700 range.

Focusing his mind, the Primaris Psyker unleashes a wave of pure warp energy in the form of arcing lightning, jumping from target to target. Lightning Arc deals 140 intial damage to the target and jumps to nearby enemies, dealing 10% more damage with each jump.

Level 1 - Jumps 2 times.
Level 2 - Jumps 3 times.
Level 3 - Jumps 4 times.
Level 4 - Jumps 5 times.

Cooldown: 5/4/3/2 seconds
Manacost: 95 mana.
Will deal (140/154/169/186/204) damage


Winds of Chaos
New wrote:Ability Type: Active: Cone Damage
Targets: Ground: Enemy Units.
Range: 700, 300 AoE.

Typhus was granted the power to summon chaotic winds of fire and decy to damage and destroy his enemies. Deals 270 damage, and adds 10 stacks of Nurgles rot on the target.

Cooldown: 7 seconds.

Nightmare Reality
New wrote:Ability Type: Active: AoE Stun
Targets: Ground: Enemy Units.

The Lord of Change warps the target location, causing all manner of daemonic changes and apperations. Units caught in the area are initially terrified and imobilized, taking damage and being stuned. The target location becomes inhospitible for 150 seconds, dealing damage over time and slowing any enemies caught in the area.

Level 1 - 2 second stun, 100 damage. 12% slow, 20 dot.
Level 2 - 2.5 second stun, 150 damage. 16% slow, 30 dot.
Level 3 - 3 second stun, 200 damage. 20% slow, 40 dot.

Cooldown: 100/85/70 seconds.
Manacost: 200 mana.

Herlod of Change
New wrote:Ability Type: Passive: Unit Spawn.
Targets: Unit: Enemy Units.
Duration: 25 Seconds.

The Lord of Change brings chaos and mutation wherever he goes, causing his victimes to become hapless horrors. When the Lord of Change kills an enemy, a Chaos Horror will spawn from its corpse.
Horrors deal 15 stacking damage per second to nearby enemies.
Horrors have the Split ability which causes them to split into two lesser Blue Horrors upon death.
Horrors have level 1 Herald Of Change

[Innate: This skill is given at level one, and will level up once per 2 points put into the 'Atribute Bonus' skill]
Pink horrors do 3 damage with a .1 second attack cooldown, attacks bounce twice
Blue horrors do 1-3 damage with a .1 second attack cooldown, attacks bounce once
Horrors gain the split ability at level 4
Horrors gain Herold of Change at level 6


Dance of Death
New wrote:Ability Type: Active: Multi Target Attack.
Targets: Units: Enemy units.
Range: 750, 350 Aoe.

The harlequin displays her combat abilities by dancing in and out of the enemies men, slashing each enemy around the target unit, dealing damage based on her strength and knocking them back. While dancing, the evasion gained from Holofield is doubled.

Level 1 - 40 strength as damage.
Level 2 - 60 strength as damage.
Level 3 - 80 strength as damage.
Level 4 - 100 strength as damage.

Cooldown: 16/14/12/10 seconds.
Manacost: 75 mana.
note: damage type changed to magic


Lucius
Doomsiren => Armor of Shrieking Souls
Ability Type: Active: Line Damage and Stun.
Targets: Ground: Enemy Units.

Lucius' armor houses the souls of those that have slain him over the millennia. Lucius has a manner of control over these spirits and is able to summon a screaming wave of sonic energy to smash over his foes. Deals damage equal to 0.5x Lucius' agility plus 1.5x Lucius' intelligence and stuns all enemies in a line. Enemies are stuned based on distance from Lucius, 1.425 second at close range, and .475 seconds at max range.

[Innate: This skill is given at level one, and will level up once per 2 points put into the 'Atribute Bonus' skill]

Cooldown: 8 seconds.

Armor of Shrieking Souls => Dance of Slaanesh
Ability Type: Active: Speed Buffs
Targets: Instant

A nimble and powerful fighter, Lucius is percieved as nearly invincible, a force of nature that can not be bested. He fights with such skill and speed that he can not be touched. Lucius gains max movespeed and becomes invulnerable for the duration. Lucius also attacks enemies with such speed that they feel the effects of his blows several more times, taking an additional 20 damage per extra strike

Level 1 - 2.75 second duration. Extra 2 attacks.
Level 2 - 3.3 second duration. Extra 3 attacks.
Level 3 - 3.85 second duration. Extra 4 attacks.
Level 4 - 4.4 second duration. Extra 5 attacks.

Cooldown: 20 seconds.
Manacost: 95/120/145/170 mana.

Lash of Torment
Ability Type: Active: Cripple. Passive: Counterattack
Targets: Units: Enemies.
Range: 600 Range.

Lucius carries the daemonic lash of torment which writes with a sentient malice for all living beings. Lucius can ensnare a target with his lash, slowing their movespeed and attackspeed by 50%; Also, when Lucius is damaged, the lash of torment reaches out and snares the unit for 0.75 seconds, slowing it by 50% and making it unable to attack. Lucius then counterattacks with a stong slash from his power weapon, dealing a percentage of the taken damage. Has an internal cooldown.

Level 1 - 1.0 second duration. 50% counter, 1.55 cd.
Level 2 - 1.5 second duration. 60% counter, 1.45 cd.
Level 3 - 2.0 second duration. 70% counter, 1.35 cd.
Level 3 - 2.5 second duration. 80% counter, 1.25 cd.

Cooldown: 8 seconds.
Manacost: 45/55/65/75 mana

martial pride remains unchanged

Dance of Slaanesh => The Eternal
Ability Type: Passive: Rebirth

Lucius is never truly killed, those that slay him in combat, should they feel any pride for the kill, will find themselves slowly and painfully transforming into Lucius, becoming absorbed into his armor and becoming just another soul. Whenever Lucius is killed, his killer will suffer pure damage equal to a % of its current life over 20 seconds. should the killer die for any reason during this duration, Lucius will be reborn from his killer with a % of his max life and mana, gaining a percent of the killers strength and intelligence.

Level 1 - 105% current life, 50% health, 5% stat steal.
Level 2 - 110% current life, 60% health, 6% stat steal.
Level 3 - 115% current life, 70% health, 7% stat steal.

Cooldown: 200/170/140 seconds.


Last edited by Grass Hopper on Wed Feb 10, 2010 7:07 pm; edited 12 times in total
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Proposed change log v0.45 Empty Re: Proposed change log v0.45

Post by ChangerOfWays Tue Jan 26, 2010 9:00 pm

I like it so far.
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Proposed change log v0.45 Empty Re: Proposed change log v0.45

Post by Grass Hopper Sun Feb 07, 2010 1:31 pm

bump. this is prolly the final draft of the changelog. as long as the next test (whenever that is -_-) doesnt reveal anything too major, .45 will be done
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Proposed change log v0.45 Empty Re: Proposed change log v0.45

Post by Glycine Sun Feb 07, 2010 6:01 pm

Typhus needs to be reduced somewhat. Like perhaps give him some sort of debuff which increases the damage spells do on him? He's tooooo much of a DPS tank now.
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Proposed change log v0.45 Empty Re: Proposed change log v0.45

Post by Grass Hopper Sun Feb 07, 2010 11:11 pm

hmmm, i wonder what would happen if i just made FNP pure damage return.... instead of magic.
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