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Captain Cato Sicarius - Master of the Watch (3)
3 posters
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What would you rank him?
Captain Cato Sicarius - Master of the Watch (3)
i dunno, in my eyes, he is the most balanced hero in the map atm, and every hero should strive to be like him!
pros:
excelent pusher with his summons, 2 aoe damage skills, armor aura (think of the creeps!)
great team support with his team trasnport innate, and his armor aura
decent disabler in the way of Challenge and the slow from his frag grenade
cons:
mana intensive (has 4 active skills, and 1 of them is very spamable)
not a whole lot of dps potential (cant stand up to heroes in 1v1 fights)
considering aos's... micro intensive due to controlling the summons and making good use of them
points(i didnt know weather this was a pro or con):
while he is an excelent pusher due to his nuke and grenade, they arent the easiest skills to land (the grenade has a decent flight animation, and the ult takes 3 seconds)
so, what do u think, post you comments on the hero, weather u agree or disagree, anything that should be buffed/nerfed
proposed changes:
(in response to cell)
reduce honorguards manacost (150 => 90/115/130/145)
change armor type (large => medium) gly makes a good point
edit: just a gentle reminder, the object of this forum is to figure out ways to get all heroes to the "3" status. if ahero is 2 - Great, that means hes more poweful than he should be
pros:
excelent pusher with his summons, 2 aoe damage skills, armor aura (think of the creeps!)
great team support with his team trasnport innate, and his armor aura
decent disabler in the way of Challenge and the slow from his frag grenade
cons:
mana intensive (has 4 active skills, and 1 of them is very spamable)
not a whole lot of dps potential (cant stand up to heroes in 1v1 fights)
considering aos's... micro intensive due to controlling the summons and making good use of them
points(i didnt know weather this was a pro or con):
while he is an excelent pusher due to his nuke and grenade, they arent the easiest skills to land (the grenade has a decent flight animation, and the ult takes 3 seconds)
so, what do u think, post you comments on the hero, weather u agree or disagree, anything that should be buffed/nerfed
proposed changes:
(in response to cell)
reduce honorguards manacost (150 => 90/115/130/145)
edit: just a gentle reminder, the object of this forum is to figure out ways to get all heroes to the "3" status. if ahero is 2 - Great, that means hes more poweful than he should be
Last edited by Grass Hopper on Tue Feb 16, 2010 2:52 pm; edited 3 times in total
Re: Captain Cato Sicarius - Master of the Watch (3)
Moved to relevant topic. xD *reinforces his own rule*
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Captain Cato Sicarius - Master of the Watch (3)
I gave him a 4 because of his mana intensive skillset and the slight difficulty his skillset brings.
His summons are imo the weakest of the current ones (Grotsnik is only other one I think. I'm not counting commisar/aunva/spider in this because they are not in an official release yet and I still laugh at what void dragon makes of them. Also not counting LOC's or Ahrimans cause those or side effects of stuff their main stuff does, not really what their hero is based around having out.) They are this way because of their numbers. A hero that can take care of them efficiently (such as Mad Doc) can really hurt Captain's early aggressiveness/mana pool. Grotsnik's grots may be weaker individually, but they synergize better with him. They also have numerical advantage so they can overwhelm heroes that can't do heavy aoe.
His summons make it hard to keep the pressure on with grenades and Orbital (if you have to summon away from the fountain). Grenades and Orbital also eat through his mana pool if not used properly/beneficently by themselves. Due to the delay of these attacks also, its kinda hard to master them unless you've practiced with him for a lil while.
The armor aura is the best part about him, and reason I call him Captain Push. He just makes creep waves monsters with it. Drop pod comes in second place for the team transport/out-of-nowhere gank and the hilarity from getting a killing blow by just it landing on someone.
I personally think that even though yea his honor guard is made to be a big deal in the codex, in this game it just seems like its a tacked on thing (since the summons aren't really synergizing with him, he just synergizes with everything very well.) An idea would be to give him something to do with his Tempest Blade (added damage maybe and a chance to kill off a creep/extra damage to heroes hes attacking to go with the Coup de Grace rule in the codex) to make him into an actual strength based melee hero that inspires his men by his actions, than a support hero than can melee. <.< Unless you wanna make people cry and give him his Artificer Armor (it gives the Feel No Pain rule)
All in all, his summons suck and he's much better off on relying on the creep waves as his army. <.< Oh, and maybe just a visual to Dawn of War's version of three explosions in a triangle around the area (It would still do everything exactly like the current, just look more intimidating that just a single one.)
synergize
His summons are imo the weakest of the current ones (Grotsnik is only other one I think. I'm not counting commisar/aunva/spider in this because they are not in an official release yet and I still laugh at what void dragon makes of them. Also not counting LOC's or Ahrimans cause those or side effects of stuff their main stuff does, not really what their hero is based around having out.) They are this way because of their numbers. A hero that can take care of them efficiently (such as Mad Doc) can really hurt Captain's early aggressiveness/mana pool. Grotsnik's grots may be weaker individually, but they synergize better with him. They also have numerical advantage so they can overwhelm heroes that can't do heavy aoe.
His summons make it hard to keep the pressure on with grenades and Orbital (if you have to summon away from the fountain). Grenades and Orbital also eat through his mana pool if not used properly/beneficently by themselves. Due to the delay of these attacks also, its kinda hard to master them unless you've practiced with him for a lil while.
The armor aura is the best part about him, and reason I call him Captain Push. He just makes creep waves monsters with it. Drop pod comes in second place for the team transport/out-of-nowhere gank and the hilarity from getting a killing blow by just it landing on someone.
I personally think that even though yea his honor guard is made to be a big deal in the codex, in this game it just seems like its a tacked on thing (since the summons aren't really synergizing with him, he just synergizes with everything very well.) An idea would be to give him something to do with his Tempest Blade (added damage maybe and a chance to kill off a creep/extra damage to heroes hes attacking to go with the Coup de Grace rule in the codex) to make him into an actual strength based melee hero that inspires his men by his actions, than a support hero than can melee. <.< Unless you wanna make people cry and give him his Artificer Armor (it gives the Feel No Pain rule)
All in all, his summons suck and he's much better off on relying on the creep waves as his army. <.< Oh, and maybe just a visual to Dawn of War's version of three explosions in a triangle around the area (It would still do everything exactly like the current, just look more intimidating that just a single one.)
synergize
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: Captain Cato Sicarius - Master of the Watch (3)
well, i can buff the summons >.> but they do (iirc) more damage and have more hp* than any other summon, and provide a bunch of buffs (+20% damage, the focus fire and challenge disable).
maby i should reduce the manacost, cause i agree they take a chunk out of his manapool.
and giving him that one dps skill would wreck his role imo
people seem to forget that you need to make the fluff fit the existing skills, not make the skills to fit the existing fluff.
and his skills dont synergize with eachother (cept maby orbital + challenge/slow) but they syndergize with his role
*they have 600/700/800/900 hp and 26-32 + 0/10/20/30 damage, while the champion has 750/850/950/1050 hp adn 30-37 + 0/10/20/30 damage.
they deal magic damage, which means they dont care how much armor u stack, and their only fault is their large armor which makes them get owned by spells. ill prolly change that to medium
maby i should reduce the manacost, cause i agree they take a chunk out of his manapool.
and giving him that one dps skill would wreck his role imo
people seem to forget that you need to make the fluff fit the existing skills, not make the skills to fit the existing fluff.
and his skills dont synergize with eachother (cept maby orbital + challenge/slow) but they syndergize with his role
*they have 600/700/800/900 hp and 26-32 + 0/10/20/30 damage, while the champion has 750/850/950/1050 hp adn 30-37 + 0/10/20/30 damage.
they deal magic damage, which means they dont care how much armor u stack, and their only fault is their large armor which makes them get owned by spells. ill prolly change that to medium
Re: Captain Cato Sicarius - Master of the Watch (3)
.... Grass, don't you dare. Do you realize how tough honor guard are to bring down without spells? They do a constant 70 damage from level 4 on and are annoying as hell to kill. They also tank outposts like no one's business. And you want to buff their armor so they're guardsmen on steroids? Plzno. D:
Mad Doc is the only one with an instant-kill spell on creeps. ONLY ONE, unless I'm missing someone with devour or something like that. He rapes the bejesus out of most heroes though, simply by virtue of his pushing ability. His summons in no way, shape or forum are weak. On the contrary, they tank very well.
People also tend to forget what is the difference.. Could you word it in such a way that it's clearer? It's not like the fluff can be changed. And despite the fact that fluff should fit existing skills, why not just create new skills on the fluff to replace the old ones?
Mad Doc is the only one with an instant-kill spell on creeps. ONLY ONE, unless I'm missing someone with devour or something like that. He rapes the bejesus out of most heroes though, simply by virtue of his pushing ability. His summons in no way, shape or forum are weak. On the contrary, they tank very well.
people seem to forget that you need to make the fluff fit the existing skills, not make the skills to fit the existing fluff.
People also tend to forget what is the difference.. Could you word it in such a way that it's clearer? It's not like the fluff can be changed. And despite the fact that fluff should fit existing skills, why not just create new skills on the fluff to replace the old ones?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Captain Cato Sicarius - Master of the Watch (3)
i mean to say that dont come up with a skill in the idea of fitting the fluff.
create your skill then find a way for the fluff to fit your created skill
like markerlight: it doesnt actually add damage to the pathfinders attacks (mostly cause its a heavy weapon) but the name and fluff have been adapted to fit the skill
now, dont get me wrong, a GREAT many skills work fine and are based on fluff and trying to import a skills effect in TT right into the game, but never should a hero or skill be replaced because it 'doesnt fit the fluff'
create your skill then find a way for the fluff to fit your created skill
like markerlight: it doesnt actually add damage to the pathfinders attacks (mostly cause its a heavy weapon) but the name and fluff have been adapted to fit the skill
now, dont get me wrong, a GREAT many skills work fine and are based on fluff and trying to import a skills effect in TT right into the game, but never should a hero or skill be replaced because it 'doesnt fit the fluff'
Re: Captain Cato Sicarius - Master of the Watch (3)
W/E, I STILL HATE CATO
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: Captain Cato Sicarius - Master of the Watch (3)
Did we really give him a 3? Were we dead or something?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Captain Cato Sicarius - Master of the Watch (3)
this was before either people knew how to use him, or before the summons were so good at owning towers
Re: Captain Cato Sicarius - Master of the Watch (3)
On a side note, how's this look for Aun'va's model? xD
http://www.wc3c.net/attachment.php?attachmentid=47755&d=1264696417
http://www.wc3c.net/showthread.php?t=108851
http://www.wc3c.net/attachment.php?attachmentid=47755&d=1264696417
http://www.wc3c.net/showthread.php?t=108851
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Captain Cato Sicarius - Master of the Watch (3)
lol thats pretty impressive
not tau ish at all tho
not tau ish at all tho
Re: Captain Cato Sicarius - Master of the Watch (3)
Well, night elves are totally tau. >>
Also, for an actual Killa Kan:
http://www.wc3c.net/showthread.php?t=108737
Also, for an actual Killa Kan:
http://www.wc3c.net/showthread.php?t=108737
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Captain Cato Sicarius - Master of the Watch (3)
well it looks semi close to aun'va if he would be standing, and he has the staff thing
as opposed to a gobling
and, is it worth the 200kb for a wodden, open-topped version of what we ahve now?
as opposed to a gobling
and, is it worth the 200kb for a wodden, open-topped version of what we ahve now?
Re: Captain Cato Sicarius - Master of the Watch (3)
Aun'va: Hey, he has a chair, it floats, perfect. Plus, you could add a staff. >>
Killa Kan: No, but I like alternatives.
Killa Kan: No, but I like alternatives.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
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