A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_vote_lcap63%[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_vote_rcap 63% [ 5 ]
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_vote_lcap38%[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

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» With everyone dead
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

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[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

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» [Inquisition] Mordrak
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Tyranid] Swarmlord - Hive Tyrant - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

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[Tyranid] Swarmlord - Hive Tyrant

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Post by cellrawr Mon Mar 15, 2010 7:40 pm

Yes! and gly suggested the cd's on either of them, so it woulda been worse if I kept it as is.

And limits is the same thing as you guys are talking about limiting ahrimans int gain.

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Post by Grass Hopper Mon Mar 15, 2010 7:41 pm

yes, but what *is* the limit? the wording is confusing as hell
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Post by cellrawr Mon Mar 15, 2010 7:45 pm

k, say you have a 100 strength with a maxed out innate. The max the stats given from death can reach is 130. This is why I don't see why gly suggested it. If you are dieing that much, you suck anyway.

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Post by Grass Hopper Mon Mar 15, 2010 7:49 pm

lmao yeah XD thats what? 5 deaths? at level 25?
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Post by Grass Hopper Mon Mar 15, 2010 7:51 pm

and no that wouldnt work, cause the cap of .8 at level one means that if he has 100 str, he would gain a max of 80 str from the innate
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Post by a_broken_twig Mon Mar 15, 2010 10:20 pm

again i know its late but just FYI: Carnifexes are the strongest Tyranid unit as of 5th edition and yes Hive Tyrants are supposed to be more intelligent.

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Post by cellrawr Mon Mar 15, 2010 10:30 pm

<_< I think you misunderstood grass. I meant 130 strength from just the bonuses. So 100 + 130. Gly's suggestion might of been different from that though, I dunno. Thats just how I understood it

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Post by cellrawr Mon Mar 15, 2010 10:42 pm

Put a cd on counter and got rid of the limit on the innate. I don't see need for it, cause if your dieing enough to make it imba for you, your either already going to lose or your being idiotic. Or your in a position to win already that you dieing shitloads doesn't matter.

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Post by Grass Hopper Mon Mar 15, 2010 10:44 pm

oh, well, you meant it the same as i did... i just misunderstood you at first [Tyranid] Swarmlord - Hive Tyrant - Page 2 Icon_razz

and kk sounds good
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Post by cellrawr Mon Mar 15, 2010 10:48 pm

Oh, also, do you think I should up the percentages on paroxysm? Cause what made the old one good was that at the end your hitting 40%, now its maxing at 20% in half the time.

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Post by Glycine Mon Mar 15, 2010 11:22 pm

No, that wasn't my suggestion. xD

If the total limit on strength is 130 and the Swarmlord has 100 strength, he can only gain 30 strength from deaths. I'm not quite sure you two understand the gravity of permanent stats from death, though.

Say Swarmlord, at level 25, decides to go on a stat run. I mean, nothing's going to stop him from dying if he pods into the other spawn point. If he manages to do this every minute for 10 or so minutes, he gains 70 strength, 60 intelligence, and 30 Armor. From that point on, he doesn't ever need to die because HE WON'T. The game could be quite well matched at that point, but when Swarmlord starts breaking the game with his epic 50 armor and extra 2k health, he could very well equip a mana shield and run around with 8k+ total health.Even in base defense, Swarmlord has the potential to gain lots and lots of stats, especially armor.

That's why there needs to be a limit on it, so a player who starts dying early won't have a huge advantage over the others in mid and late game.
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Post by Grass Hopper Tue Mar 16, 2010 2:22 pm

ok, i see your point gly, but then the limit has to *start* over 1, cause having a total stat limit of .8 your current stats means that he can gain at max -20 str from the innate with 100 str.

and suiciding 10 times into the enemy base takes a full 10 minutes where you are:
not doing *anything* for your team but wasting their drop pod cooldown
losing gold
giving the enemy gold and exp

it is possible, but i dont think its as game breaking as you might think, considering the tyrant will be useless for a good portion of the game, making his enemies team better
but yes, im ok with a cap, and the end numbers seem mostly ok, possibly up them a bit, like 1.5 or something at max level

edit: or give the stat gain a 3 minute cooldown? it will only trigger once every 3 minutes?
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Post by cellrawr Tue Mar 16, 2010 6:29 pm

Blah. And a cooldown on it is unnecessary on something that has a cap that can only be exploited by you having to be retarded.

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Post by Grass Hopper Tue Mar 16, 2010 6:51 pm

i meant instead of the cap
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Post by cellrawr Tue Mar 16, 2010 6:55 pm

Oh, didnt see the or. Didn't you already say a cooldown on something that counts on you being retarded was retarded earlier in this topic?

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Post by Grass Hopper Tue Mar 16, 2010 6:56 pm

did i? i dunno...

i intend the cooldown only as something to show to players that there is no use spam dying simply for the bonuses, put say a 120 second cooldown on it, nothing that should ever realistically stop you from gaining stats if you actually die, but ensuring that you cant spam die
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Post by cellrawr Tue Mar 16, 2010 7:01 pm

Mm, sounds ok. But is there a way to make the cooldown only start when they revive? Cause it'll be half way done by the time they normally revive at high levels.

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Post by Grass Hopper Tue Mar 16, 2010 7:52 pm

thats what i had in mind Razz
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Post by cellrawr Tue Mar 16, 2010 10:50 pm

Updated. Anymore changes needed?

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Post by Glycine Wed Mar 17, 2010 12:13 am

Lol, 5 minute cooldown is too long for stat gain.

I like the 2 minute cd from earlier, though.
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Post by cellrawr Wed Mar 17, 2010 2:17 am

IF YOUR DIEING EVERY 5 MINUTES YOUR BAD, AND WORSE IF YOUR DIEING IN LESS THAN THAT!

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Post by Grass Hopper Wed Mar 17, 2010 7:20 pm

dont punish people because they are bad [Tyranid] Swarmlord - Hive Tyrant - Page 2 Icon_razz

the cooldown is simply to preven 'abuse' ( [Tyranid] Swarmlord - Hive Tyrant - Page 2 Icon_rolleyes )
keep it at around 120 seconds

edit: oh, and if the cooldown starts on revival, then make it a lot less than 120. like... 40 or 60
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Post by cellrawr Wed Mar 17, 2010 9:43 pm

GRAH FUCK EM.

Made it 2 min. And you still never answered my question on Paroxysm.

Oh, also, do you think I should up the percentages on paroxysm? Cause what made the old one good was that at the end your hitting 40%, now its maxing at 20% in half the time.

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Post by Grass Hopper Wed Mar 17, 2010 11:53 pm

yes
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Post by cellrawr Thu Mar 18, 2010 12:17 am

Changed

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