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[Sample] Kayvaan Shrike
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[Sample] Kayvaan Shrike
Kayvaan Shrike:
Shadow Captain of the Raven Guard, 3rd Company
![[Sample] Kayvaan Shrike Shrike_Art](https://2img.net/h/wh40k.lexicanum.com/mediawiki/images/f/fa/Shrike_Art.jpg)
Story
Special Rules and Wargear:
Shadow Captain of the Raven Guard, 3rd Company
Wherever you tread, tread lightly. We are closer
than you think, and our blades are sharp.
![[Sample] Kayvaan Shrike Shrike_Art](https://2img.net/h/wh40k.lexicanum.com/mediawiki/images/f/fa/Shrike_Art.jpg)
Story
- Spoiler:
Captain Shrike made his name during the early months of
the Targus campaign. The Raven Guard 3rd Company was
one of many Imperial units assigned to the assault on Targus
VIII, tasked with the elimination of the Orks' orbital
defences. Striking hard and fast, Shrike's force accomplished
its mission, only to become stranded when their extraction
Thunderhawk was destroyed in near orbit.
Undaunted by his predicament, Shrike led a campaign of
destructive havoc behind the Ork lines. For two years the
Raven Guard 3rd struck at the Waaagh! wherever it showed
weakness, destroying fuel dumps, ammunition stores and
supply lines, all the while providing invaluable targeting and
intelligence data to orbiting naval vessels. Shrike and his men
were untouchable, able to strike at the Orks' brutal war
machine with seeming impunity, inflicting catastrophic
damage before slipping away into the shadowed ruins of the
hive cities.
By the time Shrike had extracted his Company from the ruins
of Targus VIII he was hailed a hero systemwide. After his
subsequent assaults on Ork conquests in the Donara and
Yakhee systems, Shrike became nothing less than a saviour.
Amongst the besieged ruins of Aldeb, Sulphuron and a
dozen other worlds, desperate men beseeched the Immortal
Emperor to send Shrike to deliver them from the terror of
Waaagh! Skullkrak. Fleet Commanders and Generals of the
Imperial Guard pleaded with the Master of the Raven Guard
to assign Captain Shrike to their sector of the campaign. But
if the sombre Captain was aware of either petition, he gave
no sign.
Under Shrike's direction, the Raven Guard 3rd continues to
assail Waaagh! Skullkrak. They go wherever they are most
needed, not to battlezones where Imperial Commanders
struggle to contain the Ork menace, but to worlds whose
populations have been abandoned to their fates by an
overstretched and uncaring Imperium. Shrike and his men
are legends on these worlds, as revered as the greatest
heroes of old.
On every planet under threat from the Orks, Guardsmen
grasp their guns tighter and fight more fiercely, knowing that
every minute they hold out is a minute in which the Raven
Guard 3rd might arrive to deliver them from a hopeless
battle. Meanwhile, beyond the ravaged defences, Skullkrak's
Boyz keep a wary eye on the shadows cast by ruin and
undergrowth, knowing that Shrike and his Company might
be lurking in the darkness, just waiting for the correct
moment to strike.
Special Rules and Wargear:
- Spoiler:
Special Rules:- And They Shall Know No Fear, Combat Tactics,
Independent Character. - See, But Remain Unseen: Shrike (and models in his squad
benefit from the infiltrate special rule (see the Warhammer
40,000 rulebook). - Chapter Tactics: If you include Kayvaan Shrike then all units
in your army exchange the Combat Tactics special rule for
the Fleet universal special rule. If more than one character in
your army has the Chapter Tactics special rule, you must
choose which version will apply.
Wargear: - The Raven's Talons: These are a pair of master-crafted
lightning claws. They also bestow the Rending special rule
on Shrike's close combat attacks.
- And They Shall Know No Fear, Combat Tactics,
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23

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