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Charting the use of heroes throughout the game.
2 posters
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Charting the use of heroes throughout the game.
While we can agree on an overall rating for some heroes, the balance issues often don't deal with that overall rating.
To help us with a physical representation of balance that everyone can understand, I'm suggesting we graph the rank of heroes as they level. In this way, we can see the fluctuations as heroes gain skills and items and thus see a better picture than just stamping an overall 3 or 4 on the hero.
How's that sound?
To help us with a physical representation of balance that everyone can understand, I'm suggesting we graph the rank of heroes as they level. In this way, we can see the fluctuations as heroes gain skills and items and thus see a better picture than just stamping an overall 3 or 4 on the hero.
How's that sound?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Charting the use of heroes throughout the game.
Good, but incredibly hard to do due to it's complexity.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Charting the use of heroes throughout the game.
Indeed. It just takes a lot of time and patience as well as input from the community. It's something we all have to work on to even fathom doing one hero like Cato.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
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