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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

[Incomplete]Cherubael- Daemonhost - Page 3 I_vote_lcap63%[Incomplete]Cherubael- Daemonhost - Page 3 I_vote_rcap 63% [ 5 ]
[Incomplete]Cherubael- Daemonhost - Page 3 I_vote_lcap38%[Incomplete]Cherubael- Daemonhost - Page 3 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Incomplete]Cherubael- Daemonhost - Page 3 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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[Incomplete]Cherubael- Daemonhost

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[Incomplete]Cherubael- Daemonhost - Page 3 Empty Re: [Incomplete]Cherubael- Daemonhost

Post by Mortis on Tue Apr 06, 2010 9:06 pm

OOh... Nice..

Ok, so how about the Spirt thing spawns with 1 Mana, and no regen, and has to drain mana from something in order to possess something else?
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Post by Grass Hopper on Tue Apr 06, 2010 9:14 pm

oh that might be a good idea.

0/750 mana to start.
has the Siphon Soul, Warp Vortex, and Possession abilities.

Siphon Soul: target any unit to drain 50 + %missing mana per second from it. (like the life drain proposed ult, 50% missing = 50+50 mana drain) 0 manacost, 10 second cooldown. channeling

Warp Vortex: pulls all units *very slowly* towards yourself. If they reach you, they are transported to the target location. channeling. 300 manacost, 10 second cooldown.

Possession: take control of target creep. If the Daemonhost respawns while the creep is controlled, kills the creep and the Daemonhost spawns from the creep instead of the base. 500 manacost.
either a 30 second cooldown, or kills the soul to control the creep like ladder possession.

edit: all these skills have infinate duration

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Mortis on Tue Apr 06, 2010 9:23 pm

I like that... Shall i put it in?
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Post by Grass Hopper on Tue Apr 06, 2010 9:23 pm

sure

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Post by Mortis on Tue Apr 06, 2010 9:29 pm

Done
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Post by Glycine on Sun Apr 18, 2010 6:07 pm

Moved to Incomplete Heroes.

Innate looks fine.

Temptations of the Warp:
Numbers are too long on the hold for the effects it does. Either tone down the mana drain, seeing as you're getting rid of 36% of their mana automatically once the spell starts, or tone down the duration on the hold.

Call: Damage looks fine at first, although the combination of a hold and a pull will make people get really mad.

Reknit: You fixed the numbers for this earlier, so update them and it'll be fine.

Ult: Should the daemon spirit have a magical/chaos attack?
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Post by Mortis on Sun Apr 18, 2010 6:39 pm

Ok....

Well, ill tone down the hold. Im personally in favor of the damage being more important. I dont want him to perma disable too much.

What was the fix we did on reknit? off the top of my head i dont remember it.
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Post by Glycine on Sun Apr 18, 2010 6:47 pm

2/3/4/5 damage per 75 mana burned? It's somewhere in your topic (page 2, I think).
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Post by Mortis on Sun Apr 18, 2010 7:01 pm

Kk, Well ill edit it in. Anything else that i can fix imediately? What should i set the hold/damage to in your opinion?
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Post by Glycine on Sun Apr 18, 2010 8:26 pm

Keep holds at 2-3 seconds. Damage is still fine, it's 18% of their mana, which isn't such a bad number. Sucks against strength heroes, excels against casters.
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Post by Mortis on Sun Apr 18, 2010 8:47 pm

Done
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