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[Incomplete] Kheradruakh - Mandrake Champion
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[Incomplete] Kheradruakh - Mandrake Champion
“Kheradruakh” - Mandrake Champion
Role: Kheradruakh would likely serve as a low hit, low armor, high damage output hit and run character. He’d not be able to stand and take damage as he’d be on par HP and armor-wise with a caster, though his base damage would be significantly higher.
Model: Assassin (unless appropriate custom model is found)
Main attribute: Agility
Base Agility: 25 Gain: 2.8
Base Strength: 20 Gain: 1.9
Base Intelligence: 16 Gain: 1.4
Base Armor: 0
Base Movement Speed: 315
Description: Kheradruakh, “He who hunts heads”, is affectionately known as Decapitator. He serves the role as a Mandrake Champion and Master Assassin, and very little is known about him aside from that he is incredibely elusive, and is, like other mandrakes, carnivorous. The unusual thing about Decapitator is that he has had two extra arms grafted onto his back, making his melee skills hard to match.
Innate: Shadow-Skin (passive)
(Mandrakes are stealthy buggers, but there’s nothing I hate more than perma-invis, so he has a perma-invis that wears off with a low proximity, making him effectively, well… harder to target)
Mandrakes are notorious for their stealth abilities, and their shadow skin adds greatly to their abilities. Kheradruakh is no exception to this, and he is a master of stealth. Kheradruakh is invisible to enemy heroes to a radius of (400 hero- 200 creep), once inside that radius, he becomes visible. Shadow skin also gives Kheradruakh a slight evasion bonus, (10% at level 1, increases to 20%-25% over the six level increase) [Evasion does not stack with other forms of evasion; the higher evasion value will be picked.] Damage negates invisibility, though AoE spells casted at random will not reveal. Has a one second fade time.
Skill 1: Decapitator (Passive and Active)
Kheradruakh is known for… taking many heads! And as such, he’d love to take your enemies head! His weapon, Decapitator, is known for being unstoppable by any armor, and as long as he strikes from the shadows, he is an unstoppable force!
Passive: Kheradruakh gains damage and armor penetration the longer he stays within a certain radius from his opponents (Possibly conditional on the invisible innate). Minimum Radius =400 max raduius = 800+100 per level. +1 damage up to ten damage at level per 2 seconds, increasing to scaling of 5 damage per second up to +50 damage. Armor penetration at level 1 is three, increasing by 1 per level at a max of six. Damage decreases at double rate when enemy hero is not present.
Note: Skill will add a “Feeling of unease” status to the opponent, which has no effect other than to indicate in status bar that they are being stalked.
Active (auto-cast): Sacrifices 50/55/60/65% Bounty (gold gained from killing creeps) to kill an enemy minion/creep (non-neutral, has to be enemy, if possible to differentiate) under 10%/15/20/25%
Skill 2: Four-Armed Frenzy (Active)
Kheradruakh is a rather formidable foe in melee combat, and, with four arms, becomes even more dangerous. With the use of his speed and stealth he can overwhelm an opponent, unleashing a flurry of blows upon them. Kheradruakh leaps towards his opponent, rushing around them, dashing in for a strike here and there, dealing 30/40/50/60 damage per strike with two strikes per second over a period of 1.5/2/2.5/3 seconds. Stuns the opponent for the duration of the attack, but leaves Mandrake vulnerable to outside attacks. After the attack is complete, if the opponent is alive, Kheradruakh pushes off his opponent, leaping back into the shadows, returning to his previous position and pushing his opponent a distance of 400 away. If an opponent is slain during this time period, the Mandrake remains at the point of death, regaining health and a bonus to attack and movement speed based upon carnivore stats.
Skill 3: Carnivore (Active)
Mandrakes are carnivorous beings, preferring the flesh of their recently slain adversaries, other Eldar included. By devouring the dead around him, Kheradruakh can heal himself as well as increase his movement speed and attack speed. Movement speed 4% level 1 + 4% increase per level of skill. Attack speed +15 % +15% per level. Cooldown would be 30 seconds. Will heal a % of devoured corpse (25/35/45/55%)HP.
Ultimate: Master Assassin (Passive)
Kheradruakh, Master Mandrake Assassin, is without a doubt, a very deadly force. Once he has his contract and his target marked, there is not much they can do to survive, especially if the opponent is left unguarded. Kheradruakh knows when to take advantage of the situation and to set up his kills, and as such, when the enemy has less help, Kheradruakh becomes even more deadly.
The less allies an enemy has, the greater threat the Mandrake becomes, increasing damage 20/40/60%, health 4/9/13% and mana 100/150/200% regeneration, and attack 20/40/60% and movement speed 5/10/15% when fighting an enemy hero who has few or no allies around them. Bonus is gathered depending upon proximity to enemies. Damage and Attack speed can decrease beyond 0% while others merely reduce to no bonus, becoming a hindrance to the Mandrake as his stealth will have become compromised when an enemy is within 400 distance. All stats decrease at 10% of the added parameters.
Kill Quote One: By the time they scream… it is too late. (if too long: Back to the Shadows!)
Kill Quote Two: Who shall suffer next?
Deny Quote: Bloody Murder…
Role: Kheradruakh would likely serve as a low hit, low armor, high damage output hit and run character. He’d not be able to stand and take damage as he’d be on par HP and armor-wise with a caster, though his base damage would be significantly higher.
Model: Assassin (unless appropriate custom model is found)
Main attribute: Agility
Base Agility: 25 Gain: 2.8
Base Strength: 20 Gain: 1.9
Base Intelligence: 16 Gain: 1.4
Base Armor: 0
Base Movement Speed: 315
Description: Kheradruakh, “He who hunts heads”, is affectionately known as Decapitator. He serves the role as a Mandrake Champion and Master Assassin, and very little is known about him aside from that he is incredibely elusive, and is, like other mandrakes, carnivorous. The unusual thing about Decapitator is that he has had two extra arms grafted onto his back, making his melee skills hard to match.
Innate: Shadow-Skin (passive)
(Mandrakes are stealthy buggers, but there’s nothing I hate more than perma-invis, so he has a perma-invis that wears off with a low proximity, making him effectively, well… harder to target)
Mandrakes are notorious for their stealth abilities, and their shadow skin adds greatly to their abilities. Kheradruakh is no exception to this, and he is a master of stealth. Kheradruakh is invisible to enemy heroes to a radius of (400 hero- 200 creep), once inside that radius, he becomes visible. Shadow skin also gives Kheradruakh a slight evasion bonus, (10% at level 1, increases to 20%-25% over the six level increase) [Evasion does not stack with other forms of evasion; the higher evasion value will be picked.] Damage negates invisibility, though AoE spells casted at random will not reveal. Has a one second fade time.
Skill 1: Decapitator (Passive and Active)
Kheradruakh is known for… taking many heads! And as such, he’d love to take your enemies head! His weapon, Decapitator, is known for being unstoppable by any armor, and as long as he strikes from the shadows, he is an unstoppable force!
Passive: Kheradruakh gains damage and armor penetration the longer he stays within a certain radius from his opponents (Possibly conditional on the invisible innate). Minimum Radius =400 max raduius = 800+100 per level. +1 damage up to ten damage at level per 2 seconds, increasing to scaling of 5 damage per second up to +50 damage. Armor penetration at level 1 is three, increasing by 1 per level at a max of six. Damage decreases at double rate when enemy hero is not present.
Note: Skill will add a “Feeling of unease” status to the opponent, which has no effect other than to indicate in status bar that they are being stalked.
Active (auto-cast): Sacrifices 50/55/60/65% Bounty (gold gained from killing creeps) to kill an enemy minion/creep (non-neutral, has to be enemy, if possible to differentiate) under 10%/15/20/25%
Skill 2: Four-Armed Frenzy (Active)
Kheradruakh is a rather formidable foe in melee combat, and, with four arms, becomes even more dangerous. With the use of his speed and stealth he can overwhelm an opponent, unleashing a flurry of blows upon them. Kheradruakh leaps towards his opponent, rushing around them, dashing in for a strike here and there, dealing 30/40/50/60 damage per strike with two strikes per second over a period of 1.5/2/2.5/3 seconds. Stuns the opponent for the duration of the attack, but leaves Mandrake vulnerable to outside attacks. After the attack is complete, if the opponent is alive, Kheradruakh pushes off his opponent, leaping back into the shadows, returning to his previous position and pushing his opponent a distance of 400 away. If an opponent is slain during this time period, the Mandrake remains at the point of death, regaining health and a bonus to attack and movement speed based upon carnivore stats.
Skill 3: Carnivore (Active)
Mandrakes are carnivorous beings, preferring the flesh of their recently slain adversaries, other Eldar included. By devouring the dead around him, Kheradruakh can heal himself as well as increase his movement speed and attack speed. Movement speed 4% level 1 + 4% increase per level of skill. Attack speed +15 % +15% per level. Cooldown would be 30 seconds. Will heal a % of devoured corpse (25/35/45/55%)HP.
Ultimate: Master Assassin (Passive)
Kheradruakh, Master Mandrake Assassin, is without a doubt, a very deadly force. Once he has his contract and his target marked, there is not much they can do to survive, especially if the opponent is left unguarded. Kheradruakh knows when to take advantage of the situation and to set up his kills, and as such, when the enemy has less help, Kheradruakh becomes even more deadly.
The less allies an enemy has, the greater threat the Mandrake becomes, increasing damage 20/40/60%, health 4/9/13% and mana 100/150/200% regeneration, and attack 20/40/60% and movement speed 5/10/15% when fighting an enemy hero who has few or no allies around them. Bonus is gathered depending upon proximity to enemies. Damage and Attack speed can decrease beyond 0% while others merely reduce to no bonus, becoming a hindrance to the Mandrake as his stealth will have become compromised when an enemy is within 400 distance. All stats decrease at 10% of the added parameters.
Kill Quote One: By the time they scream… it is too late. (if too long: Back to the Shadows!)
Kill Quote Two: Who shall suffer next?
Deny Quote: Bloody Murder…
Last edited by Fairemont on Mon Apr 19, 2010 6:48 pm; edited 1 time in total
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud
Re: [Incomplete] Kheradruakh - Mandrake Champion
Aaaah yes, another decapitator. I suggest you use the search engine to look up the other one that exists, and see if you can develope other things.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: [Incomplete] Kheradruakh - Mandrake Champion
yeah, no offense to the other suggestion, but this one is better XD
and the other one is in inactive
and the other one is in inactive
Re: [Incomplete] Kheradruakh - Mandrake Champion
I had looked through all the heroes that were being actively suggested, and I didn't see one. I also asked Glycine and Cellrawr if there were any Mandrakes being suggested, and they said no, so I made this concept. =\
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud
Re: [Incomplete] Kheradruakh - Mandrake Champion
there is one in the inactive hero suggestions done by billiam, but its... kinda plain
Re: [Incomplete] Kheradruakh - Mandrake Champion
Moved to Incomplete.
Innate is fine.
What exactly does the active component of Decapitator entail? You sacrifice a % of the bonuses to kill an enemy non-hero unit?
For Four-Armed Frenzy, you might want to reduce the amount of health he can get from a hero kill. 55% of 2000 health is a lot.
Carnivore looks fine.
Ult: Bonuses decrease 10% per enemy allied unit, right?
Innate is fine.
What exactly does the active component of Decapitator entail? You sacrifice a % of the bonuses to kill an enemy non-hero unit?
For Four-Armed Frenzy, you might want to reduce the amount of health he can get from a hero kill. 55% of 2000 health is a lot.
Carnivore looks fine.
Ult: Bonuses decrease 10% per enemy allied unit, right?
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: [Incomplete] Kheradruakh - Mandrake Champion
as far as i was aware, it was an auto-cast orb effect that gave those effects: kills creeps under x%, but gain less gold from creep kills.
Re: [Incomplete] Kheradruakh - Mandrake Champion
That's exactly what it is. And they decrease in increments of 10%, yeah. That seemed about legit to me, because you get what... like five or six enemies in a lane, so it'd negate the bonuses. Or some such. And yeah, for decapitator, you get the chance to kill it faster to reduce the amount of enemies around, but get less from killing it. I thought that was stated fairly clearly. =\
And having it deal an actual carnivore upon killing a hero was your idea, I had originally had it as individual stats.
I can change it back. I think I had it maxed out at like 20% or something.
And having it deal an actual carnivore upon killing a hero was your idea, I had originally had it as individual stats.
I can change it back. I think I had it maxed out at like 20% or something.
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud
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